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About Jestersage

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    Junior Rocket Scientist

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  1. Jestersage

    Best way to prevent part amount creep?

    Oh come on, mine is not that pretty... I want it streamlined, but lego-y is enough... Yeah, pretty much doing this -- until you find some how it does not look pretty enough, and you throw in 4 parts here, and 2 parts there...
  2. Jestersage

    JS Hangtian Crafts (JS航天)

    Okay, this time I am lazy -- a Chinese-influenced project without the Chinese description. I present to you by Chang'e 3/4 clone, the Munfeelsor Compact: As I indicated in the page note, the Poster's description is heavily influenced by a song. Can you guys guess which one it is from? ;-)
  3. Right -- mine requires 4-person (or more) no matter what, so a switch from LEM + Cabin to Mk2 may make sense.
  4. When I first went it, I say myself: "Okay, part number, function, delta-V/TRW first, aesthetic be damned" Now I found myself starting to find some of my craft start to ignore that "rule". So how does everyone, especially those focus on low-part count, prevent oneself from going part count crazy?
  5. Hey Raptor, do you expect yourself to at least try to use the Slim Mk2 Lander can, especially for LV-3A? (I know I will experiment with it for my Altair clone)
  6. Thanks for both answers. I will also experiment with airbrakes.
  7. To begin with: No mods. So right now I am trying to use landing gears as a pseudo elevator to raise and lower the payload. On Kerbin, it works as intended. On mun, it at best launch the payload up but with an okay orientation, and at worst it sommersault and proceed to ruin my payload. So refering to some of the older threads, I noticed the following: According to * Spring rate is what it sounds like. A higher number for spring rate will compress less for a given load, and will oscillate at a higher frequency. Perversely, this means you can have too much landing gear and will have to reduce the spring rate under light loads. * The damper rate, OTOH, is the percentage of criticality. 0% is undamped; oscillations will carry on forever. 100% is critically damped; oscillations will be eliminated by the end of the first cycle. A typical rough terrain suspension is damped around 30%, whereas a 60% damping is used for a smooth surface. Going beyond 100% damping tends to make it difficult for the wheels to maintain contact with the ground, jacking down the suspension over rough surfaces. But also, according to * Did you set friction control override? That thing also bounces and wobble. However, I am uncertain how the friction control affect it. So I guess what I want to know is: * Is there anyway to minimize the bounce/catapulting? * In addition, how does friction control affect the bounce? * And anythign else affect the bounce?
  8. Jestersage

    Gemini... Without Making History!

    Well, let's hope they would not really depreciate the Mark1-2 capsule
  9. So it's already 1.5.1, and so far, the DLC service bay have two technical issue: even with advanced tweakable, you can always stage its panels Once you stage it, and then get out of its view, and upon return, the service bay only have the appearance of being popped open. This is especially problematic with the SM-25, as it's designed to have its panel popped open to exposed payloads as needed -- so it become difficult to click on the parts within the two compartments. Wondering if they will be fixed?
  10. Jestersage

    Recreating Real Spacecraft

    Most of my stuff are stock (+DLC) replicas, or replica of paper projects. I will say the most "full on replica" is my Soyuz Clone, since it does not even have reaction wheel, but utilized RCS for the reentry guidance. For other stuff, click on my signature.
  11. Jestersage

    JS Hangtian Crafts (JS航天)

    I will be honest -- not sure how many Chinese players will be on this forum or KerbalX, seieng there's the steam community... In any case, I had uploaded the only known RTG powered manned spaceship that gone past paper plans, the Soyuz VI clone "Dongmeng Vincat SaX CR2 Roc + Ladle N". Technically it was a combination of 2 paper/prototype project: The Soyuz VI itself, and the YARD Nuclear Core Stage Soyuz launcher. Also, just like any crazy soviet military plans, it comes with missiles. (original name had an unfortunate meaning -_-) No, I will not be making a Buran with Nuclear Bomb. Not that I am against putting weapons on it, but it's just useless in stock game. If you manage to stuff any of my proposed Buran Clones (or Buran derived station) with simulated warhead(s) all the power to you.
  12. Damn, I better hurry up with my clones before you make them! True to be told, the beauty of Soviet Space program is that many are paper project and or prototype that got scrapped or remixed. Eg: Almaz APOS split into VA capsule and Salyut. The challenge is to decide what the size you want to use. For example, the VA capsule is a conical capsule at 2.9m. So is it best represented by the Mk1-3 capsule (for shape) or the KV-3 (for size)? I've been experimenting on both, and I still can't really decide (so my TKS and Almaz APOS cloen is actually sitting in my folders). And if you want to keep consistency, then suddenly you are not designing one project, but a bunch of related one: VA capsule is used in TKS (originally actually manned) and the LK700 (which my clone use the Mk1-3; on hindsight maybe not so good idea)
  13. As long as there is a fully covered mount (so I can hide the tanks that may stick out), I am good.
  14. Depends on how they work, that may or may changed my Altair clone from requiring DLC to fully stock.
  15. Jestersage

    JS Hangtian Crafts (JS航天)

    As I promised, I had released the Chinese Space Station/tiangong 3 analogue, as well as Shenzhou in its best iteration (When its orbital module can fly and be redocked instead of being a Soyuz clone)