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Icecovery

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Everything posted by Icecovery

  1. For some permission problems, yes. You can move the game folder to other paths and use. I'm trying to solve this problem...
  2. Update V1.5: -Support KSP 1.4.x -Add support for the pod below: --Mk2 Command Pod (If DLC is installed) --Mk1-3 Command Pod -Add 1.875m and 5m size of all standalone parts(If TweakScale is not installed) -Remove a incorrect standalone part(Because ModuleManager will ignore /**/ in cfg) -Fix a bug about 0.625m Universal Buoy Module doesn't show in game ←Landing an Mk1-3 pod by a Mk16 Parachute and a Landing Skirt
  3. 1. Buy or download all the software you need to make a mod‘ 2. Try each function you can find once 3. Never open the software again 4. Done XD
  4. I've reproduced this bug on my computer, trying to fix it. ————————————Edit———————————— @Clockwork13 I've found the problem, for some reason(rights or readonly), GDS cannot change the folder name if the folder is under /steamapps path. To fix it, please move the game to another path that is not under /steamapps. It works for me, and this is why I didn't reproduce it earlier.
  5. Did you click the "set as default" button after you selected a GameData from the list?
  6. Can you describe more operations in detail for me to find the problem? I don't have any similar problems here. It may be an issue that needs improvement. This suggestion sounds good, but I have to spend time sorting out the code. I've had possible solutions in my mind, I'll see if I can make it in these days because I’ve been busy lately, It may take some time. (About CKAN/downloads folder, GDS originally would not move or copy it) I'm very sorry and I'm gonna change this if it confuses you.
  7. V1.0.5 - 20180314 GDS will now copy the DLC file (if present) when creating a new GameData Add option to choose whether to make backup logs Add delete logs button V1.0.4 (Unpublished) - 20180313 Merged pull request #2 (Thanks to linuxgurugamer) -Fixed error with the missing slash when trying to rename Gamedata directory(Issue #1) -Fixed errors when one of the buildID.txt or both of the files is missing -Fixed error with renaming the buildID.txt files where the complete path was being passed in the second argument bug fixed @linuxgurugamer New version is released @Mrcarrot The bug you report has been fixed
  8. This does a really little tiny bug I was just lazy to add some statement to check which button user click. Will fix at next version.
  9. @linuxgurugamer Thanks very much for your passionate help and hard work. It's amazing! I've already merged the pull request, will try to releases a new version soon. it is for different languages. (If you have installed a new language to a new GameData using steam )
  10. V 1.0.3 - 20180219 Add Clone Button Fixed bug about CKAN UI for V1.0.3 @drhay53 Here is it.
  11. Good idea, I will add a button that clone the GameData that you are choosing now. Thanks for your recommend!
  12. Sorry for that, I was dying when I write this thing at last night, too sleepy I was thinking that CKAN will automatically rewrite those files if they are empty. Will try to make those file readable for CKAN at next version.
  13. V 1.0.2 - 20180208 Bug Fixed Can save LaunchKSP setting now support CKAN backup all log support switch language Optimized code Added a lot of notes Improve the UI Allow change window mode at LaunchKSP setting Maybe Something else but I forget New UI
  14. Thank you. All the things except DLL should be working at 1.2.2, but Comfortable Landing may not work. And I don't have plan to make Comfortable Landing working with 1.2.2. And RF cfg is under ICSP folder, but still WIP(you can try to remove '.WIP' make it can be read by KSP, but bug is inevitable ). I may complete it after all vehicle release.
  15. Finally generate this error on my computer by @TK-313's description(it really doesn't happen before), I will fix it as soon as possible.
  16. So you try to change the GameData when KSP is still running? Of course that will makes the error happen.
  17. That's...weird. This has never happened during testing, can you describe your steps more detailed? Will make backup log after change GameData starting from next version.
  18. I probably only have to add a function to manage the different "installed-default.ckan" file under the CKAN folder? That will be pretty easy Edit: And also "registry.json"
  19. [Windows]Game Data Switcher GameData切换器 一个用来切换Gamedata的玩意,可以有效节省硬盘空间,具体看原帖。
  20. Due to the fact that I've already solved saves folder problem, there are no reasons to change it now. Thanks for your advice. You are welcome Sure, will add it at next version.
  21. Yeah it is really need, will add this function soon.
  22. Game Data Switcher - GDS Do you want to play stock and RSS game at the same time? Do you want a clean GameData to debug your Mod? Are you worried about wasting too much disk space if you copy all game files? Here is the solution: Game Data Switcher can help you manage your Mods, it can create more than one GameData so you can choose one of them and launch the game. But wait, there is more: This light tool(Only 607 612KB!) can also allow you quickly choose a launch argument form three options, make your game faster. New: Now support quick switch different language New: Now allow you choose window mode form LaunchKSP New: Now LaunchKSP setting will be saved. New: Automatic backup all Log New: Support CKAN New: Clone GameData Note: Do not use the GameData that created by the previous version of V1.0.2. Please copy all the mods and save to somewhere else, delete old GameData and Saves and re-create new GameData by V1.0.2! UI of V1.0.3 How it works: Note: GDS can process different Saves folder now, don't need to worry about choosing the wrong to save and damage the vehicle there anymore. Game Data Switcher is developed using C# and a little bit VB, it uses a simple method to switch between many GameData. Here I have 25 GameData folders in a game root folder at the same time. But KSP will only read the Mods in folder "GameData". GDS will save the NAME of this folder in a file under this folder called "GameDataData.data", and add "_NAME" at the back of the name of all non-default GameData folders, so they will not be read by KSP. When a GameData set as the default GameData, GDS will remove the "_NAME" from the back of the selected folder name, and add "_NAME" back to the previous folder. ^Main window of GDS, with 25 GameData Folders ^GameData Folders in the File Explorer ^This GIF shows how to Rename a GameData folder and how to set the default GameData folder. About creating a new GameData, GDS will create a new folder call "GameData_NAME" under the game root folder, and create "GameDataData.data" file under this new folder. At last, it will copy the "Squad" folder from the default GameData folder. Starting V1.0.5, GDS will also copy the DLC file (if present). ^this GIF shows how to create a new GameData folder and rename it(The part of copying Squad folder has been cropped, the actual time may be longer(Depends on your hard drive speed)) About launch KSP part, the three arguments will force KSP launch by using Direct3D 11, Direct3D 9 Or OpenGL, they can make your KSP use less memory. If your system is in 32bit or you are playing a KSP version before 1.2.2, x64 option will be unavailable. Download: Spacedock: click here To Use: Put the GameDataSwitcher.exe under KSP root folder, and run it. It will automatically create "GameDataData.data" file under the original GameData folder. If you already have GameData created by your own, change the name of the folder as "GameData_YOURFOLDERNAME", and create "GameDataData.data" file under each GameData folder, the content should be only one line with the following format. GameDataData.data: YOURFOLDERNAME Then, change the name of "saves" folder as "saves_YOURFOLDERNAME", If you don't have multiple yet, please create a folder and name it as "saves_YOURFOLDERNAME", and copy stock scenarios and training folder to this new folder. Author: Development: @Icecovery Logo design: @01010101lzy Final Check: @Acea Changelog: Known Issues: For some reason(rights or readonly), GDS cannot change the folder name if the folder is under /steamapps path. To fix it, please move the game to another path that is not under /steamapps. If a possible solution is found, I will fix it soon. I believe there are many other issues with this application(I only spent a day to develop it), you can report the issues you found on this topic or GitHub issues report page.(There is also a link in the application) Donate: If you like this application, you may wish to try to donate me a cup of coffee and make me have enough energy to keep study in my high school class after making these things! Thank you! Source Code: Github: click here License: Game Data Switcher was released under GNU General Public License v3.0
  23. 和@Acea一起做的新(不)MOD: TIME - Trace Invisibility MEchanics
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