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Awaras

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Posts posted by Awaras

  1. 18 hours ago, steve_v said:

    Nothing, besides delivery method and some mostly pointless overlays and such.
     

    Is almost certainly an underlying system problem, not the game itself.

    What's your system RAM and pagefile size? If your pagefile is set to dynamic (as by default), how much free disk space do you have on the system partition? VRAM size? GPU type? Any system info at all?

    BG doesn't add anything exotic, but it does push memory use (both system and VRAM) up a fair bit. A period of freezing followed by a system crash sounds like it could be exhausting physical RAM, paging hard, then hitting some limit on pagefile size. But that's just a guess, which is all you'll get without some kind of log or core dump.

    Installing the latest GeForce Hotfix Driver version 445.78 fixed my problem. Game works now. Thank you for taking the time to advise.

  2. Does anyone know what the differences are between the KSP store and Steam versions of Kerbal?

    I had KSP and all DLC's on the KSP store forever (Got the DLC's for free for buying the game early) and ever since the last patch, I have not been able to load the game if I install Breaking Ground. 

    The game would start loading, and at the end when the loading bar is almost full and it says 'loading Breaking Ground expansion assets' it would freeze, stay like that for a minute or two and my computer would crash to a blue screen of death.  No crash logs are generated. Without Breaking Ground it works fine.

    I tried it over 20 times while tweaking stuff, installing new drivers etc. and it would happen every single time. 

    All other games I own work fine.

    Now I am trying to figure out what is causing the BSoD, so I would appreciate any information on what exactly was added in Breaking Ground that might be causing it.

  3. 4 hours ago, Awaras said:

    Oldest one I could find, sometime just after persistence was introduced, before landing legs were a thing...

    59skgp.png

    Heh, just noticed that the bottom left lander indeed HAS landing legs, so it must be from whenever they were included... My bad.

    But those winglets on the other two landers were one of the ways we used to work around the no-landing-legs thing before that.

  4. 1 minute ago, ShotgunNinja said:

    @Awaras It should triggered as soon as you entered the inner or outer belt. Crossing the magnetopause will not do it, albeit you can't cross the pause boundary without also crossing the outer belt. So maybe it is a bug.

    Also, I noticed that since I installed 1.1.0. I am not getting any 'High radiation' warnings when entering radiation rings, even though the radiation icon in the mod panel goes red. I still get warnings related to power/oxygen. Only mods I have installed are Kerbalism, resource pack and connected living space (and MM, of course). 

  5. Sorry if it has been asked before. I got a mission called 'Cross the radiation belt', and the specifics are rather vague. I assumed I would have to go above the radiation rings and return the Kerbal safely back to the ground. I sent the ship into a high elliptical orbit (with the Ap almost reaching the Mun, and outside the magnetopause of Kerbin), returned to Kerbin and the mission is still incomplete. Is there something else I need to do? I am using V1.1.0 of the mod.

  6. 5 hours ago, Enceos said:

    You know what makes progress easier/harder? ) The amount of science you can get from Mun and Minmus. I installed a mod called Celestial Body Science Editor (by DMagic),  and reduced science gain from Mun and Minmus by 70% to encourage myself to get science from other planets. That has really made my progress "tight", try it out.

    And especially kerbin science gain. In stock you can get pretty far ahead on tech just by puttering around the KSC. In BTSM you dont get any science from anything on the surface of kerbin. The first science you can get is doing pressure and temp readings from above 15km altitude...

  7. 42 minutes ago, cicatrix said:

    Tech tree balance:

    This is about pure gameplay experience - early career stages deny you from flying to Minmus. A command pod has food for 5 days and you only fly one-way 8 days. Finally I stacked two command pods resulting in food supply for 10 days and made Valentina starve for the rest of the return trip - she was very angry (but survived).

    Eight days? I am guessing you are using a standard hohmann transfer orbit where the Ap of your orbit matches the orbit of minmus? While that is the most fuel efficient transfer orbit it is far from the fastest. You can significantly reduce the travel time by spending just a few hundred more m/s of dV. Basically, when you get into kerbin orbit and allign your orbit with minmus as you normally do, et up a maneuver node that sends you on an escape trajectory from kerbins SOI and then move the maneuver node untill you get an intersection with minmus. You will need more fuel to brake into orbit once you get there, but you will get there much faster.

  8. I'm not aware of such a mod, but it has been mentioned that a 1.25m ISRU converter will be added to stock soon:

    http://forum.kerbalspaceprogram.com/threads/136915-Squadcast-Summary-2015-10-16-Two-Types-of-DC-and-Two-Types-of-ISRU

    Cheers

    From that thread (bolded emphasis mine):

    The mini ISRU is not as efficient cooling, cannot make monoprop, and is significantly less efficient (both in terms of ore use, making it a very poor choice for those 'ore powered ships' out there, and in terms of raw speed.

  9. Now that we have a new gameplay trailer - and it caused some negative feedback from old fans (so I heard, did not have an opportunity to watch it myself), what are your thoughts?

    The combat screen shown in the trailer was disappointing. Hopefully that's just the auto-resolve display or something.

  10. I for one welcome our new Horizons Overlords.

    It definitely sounds interesting enough for me, even if it, at the beginning, only covers bodies without an atmosphere.

    Especially considering the fact that I am the lonesome explorer type, who will love to cruise over the planets surface in order to inspect anomalies ...

    or maybe just in order to take beautiful snapshots.

    I hope however, that explorers who actually land on planets and explorer anomalies, instead of just scanning the planet from the surface, will get proper rewards.

    Just did a trip to the Pleiades and found my first black hole at Maia.

    I have to say that, for exploration trips, the Captains log-Application is a big motivator,

    if you feed it the "precious" planets you discover.

    https://forums.frontier.co.uk/showthread.php?t=155545

    It has become extremly hard however to be the first discoverer in systems ...

    at least on routes well traveled ... only when you travel outside the trodden paths ...

    and venture far away from the bubble of inhabited systems ...

    you still have good chances to be the fist one to discover planets or stars

    I usually start finding previously undiscovered systems when I get about 1000-1500 ly from the bubble.

  11. On that note, do you guys do a single mission at a time from start to finish or do you launch multiple missions? I always feel bad if I don't take advantage of a transfer window coming up, but then I end up with 3-4 missions active at the same time, having to switch between them to perform course corrections/insertions/landings/whatever and inevitably the kraken starts popping up his head. :D

  12. 1. http://waitbutwhy.com/es/2014/05/fermi-paradox.html - Basically, the age of the universe vs the age of the human race means that the odds of us finding a nearby alien species roughly at our own level of development is extremely low. Odds are that we would either find a planet with single-celled life or a civilization millions of years ahead of us. And if there is a species millions of years ahead of us, if interstellar travel was at all possible they would have probably colonised earth when our shrew-like ancestors were still hiding from the dinosaurs in tiny holes in the ground, so the question is where are they?

    2. We are closely genetically related to ALL life on Earth, from the smallest bacteria to the blue whale. If WE are the descendants of a space faring species, than all life on earth is and that space faring species came here as a primitive single cell organism a few billion years ago - AKA panspermia...

    3. http://www.projectrho.com/public_html/rocket/aliens.php (The bolded bits)

    The great silence (i.e. absence of SETI signals from alien civilizations) is perhaps the strongest indicator of all that high relativistic velocities are attainable and that everybody out there knows it.

    The sobering truth is that relativistic civilizations are a potential nightmare to anyone living within range of them. The problem is that objects traveling at an appreciable fraction of light speed are never where you see them when you see them (i.e., light-speed lag). Relativistic rockets, if their owners turn out to be less than benevolent, are both totally unstoppable and totally destructive. A starship weighing in at 1,500 tons (approximately the weight of a fully fueled space shuttle sitting on the launchpad) impacting an earthlike planet at "only" 30 percent of lightspeed will release 1.5 million megatons of energy -- an explosive force equivalent to 150 times today's global nuclear arsenal...

    I'm not going to talk about ideas. I'm going to talk about reality. It will probably not be good for us ever to build and fire up an antimatter engine. According to Powell, given the proper detecting devices, a Valkyrie engine burn could be seen out to a radius of several light-years and may draw us into a game we'd rather not play, a game in which, if we appear to be even the vaguest threat to another civilization and if the resources are available to eliminate us, then it is logical to do so.

    The game plan is, in its simplest terms, the relativistic inverse to the golden rule: "Do unto the other fellow as he would do unto you and do it first."...

    When we put our heads together and tried to list everything we could say with certainty about other civilizations, without having actually met them, all that we knew boiled down to three simple laws of alien behavior:

    THEIR SURVIVAL WILL BE MORE IMPORTANT THAN OUR SURVIVAL.

    If an alien species has to choose between them and us, they won't choose us. It is difficult to imagine a contrary case; species don't survive by being self-sacrificing.

    WIMPS DON'T BECOME TOP DOGS.

    No species makes it to the top by being passive. The species in charge of any given planet will be highly intelligent, alert, aggressive, and ruthless when necessary.

    THEY WILL ASSUME THAT THE FIRST TWO LAWS APPLY TO US.

    ...

    Your thinking still seems a bit narrow. Consider several broadening ideas:

    Sure, relativistic bombs are powerful because the antagonist has already invested huge energies in them that can be released quickly, and they're hard to hit. But they are costly investments and necessarily reduce other activities the species could explore. For example:

    Dispersal of the species into many small, hard-to-see targets, such as asteroids, buried civilizations, cometary nuclei, various space habitats. These are hard to wipe out.

    But wait -- while relativistic bombs are readily visible to us in foresight, they hardly represent the end point in foreseeable technology. What will humans of, say, two centuries hence think of as the "obvious" lethal effect? Five centuries? A hundred? Personally I'd pick some rampaging self-reproducing thingy (mechanical or organic), then sneak it into all the biospheres I wanted to destroy. My point here is that no particular physical effect -- with its pluses, minuses, and trade-offs -- is likely to dominate the thinking of the galaxy.

    So what might really aged civilizations do? Disperse, of course, and also not attack new arrivals in the galaxy, for fear that they might not get them all. Why? Because revenge is probably selected for in surviving species, and anybody truly looking out for long-term interests will not want to leave a youthful species with a grudge, sneaking around behind its back...

    I agree with most parts of points 2, 3, and 4. As for point 1, it is cheaper than you think. You mention self-replicating machines in point 3, and while it is true that relativistic rockets require planetary power supplies, it is also true that we can power the whole Earth with a field of solar cells adding up to barely more than 200-by-200 kilometers, drawn out into a narrow band around the Moon's equator. Self-replicating robots could accomplish this task with only the cost of developing the first twenty or thirty machines. And once we're powering the Earth practically free of charge, why not let the robots keep building panels on the Lunar far side? Add a few self-replicating linear accelerator-building factories, and plug the accelerators into the panels, and you could produce enough anti-hydrogen to launch a starship every year. But why stop at the Moon? Have you looked at Mercury lately? ...

    Dr. Wells has obviously bought into the view of a friendly galaxy. This view is based upon the argument that unless we humans conquer our self-destructive warlike tendencies, we will wipe out our species and no longer be a threat to extrasolar civilizations. All well and good up to this point.

    But then these optimists make the jump: If we are wise enough to survive and not wipe ourselves out, we will be peaceful -- so peaceful that we will not wipe anybody else out, and as we are below on Earth, so other people will be above.

    This is a non sequitur, because there is no guarantee that one follows the other, and for a very important reason: "They" are not part of our species.

    Before we proceed any further, try the following thought experiment: watch the films Platoon and Aliens together and ask yourself if the plot lines don't quickly blur and become indistinguishable. You'll recall that in Vietnam, American troops were taught to regard the enemy as "Charlie" or "Gook," dehumanizing words that made "them" easier to kill. In like manner, the British, Spanish, and French conquests of the discovery period were made easier by declaring dark- or red- or yellow-skinned people as something less than human, as a godless, faceless "them," as literally another species.

    Presumably there is some sort of inhibition against killing another member of our own species, because we have to work to overcome it...

    But the rules do not apply to other species. Both humans and wolves lack inhibitions against killing chickens.

    Humans kill other species all the time, even those with which we share the common bond of high intelligence. As you read this, hundreds of dolphins are being killed by tuna fishermen and drift netters. The killing goes on and on, and dolphins are not even a threat to us.

    As near as we can tell, there is no inhibition against killing another species simply because it displays a high intelligence. So, as much as we love him, Carl Sagan's theory that if a species makes it to the top and does not blow itself apart, then it will be nice to other intelligent species is probably wrong. Once you admit interstellar species will not necessarily be nice to one another simply by virtue of having survived, then you open up this whole nightmare of relativistic civilizations exterminating one another.

    It's an entirely new situation, emerging from the physical possibilities that will face any species that can overcome the natural interstellar quarantine of its solar system. The choices seem unforgiving, and the mind struggles to imagine circumstances under which an interstellar species might make contact without triggering the realization that it can't afford to be proven wrong in its fears.

    Got that? We can't afford to wait to be proven wrong.

    They won't come to get our resources or our knowledge or our women or even because they're just mean and want power over us. They'll come to destroy us to insure their survival, even if we're no apparent threat, because species death is just too much to risk, however remote the risk...

    The most humbling feature of the relativistic bomb is that even if you happen to see it coming, its exact motion and position can never be determined; and given a technology even a hundred orders of magnitude above our own, you cannot hope to intercept one of these weapons. It often happens, in these discussions, that an expression from the old west arises: "God made some men bigger and stronger than others, but Mr. Colt made all men equal." Variations on Mr. Colt's weapon are still popular today, even in a society that possesses hydrogen bombs. Similarly, no matter how advanced civilizations grow, the relativistic bomb is not likely to go away...

    We ask that you try just one more thought experiment. Imagine yourself taking a stroll through Manhattan, somewhere north of 68th street, deep inside Central Park, late at night. It would be nice to meet someone friendly, but you know that the park is dangerous at night. That's when the monsters come out. There's always a strong undercurrent of drug dealings, muggings, and occasional homicides.

    It is not easy to distinguish the good guys from the bad guys. They dress alike, and the weapons are concealed. The only difference is intent, and you can't read minds.

    Stay in the dark long enough and you may hear an occasional distance shriek or blunder across a body.

    How do you survive the night? The last thing you want to do is shout, "I'm here!" The next to last thing you want to do is reply to someone who shouts, "I'm a friend!"

    What you would like to do is find a policeman, or get out of the park. But you don't want to make noise or move towards a light where you might be spotted, and it is difficult to find either a policeman or your way out without making yourself known. Your safest option is to hunker down and wait for daylight, then safely walk out.

    There are, of course, a few obvious differences between Central Park and the universe.

    There is no policeman.

    There is no way out.

    And the night never ends.

  13. Anyone remember that? :)

    Oh boy, the memories. I remember that I really liked the ending music as well at the time, although listening to it now I am not sure why...

    However, my all time favorite from that era was music from the Last Ninja series:

    And, a bit later, the music from Flashback on the commodore Amiga:

  14. Another thing about mining heavy/rare earth metals offworld - mining them here on Earth generates enormous amounts of pollution and seepage of toxic substances into the soil and groundwater (Mostly in China and third world countries, so who gives a d*mn, right?). Moving all that processing out of our biosphere into orbit or the dead surface of the moon and sending only the finished, refined materials to Earth would go a long way toward letting us stop sh*tting where we eat. How much is that worth economically? No idea...

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