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Jollyfellow

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Everything posted by Jollyfellow

  1. Turn your volume all the way down! You may be deafened by me forgetting to turn my mic off! Sorry!
  2. Okay, I might look into that. I'm going to send you a video of my plane (sadly it will give away my "element of suprise"), so that you can see what exactly is going on... About eight minutes until it is uploaded
  3. Okay, I did that. Still doesn't work. It literally aims the control surfaces downwards when they need to aim upwards to lift, granted they're behind the center of mass...
  4. Okay, CoL and CoM are perfectly aligned, there is zero distance between them, and I have... I think the 1.1 version of BDArmory, and the newest version of KAX (just came out). I don't have AA as of yet, but might get it soon considering the problems I'm having. The AI pilot for BDA tries to take of oddly (by trying to dig into the ground instead of simply lifting up), and my plane is set up so that once it reaches speed, it will lift off of the ground on it's own. If more information is needed, I can give you screenshots or video of my plane and AI settings, as they may not be set up correctly, but I have messed around with them but everything is still amiss. Thank you.
  5. That didn't work... It's only a problem with the AI flight, manual flight works fine... The CoM and CoL are perfectly aligned. Could it be a problem with mod versions?
  6. First guess is correct, but I don't know which I would move, that being the CoL or CoM, without drastically changing the plane... Edit: Wait, I can just rotate the back of the wings upwards... We'll try this
  7. So... I'm trying to make an ASC-III plane, but when it's on the runway, trying to take off, it will reach take off speed and try to fly downwards instead of lifting off the ground... Why is it doing this?
  8. Yeah, I started with a Berkut and made a couple varients, but they were quite slow, so I tried making some F22s, but those just flopped around everywhere... So I'm back to Berkuts.
  9. Welp, I might submit my original designs instead of my recent ones because they don't want to cooperate...
  10. @inigma I will (probably) be next to challenge the Flaming Tigers, but only as soon as I stabilize my jet trio
  11. I'm trying to test against the Flaming Tiger... they keep crashing into each other.... *sigh*
  12. I would assume something that has a fairly long body with wings... just an average plane.
  13. Okay, then I'll add that I'm using Mk2 parts, granted it may not make much of a difference, I feel like weight wouldn't matter then, as they take off quite quickly.
  14. Are radiator panels good defense against 30mm? (AKA Gau-8) Or do they just end up exploding and taking the rest of the jet with them?
  15. I've made a triple variant Mk2 jet. (Also just a hint to everyone, the variants go by XYZ, which is a hint as to what they are) Also, should I post a screenshot or two of my ASC-II jets? I want to keep them secretive, but I also want to share them...
  16. NO. I already reduced my jets from 140 (or so) to 93, and no longer have any parts I can remove with keeping functionality. I would be okay with 90, but 80 I think is too low.
  17. I think I'll host a few, I believe I usually average around 30-40 FPS at 1080p while recording, and it goes higher if possible.
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