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About AVaughan

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    Rocketry Enthusiast
  1. ALIEN SKIES: A 6.4-scale playthrough of GPP/Rald

    Seriously, I think this and all three parts of Whispers/Shadows/Revelations of the Kraken are TOTM worthy. Indeed I'm surprised that none of the other three have tags TOTM tags.
  2. Development Update for Consoles!

    I'm far from an expert, but the most I expect a private citizen to get under the Trades Practices Act for something like KSP is the ability to force the retailer to refund your purchase. (Even there it is probably easier, simpler and faster to get your credit company to do a charge back). If the company attempts to mislead consumers about their right under Australian Law they might also get fined (and possibly ordered by the courts to run ads and/or display signs detailing consumer rights under Australian Law). It is not clear that a court would consider that KSP is defective enough that Squad/Microsoft/Sony should be forced to offer refunds. I don't own a console version, but since it does run, and you can play (build and launch rockets) a court might decide that the game mostly works. There is also a concept of getting what you paid for. Does the game do everything Squads advertising claimed? Do you as a consumer get entertainment value from KSP?
  3. I played a bit in New Horizons in 1.3.0. I had a few cases of ships which where in stable and nearly circular orbits of the gas giant suddenly changing orbits to highly elliptical orbits. I'm guessing that there is a Kopernicus bug there somewhere, however I could never reproduce it, so it seemed pointless to report it.
  4. Kerbal Space Program 1.3.1 is live!

    More likely so new players learn that there is a throttle control. Setting the throttle to zero isn't going to help most of my rockets if I accidentally hit space. Unless I'm playing RO, if I stage with zero throttle, most of my rockets will detach from their launch clamps and fall to the ground.
  5. Development Update for Consoles!

    I was. I'll fix my comment above to reflect that in a minute.
  6. Development Update for Consoles!

    It's actually common practice for early access games with online rankings/progress/xp tracking to reset everyones online rankings/lvl/progress when the game does actually releases. If nothing else, the new players that buy the game on release day expect a level playing field. (It doesn't matter whether you only play pve, just seeing players who obviously have lvls/xp earned from before the game released might be off putting to new players who just bought the game. So typically companies will either segrate new players on new servers, or reset everyones progress or close the early access servers and make you start a new character. I wouldn't expect to be able to transfer my existing progress to the new servers, unless the company has explicitly said they would allow that. I've also participated in several beta ftp games where everyone's progress was regularly reset without warning, anytime the developers decided that was the easiest way to fix something.
  7. Development Update for Consoles!

    Personally I'll be surprised if they release 1.2 for consoles and not 1.3. (But hey I've been surprised before. It wouldn't be the first time). The most significant change between 1.2 and 1.3 was localisation support, which is something I think they'd want to have on consoles. And it makes little sense to spend this much money on redoing the port, if they aren't planning on supporting the game on consoles going forward. That means that they would want to be support whatever DLC the PC version gets. Which means they will want to be able to port changes from the PC version accross to the consoles on an ongoing basis.
  8. Time to LKO? Real time.

    I won't even attempt to run EVE, SVE or scatter, because they bog down the game's performance too much (on my 7 year old hardware). If you want decent performance on older hardware, then ditch the graphics mods. Alternatively you can have low performance, with a much prettier game. Ultimately pick the tradeoff you prefer.
  9. Time to LKO? Real time.

    If you are getting poor fps with a 30 part rocket, then I'd suggest turning down the graphics settings/removing graphics mods. If that helps, then your fps was probably limited by your graphics card. (And laptops often have either no graphics card or an underclocked and undervolted graphics card to save power). Personally my seven year old i7 can easily launch a 30part rocket with the clock staying in the green, provided I drop the defaults graphics settings down one notch, and don't use things like scatterer/visual enhancements.
  10. @sevenperforce you have actually misread the request. Your example is talking about adding 6 landing legs attached to 3 drop tanks. The OP is about wanting to be able to add 6 radially attached tanks, and then attach a total of 3 landing legs, one to every second tank.
  11. This is something that annoys me. One workaround I sometimes use is to place the parent object in say 2x symmetry, then place it again with 2x symmetry 90 degrees offset from the first set.
  12. [1.3.1] KW Rocketry Rebalanced

    Ckan listed the old forum thread as the homepage for this version.
  13. @linuxgurugamer I'm pretty sure that some mods have fixed it. Kerbal Alarm Clock comes to mind. (It even has settings to turn click through protection on and off). It would be good if Squad could provide a simple way for all mods to do the same thing. Tagging @TriggerAu to see if he could perhaps explain how he did it, and maybe even get Squad to support an api so that other mod authors easily add click through protection.
  14. A question. Autopilots are prohibited during atmospheric flight. Does that mean you can't use Mechjeb's Smart ASS to hold attitude during reentry ?
  15. I found the 1.875m Home Grown Rockets parts to be useful early on in my x3.2 career game. (You will want the community fixes as well. http://forum.kerbalspaceprogram.com/index.php?/topic/131556-12-hgr-community-fixes-home-grown-fixes-for-home-grown-rockets-v151-02016-oct-29/&page=1 ). Amongst other things that adds a good general purpose 1.875m engine (and 1.875m tanks) to the Advanced rocketry node that is sort of half way between a Swivel/Reliant and a Skipper (and available before the Skipper and 2.5m tanks).