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C1DEAN

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Posts posted by C1DEAN

  1. Wow. I didn't, realize that you all has been debating about KSP's "laws of physics" for so long. As for my say on the matter, I believe that Sqaud did a wonderful job of creating KSP's own "laws of physics". That Being said, KSP does follow some real physical laws vaguely. 

  2. This might not be the right place to post this but....Oh well.

    I was wondering if i could get any advice on a mod i was trying to develop. the mod basically is a beautification mod. You know the steam you see before a rocket launches from fuel boil off, I was trying to replicate that in KSP. I think that it might be a fairly simple project to start of modding. I was looking for advice such as: What software is used, How long it might take, or were to post my mod once done. any help would be much appreciated.

    Happy game play. Cheers. 

  3. 5 hours ago, John FX said:

    I used to play stock until it got boring, then I installed a bucketload of mods until I got fed up of the crashing and now I play realism overhaul because the whole reason I have been playing KSP all along is because I wanted to be in NASA as a kid (or a time traveller) and now I can build all the rockets I like and send them all over the solar system from earth.

    Hah! that's exactly what I did. once, I believed you would ruin the game if any mods were installed. Next thing ya know, my game was crashing from all the mods I had installed. 

    11 hours ago, Kllrtofu said:

    Yeah In RSS/RO I use as litlle parts packs as possible and where possible only use their engines. I love trying to build everything from scratch tailoring to specific missions. And only start building in redundancy with standardized LV's. But even then I will fuel them only as much as needed for the specific orbit or target. Which reminds me... I guess I love RO just a tiny bit more than Stock play.

    That's probably were i would stand on the matter. I believe that both game play styles have their pros and cons, and we can appreciate each game style.(although I like Realism Overhaul a bit better :D.)

  4. 1 minute ago, Geschosskopf said:

    It depends on how you define "realism"  Many of this forums' "realism-mongers" mistakenly believe "realism" means "just like Earth" but fail to take into account why things on Earth (and this particular universe in general) are the way they are.  All the observable laws of physics, chemistry and whatnot we know in daily life are the result of the fundamental forces of nature and similar such things way down at the most basic level, and these "config file settings" totally shaped this whole universe and everything in it.  Therefore, the only way "realism" can truly mean "just like Earth" is if you're talking only about this particular universe or one with an identical "config file"

    The stock KSP universe, however, demonstrably has a VERY different "config file" from our universe.  For example, the AVERAGE density of Kerbin itself is greater than that of osmium, the densest element known in our universe, because Kerbin is so small yet still produces standard Earth gravity.  It is therefore apparent that everything in KSP is made out of some exotic form of matter that cannot exist in our universe and vice versa.  IOW, we have nothing in common on our respective periodic tables.  And this can only be so due to KSP operating with very, very different fundamental forces and such things.  And the list goes on.  KSP gravity is very different from ours, KSP routinely violates EVERY conservation law in our books, etc.

    Therefore, a better way to define "realism" is "in conformance with the physical laws of the universe".  Which means that the ONLY way "just like Earth"-style realism is truly realistic in KSP is if you use RSS.  If you apply "just like Earth"-style "realism" to the stock (or any mid-sized) KSP universe, you are actually making the game UNrealistic because Earthly physics CANNOT work at those scales.  For this reason, the old pre-1.0 "soup-o-sphere" was truly more realistic than the "kinda like Earth" atmosphere Kerbin now has.  Given the immense density of Kerbin and everything on it, it SHOULD have a "soup-o-sphere".  And of course Kerbals shouldn't have life support needs based on humans.

    So to me, as long as I play in the stock-sized KSP universe, the way things work there in stock is by definition the most realistic way to play, because it all must necessarily conform to the physical laws imposed by Squad when they created that universe.  I might use one of the more abstract life support mods when I feel like it, but as far as rebalancing engines to be more like on Earth, using real-life rocket fuels, etc., that is NOT realistic at all.  OTOH, with RSS, all that IS realistic.

     

     

     

     

     
    5

    Yeah, sorry about the confusion. I meant Realism Overhaul not just Realism.

    Tourist sorta said the same thing.

  5. 1 hour ago, justidutch said:

    I have yet to find myself being bored or restricted or unchallenged by playing stock, so that is still what I do.  But it is really nice to know that one day, when I think there is nothing left to be done in KSP, there are a thousand options out there to change the way the game can be played.  It's a lifetime of entertainment for the initial $22.50 I paid.  Not a bad deal (and I sincerely hope that no one forgets that point...)

    Yeah, Realism Overhaul is challenging but Stock can be just as challenging. 

    I once tried a crewed mission to Eve. lets just say R.I.P Jebidiah :D

  6. 3 hours ago, NathanKell said:

    In order to have mods enabled or disabled per save game, you would need to run KSP's loading process over again.* At which point you might as well start KSP from a different folder.

     

    *Because many mods either insert themselves during the loading process and do things, or rely on the loading process to set themselves up, or rely on MM doing its processing.

    Yeah, that is what I sorta thought the complex part would be.  Integrating mods into one save, and no mods in the other

  7. 4 hours ago, Kllrtofu said:

    Good question!

    Personally I like both. I play RSS/RO because of the challenge and my love for the history of space flight. But I also play other installs; one with a focus on planes (FAR etc modded), and a more or less stock very Kerbalesque install.

    Other than many stock lovers though, I don't really like to play only stock. I just have to 'augment' it with some visual (EVE etc) mods and some quality of life stuff at least. Also Ven's Stock Revamp is an absolute must for me nowadays. And some proper interstaging and fairing mods. To make something kerbally is cool, but gaffer taping stuff to the side of a rocket will always be too much for me. I understand it is the character of the stock game and while I've loved it at first I need some realism at least. The biggest problem I have with stock play vs RSS is the realfuels section. I find it difficult to return to 'liquid fuel + OX' after playing RSS.

    I agree, stock is good but I just like to spice it up a bit. As for playing with RO, I like to keep it original and unique. instead of directly copying the vehicles used in real life, I like to make my own versions and see how they measure up in real life  

  8. 1 hour ago, THobson said:

    C1Dean:  Thank you but I am not interested in "should be sufficient" I want to know what is before I agree to a contract

     

    I get what your saying. You're looking for a serious answer from someone who has accepted the contract before.

    I have taken the contract before, and I have completed it by going from kerbin's SOI to the sun's SOI.

    as for what you said being rude, you mabye could have worded what you said a little better :D.

  9. 10 minutes ago, Draco T stand-up guy said:

    Not really. It's essentially putting the realism mods that are available straight into the game and then putting an on/off switch within the settings of the game making that particular mod turned on or not.

    Hmm..mabye I don't know my code, I thought the complex part would be integrating both game saves into the same game. one with mods and one without mods. 

  10. 3 hours ago, Kerbart said:

    Sir, you are absolutely correct. I assume of course, that with that you mean that “stock” would include the mods that I usually play with and none of those filthy heretic mods those troglodytes like to ruin their game with (and that I for obvious reasons do not install).

     

    Hah! I get where you're coming from But I, for some reason, am really fond of Realism.

    That being said, I do enjoy going crazy in stock. I once planned a mission to Duna, but when making the return trip home, I realized that I didn't have enough delta-v to get back to kerbin. I barely made it into a highly elliptical orbit around kerbin. Little did I know, I could have made it home with plenty of delta-v. my transfers to and from other planets were horrendously sloppy back then :D

    2 hours ago, Tourist said:

    "Realism" is a pretty loaded word in this context, in that without definition it doesn't really mean anything.

     

     

    Wow...just now realized that I forgot to finish the title(speed typing and all that). Sorry for the confusion, I meant Realism Overhaul, not Realism. I'll be making an edit to the title

  11. 3 hours ago, Kerbart said:

    Sir, you are absolutely correct. I assume of course, that with that you mean that “stock” would include the mods that I usually play with and none of those filthy heretic mods those troglodytes like to ruin their game with (and that I for obvious reasons do not install).

     

    Hah! I get where you're coming from But I, for some reason, I am really fond of Realism.

    That being said, I do enjoy going crazy in stock. I once planned a mission to Duna, but when making the return trip home, I realized that I didn't have enough delta-v to get back to kerbin. I barely made it into a highly elliptical orbit around kerbin. Little did I know, I could have made it home with plenty of delta-v. my transfers to and from other planets were horrendously sloppy back then :D

  12. 3 hours ago, r4pt0r said:

    Im 100% certain I speak for everyone when I say the community prefers to play entirely stock, and with no mods. Not even one that changes the in-game font.

    Yeah, without a doubt.

    Well yeah, I probably should have chosen my wording more carefully when I said Community.

    1 hour ago, Draco T stand-up guy said:

    What I'd like is the stock ability to turn realism on or off as I choose per game. That way I'd be able to learn to play in the non-real and progress to real. Or, if I had kids, I could have them play the non-real while I play real and also use it to teach them the difference.

    Yeah, that feature would be kind of cool. It probably would take code a little more complex than the regular game though

    3 hours ago, OhioBob said:

    So far I've played almost exclusively stock.

    I also have an install with Real Solar System, but I've only briefly puttered around with it.  One of these days I'll get serious about it.

    I really think you would enjoy playing through Real Soar System even without RO(although it greatly enhances the experience).

    Of course, I would that make that claim assuming that you've played stock for a while

    55 minutes ago, Kerano said:

    Stock all the way. The 10x scaled down solar system is large enough to give you a good idea of the mechanics without requiring tediously long burns. Plus the planets and moons are cuter this way.

    1

    I've never had a chance to actually play with that mod. Even though the burns might be a lot longer in Stock or Real Solar System, the achievement feels much greater :cool:.

  13. I was just wondering which style of KSP gameplay the community prefers: stock or realistic . Personal, I like playing in Realism Overhaul because of the challenge. But with stock, you can go crazy and create truly kerbal machines.

    What is you all's choice and why?

    Edit: Sorry guys for any misunderstanding, I forgot the Overhaul part of the title I'll be making an edit to the title.

    Edit: Just realized that I can't edit the title. I really should stop speed typing 

    Edit: I just wanted to say that I'm not trying to see which style is superior to the other, but to see the pros and cons of each style. 

  14. 1 hour ago, NathanKell said:

    Engines have rated burn times. In the VAB, right click on the engine in the parts list and scroll down to find the config you're using. Make sure the stage time is less than or equal to the stated rated burn time.

    Well see, that is a little bit of the problem. I can set it below the rated burn time and it still fails every time. Thanks for the quick answer though, I kinda thought it would be a day at least before anybody answered :) 

  15. Hi Guys. Sorry I have been dormant for the past few weeks(school work and what not). Anyways, I've really been enjoying playing through Realism Overhaul, but I've came across somewhat of a problem with the Test Flight mod. Before I updated Realism Overhaul and all its required and recommend mods, test flight was working fine. However, when I updated Test Flight, now it seems to just keep shutting engines down even after testing them many, many times. For example, I've been using the aerobee sustainer and have flown it over 30 times, but each time it shuts down before completing the burn. Its very frustrating and I'd love to hear any advice you all have. If there is any  way to change the Test Flight Mod difficulty that might be my fix.

     

    Happy game play. Cheers

  16. Thanks for the very quick answer Nathan :). I have RP-0 installed already. what I was asking is there a certain mod that adds the FAI agency to the game, or does RP-0 modify the stock agencies. 

     

    Update: sorry for all the commotion. just got the agency when i loaded the game :D

  17.  

    I don't know exactly under what genre this post would fit, but here goes. When you download Realism Overhaul and its recommended mods, you get some new agencies in career mode. the most common agency I've seen so far in Realism Overhaul Carrer mode youtube videos is FAI(Federation Aeronautique Internationale). However, I can never seem to get that agency when I download Realism Overhaul and all the other mods that are recommended with it. Does anyone know which Mod adds this new agency to the game? 

     

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