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About Marschig

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  1. You can use combinable antennas with reflectors. Point 10 Comm-16 on one RFL-2000 and get a 45T rating 1.15 tons antenna. Or 10 RA-2 and get a 25.35T 2.6 tons relay antenna. NF Reflectors definitely don't need buffs.
  2. Isp = (2*300 + 215) / (2*300 / 210 + 215 / 320) = 230.94 KSP don't always calculates right, but in this simple case it's right.
  3. There is a problem in KER: when you mix engines with different fuels at the same stage, ISP calculates incorrectly. A mix of liquid and solid fuels in stock produces small difference: 238 instead of 231: But differense can be significantly greater when you mix LF and LH2, 410 instead of 344 as an example. It's a common problem with different fuels at one stage, both in stock and mods. Error in ISP leads to error in dV.
  4. I use potatoes for orbital refueling and don't land them on Kerbin
  5. I think NF is excessive for stock, but perfect for JNSQ
  6. Vall definitely has something special
  7. Spectra\Spectra_scatterer\Planets\Jool\atmo.cfg has configs for all planets. Is this a bug?
  8. I just restored some parameters from the previous Spectra: // Yellow Tint is back :) (remove this file if you don't like this) @Scatterer_atmosphere:AFTER[Spectra] { @Atmo[Kerbin] { @configPoints { @Item,4 { @skyExtinctionMultiplier = 1 @skyExtinctionTint = 1.5 } @Item,5 { @skyExtinctionMultiplier = 1 @skyExtinctionTint = 1.5 } @Item,6 { @postProcessExposure = 0.06 @skyExtinctionTint = 1.5 } } } } Without the patch: With the patch (like in the previous Spectra): Note: this work with Scatterer 0.0336
  9. You removed the yellow tint from the Sun's reflection on Kerbin in the last update. You don't like this now? I still like the yellow tint, even wrote a small patch to restore it
  10. Проверь, включено ли в настройках Advanced Tweakables. Ну или моды шалят.
  11. Hitchhiker pod got multiplier from LS, not MKS.
  12. Install SVE, then remove all except StockVisualEnhancements\SVE_Configs\SVE_CityLights.cfg StockVisualEnhancements\Textures\ StockVisualEnhancements\Textures\ StockVisualEnhancements\Textures\ , you will have City Lights.
  13. Check the presence of "Plugins\001_AnisotropicPartResizer.dll" and "Plugins\PluginData\001_AnisotropicPartResizer\001_AnisotropicPartResizer.glob" in "000_AT_Utils"