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About AVaughan

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    Sr. Spacecraft Engineer

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  1. @Ioannes_Dallasinos Just follow the install instructions. https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.7.3 From memory, RO itself provides all those configs, so everything should work if you follow the install instructions above.
  2. Then you have a hazard to shipping that SpaceX will need to cleanup.
  3. Personally I'm in and out of the VAB/Mission control/R&D a lot when designing complex missions. So i would suggest to only check for random events once a month or so.
  4. @Horus Are you thinking of procedural fairings https://github.com/KSP-RO/ProceduralFairings-ForEverything ?
  5. @LukaDaBoi @moguy16 You need to use ksp 1.7.3. See https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.7.3
  6. @DeadJohn Just from looking at your screenshot, what seems to be going on is KER is reporting the dV (and TWR) your stage 0 will have if you stage now, whilst the ingame dV display is reporting the dV (and TWR) you have without staging. (Note KER's per stage breakdown. 0dV in stage 1, and 5648 in stage 0). Since KER is assuming that you are going ditch stage 1 now, it is probably using just the stage 0 TWR and mass when calculating the suicide burn as well. Personally I always have the fuel for landing on the landing stage, even if I use the same engine for landing and ascent.
  7. @Nich you should always optimise for fun over everything else. Your time is too valuable for anything else. Launching the same rocket 150 times doesn't sound like my idea of fun. My current game is a Neph quarterly budgets game. NQB reworks a lot of the early game and contracts, and moves funding into quarterly budgets, so I'm not sure what the current standard rp-1 starting contracts look like, but in NQB I haven't seen any infinitely repeatable contracts. I guess I'm probably up to around 60 actual missions. Counting Krash sims for rocket design and testing probably I have probably done around 150 "launches". For me the year was 1960 last time I checked, and I have done lunar impact and (unmanned) lunar orbit contracts. NQB reworks kct upgrades, but I have around 100 kct points in the VAB (and 2 build rates) and over 200 kct points in RnD (I think that is roughly equivalent to around 50 and 100 kct points in a standard RP-1 game). My quarterly income is 350,000. I've just designed (not yet test flown) a new 125 ton launcher that can throw about 500 kg TLI, and around 350-400kg to Mars/Venus (once I get Mars/Venus capable antennas) or put about 3000kg in LEO. KCT says build time for will be around 84 days (Lunar/Mars/Venus version, with the transfer stage, but with 500kg of lead as a mass simulator instead of an actual probe), which with 2 build queues works out to a launch roughly every 45 days once I add a payload. To me getting orbital is much more fun than grinding 100s sounding rockets .
  8. Would it make sense to raise lower solar radiation flux a little, and to compensate add methane/CO2 to Kerbin's atmosphere to give it a greenhouse effect? Or would that be too small an effect?
  9. Well since the base game will supposedly ship with multiple star systems, they could add a stock (or quarter/semi-stock) version of rss to the base game. That won't satisfy RO/RSS players, but as long as it is easily rescaled (and easy to on move the starting space center), that would do. But as I said earlier, as long as it is easy to add/change solar systems (including changing the starting planet) then I think that is good enough. The modders can take it from there.
  10. @ResonantWaves Care to describe what the actual issue is with SXTcontinued? I built a new 1.7.3 install 2 weeks ago. The only issue I had was with installing the wrong version of proc parts (because I didn't pay enough attention to the guide). Since then I've seen people complaining that they can't get RO/RP-1 to install, so today I built another new install. That installed without issue and loads fine. (I only went as far as installing the required mod, I didn't bother with the optional mods, since I'm not planning to actually play this install).
  11. @Galile-Ho Sounds like https://github.com/KSP-RO/RP-0/wiki/New-FAQs#the-attachment-nodes-on-my-procedural-parts-are-offset-how-do-i-fix-them .
  12. Follow the guide. (And I mean really follow it). https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.7.3
  13. As a representative of your employer, your boss is typically entitled to give you instructions, and to request status updates about your job related activities. (But if he asks too often then you could try suggesting that you would make faster progress if he stops pestering you). Asking a modder for progress updates is better compared to having a neighbour who voluntarily mows your lawn for free whenever he mows his lawns, and asking him "how long before you mow the lawns?". Now an very occasional and gentle request for an update about mods that might have been forgotten, (or in cases where you aren't sure whether the mod author is even aware that an update is needed) is fine. But when people keep asking the same thing, that is just another case of pestering.
  14. There was an update to the RO ckan metadata in the last couple of days. I think that that added the RO version of smokescreen to the dependencies. That version is currently marked as only compatible with 1.7.3.
  15. You do realise that the OP hasn't logged into the forums in over a year? @linuxgurugamer Are you interested in picking this up?