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Ghostt

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  1. I am not sure you need tutorials for this. You just snap things in the box, on the box... and launch.
  2. I would like to have the telemetry things since i like probes a lot. I spent so many hour on creating those network relays with remotetech... I wish probes would be more useful in stock game. And telemetry is a good thing for that. But it is ok if you think about it this way "SQUAD is preparing the ground, migrating to a new engine version. All the cookies later and better backed up." Also the performance improvements are so big, that you can install SO much more mods including those which adds functionality that is not implemented yet. Running 80 mods on linux can be difficult. I am sure Windows users will be happy with 1.1 even without those "sweet cookies/features" no matter what.
  3. I enjoyed those tanks so much! They are sooo cool! I can's imagine my game without those anymore. Thank you for this great tank pack! P.S. I wish this can have a cfg for Community Tech Tree, for some progression in career mode. I dont remember how does this work in stock tree, but in CTT allmost of the tank are unlocked in a single node. Didn't try your Lithobreak Exploration Pack with CTT yet, but i hope to see something interesting!
  4. I bought KSP just a few days ago, maybe a week. So i am a new player here. Some time ago i made a rocket to travel to different bioms on Kerbin to collect more science (playing science-sandbox). Today i found that this can actually go to the Mun (without landing) and back to Kerbin. So happy about this
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