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Alex G

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  • About me
    CEO of Areo Space Agency
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    Puerto Rico/Texas

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  1. Found the work around, apparently in the prefs file in the .config folder, the resolution becomes 1853 by 1 and thus creating the non-loading situation. I was able to get it to load by changing the values to the correct resolution for my screens.
  2. so im not sure whether i'm posting this in the correct thread but here goes: I originally had the UI bug issue that lots of people (in linux/ubuntu) are having with 1.1. I was able to use the -force-glcore workaround and it worked out fine. I decided to install Kerbalism, still great. I added scatterer and it loaded but once I switched off the Fullscreen option (only so that I could move it to my second monitor) KSP window disappeared and well I had no choice but to force quit it. I figured it was the mods so I decided to install a fresh KSP 1.1 and once I tried to load it with -force-glcore... nothing happened. I'm stuck, I get no errors. It prints this: Found path: /home/me/Documents/KSP_linux/KSP.x86_64 Mono path[0] = '/home/me/Documents/KSP_linux/KSP_Data/Managed' Mono path[1] = '/home/me/Documents/KSP_linux/KSP_Data/Mono' Mono config path = '/home/me/Documents/KSP_linux/KSP_Data/Mono/etc' displaymanager : xrandr version warning. 1.5 client has 6 screens displaymanager screen (0)(HDMI-0): 1920 x 1080 displaymanager screen (1)(DVI-0): 1920 x 1080 Using libudev for joystick management Importing game controller configs But instead of KSP loading, nothing happens. Hope someone can shed some light. Thanks
  3. Hello fellow 'nauts! Ive been playing since 0.90 and finally ive decided to enter the forum this is one of my all time fav games and no doubt will stay as such for a good long while.
  4. I can maybe suggest one of those moons to be a kerbin-esque body. Using the gravitational energy from Lomina (or from its parent planet) to make it an actively warmer body much like Titan in our system. Just a thought :3
  5. I'm so glad someone is going thru the trouble of making this mod. Gonna try it out as soon as I get back. Excited for future additions to this.
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