Jump to content

Weinsen

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Weinsen

  1. It doesn't come by defaut, but you can change it in Settings > Input > Vessel > Lights. At least on 1.2 pre.
  2. I think maybe a "Favorite" button could help keeping track of active missions. Example: I got 3 'Landers', 2 landed and 1 on the way. It's possible to keep track of it by renaming it, or in the Tracking Station seeing the orange MNV. But think once you get a bigger fleet (let's say, of Relays) it will be a mess in either ways. Favorite wouldn't be an additional category icon, but rather a flag, so in the tracking station i could list just the ones i want to keep track now, without having to recategorize anything else.
  3. I just wouldn't expect them to add anything close to Autopilot on Stock game. But it's really hard (at least to me) to play a career game without proper dV readout, or anything taking care of other missions that I set before (put KER and KAC in this line). I have limited time to play, and having to use calculation sheets and keeping notes within this time would take part of the fun (a bit). Another issue to me are the fuel tanks. If I want to use LV-N, for instance, there are a few options with only Liquid Fuel, taking one with Oxidizer and setting it to 0 is actually taking unused volume to space. (Fuel Tank Plus here). Being able to choose between pure Liquid, Lqd/Ox, only Ox (why not) and Monoprop. would minimize the total number of parts, and being able to choose the texture would be like having 30 different parts in one. After the 1.2 pre-release, i think they did what they wanted about ScanSat / RemoteTech (even its not the actual way the mods work). Also, for aesthetic and functional reasons, Surface Lights also were quite helpful.
  4. Wow, that's a nice answer, thank you for replying! That was exactly what i was interested. Again, just to make sure, i really loved it. The mod is really well done, and such effort on IVA's, that's a gem
  5. I mean in terms of weight, TWR, power, fuel consumption.
  6. Got to say, i loved your modules! I was missing this kind of cockpit for future missions for exploration! One thing i'm worried tho, are they like stock friendly?
  7. I have started with 0.29. After updating to 1.0.2 this started. Maybe it's an issue with KIS? Also: - this problem only happens with these batts. - sometimes, some nodes are missing using KAS/KIS construction.
  8. Hello! First of all, I love this mod. It makes bases look way more fun to play with Well, after one of the lasts updades, I'm having an issue, here's the situation: I built my base on Minmus using KAS/KIS with parts delivered on a few missions. Eveything was ok, but after one updade, some parts are being loaded in wrong states: Pic of the problem: http://imgur.com/KBT9FY1 And again, thank you and Good Job!
×
×
  • Create New...