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tomek.piotrowski

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About tomek.piotrowski

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    Bottle Rocketeer

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  1. Hey everyone! I just wanted to let you guys know what is the current state of RemoteTech. As you may know for the last 10 months or so RT development was very limited. After the departure of the main developer me and @d4rksh4de have prepared a couple of compatibility releases, but apart from that not a lot has changed. With the release of 1.2 just around the corner a broader (and more time consuming) look at the whole thing seems to be in order. I know KSP devs would love some feedback regarding CommNet to make sure it's easily moddable. Sadly it looks like none of the former develop
  2. 1.7.1 is available! This is mostly an update of 1.7 to make it work with KSP 1.1.3. - Updated to work with KSP 1.1.3 - Updated ModuleManager - Fixed tracking station dish button - Support for Procedural Probe Cores - Wording/typo fixes Can be downloaded through usual channels. Couple of quick remarks: 1. I've noticed that a lot of you guys talk about bugs here. Please report them on our bug tracker: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues. We're not always following this thread and they might easily be overlooked. 2. We do not have a l
  3. You could use kOS (a different mod) to open the antenna later
  4. It is done and ready. It's waiting for the next major release.
  5. I'm afraid with the resources we currently have we have to limit ourselves to fixing bugs (the important ones). Of course if you implement it yourself we'll gladly merge your pull requests BTW, if you're a dev and would like to help out don't hesitate to PM me
  6. I have added it to our bug tracker: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/622
  7. Thanks, I have added it to our issue tracker: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/618
  8. I have added it to the 1.7.1 milestone so someone will look at it in the coming weeks.
  9. Hard to say, we're fairly new to the project and we're a bit hesitant to introduce any major changes like this one for now. We're mostly fixing bugs and compatibility issues. Hopefully that will change soon.
  10. New forum thread Because the original owner of the current thread is not active anymore we've decided to create a new one to make things simpler for us. Please stop using this thread, I will ask one of the moderators to close it.
  11. Remote Technologies Group presents... RemoteTech - Version 1.9.6 (old forum thread) Summary RemoteTech is a modification for Squad's "Kerbal Space Program" (KSP) which overhauls the unmanned space program. It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. This adds a new layer of difficulty that compensates for the lack of live crew members. What's new in the current version - see Changelog Thanks to Pirate and Fade
  12. Please investigate further if you can, preferably with different craft. If you're able to reproduce this bug then please create an issue on our bug tracker: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues. Including the craft file could help.
  13. Hey, try doing the same thing with the smallest number of mods installed. Preferably only RemoteTech. (You have Science Full reward installed, at least try removing that). If the problem still persists then create an issue on our Github tracker please.
  14. Please create an issue on our bug tracker for this. Otherwise it will get lost here. Yeah, looks like you're right. Feel free to post your observations, along with RT and KSP versions that you use in that issue.
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