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Andrew2448

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Everything posted by Andrew2448

  1. Hi there, sorry I didn't see your post until now. I did a mission to Duna and did all the math (like how was outlined in the wiki) and I happened to take a lot of pictures. You can see that album here: http://imgur.com/a/HEuGd As you can see, in the transfer from Kerbin to Duna, virtually no supplies or fertilizer was used as when I made it to the two highest warp speeds, supplies were no longer used which caused no fertilizer to be used either. If you have any further question, please let me know.
  2. I'm not sure if it's a bug but all resource usage/creation is not calculated when at the two highest warp speeds. I just spent hours planning a Duna mission and calculating all the supplies and such that I would need only to discover that while warping during the 293 day transfer, no supplies were used. Once I stopped warping, everything immediately began to go back to how it normally works. Is this intended or what? Seems like a very easy way to get around the difficulty of long distance missions.
  3. This would be fixed by a pull request which has been submitted to Remote Tech which would default to "off" instead of "kill" modes. https://github.com/RemoteTechnologiesGroup/RemoteTech/pull/585 This was made in response to a request similar to yours, which you can see here: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/530 You are just gonna have to hope that they accepted it.
  4. I have used prerelease 519 for the past couple of days and it worked perfectly, no problems, exactly like everything was in 1.0.5. However, recently, sometimes the computer starts to wobble again like it is in the official release where it will not stick on a certain point. I have also started to have issues with maneuver nodes where sometimes the length to burn and dV amounts are not shown, only the green bar beside the navball and in other cases sometimes if I click anywhere in the flight computer where i have a node it just disappears. All of this started to happen without any changes to any my mods so I am unsure of what caused it to go bad all of the sudden.
  5. Did tech requirements get changed in the 1.1 update? Upon updating, I can no longer create tanks that are longer than 8m and it's messing up a lot of my current crafts.
  6. I've done some testing with build 519 and can confirm that the flight computer is working as intended and there are no problem with maneuver nodes.
  7. Yeah, you're right. I realized that immediately after my pull request was accepted and fixed it but the mod owner has yet to accept it. I apologize!
  8. Hello, I made Real Plume configs for the 3 engines added by HGR. I will submit a pull request to RealPlume but in the meantime, you can download them here. Just put that folder in your RealPlume configs folder. EDIT: Pull request got accepted in github. Should be a part of the next RealPlume release. Enjoy, Andrew
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