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Icecovery

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Everything posted by Icecovery

  1. Is there any chance the mod will include the ability to add parts manyally? Like modular kinda parts. Do the parts let you land coming in faster? (Normally you cant land faster than 6,5 m/s, does CL let you land faster or is it only visual? I don't wanna try it out myself and lose crew) Thanks! 2 Yeah, the standalone pack is in the plan(or maybe just add in the heat shield).(But you may have to wait a few weeks because I'm really busy at my schoolwork) And actually, it really allows you to land faster——for pod who has the airbag and retro-rockets——But not buoy, of course not.
  2. 发布新的MOD:舒适着陆(很多天前了)
  3. If you are using the version I committed four days ago (bb2bc8e), it does have some problems and I haven't resolved yet, maybe try the earlier version? They will start up the solid fuel engine in the part. And of course engines use ModuleEngines/ModuleEnginesFX/ModuleEnginesRF to delimit.
  4. Log: Chinese Large Orbital Station-Tianhe Core Module
  5. Pod will loses features, nothing more. Thanks for your suggestion, I've started to try it. But there is still some problem in the code and need a long time to see results. Because I'm very busy recently.
  6. <3m/s I think These are already in the plan
  7. These are already done: VA and Soyuz form Tantares: Gemini airbag for FASA(also with BDB but not complete yet): Mercury-Landing-Skirt-like Mk1 Airbag(will add to Mercury form BDB and FASA, too)
  8. Yes, I will keep them, just pretend diver team came at the first timing. Standalone parts pack in my plan and will update in a few version. The reason of I cannot make they coexist is they all need to use ModuleAnimateGeneric to deploy(So there are two ModuleAnimateGenerics in the CFG file), and I don't know how to select the right one to use when I want to deploy one of them.
  9. No, this pack will not update with the launchers. Is too hard for me to find detailed information and build the model for the engines. Made in Gina and unscheduled disassembly is not included in the warranty
  10. I was not really sure the order of inflating ball and ring so I just make ring first. I will change it next version. Yes, I'm using the plugin write by myself, you can view source code at Github page. That's a very easy way to solve this problem: if you gonna to landing on the land, only click "Per-landing mode" button at heat shield. And if you gonna to splashing on the sea, only click "Per-landing mode" button at Mk1-2 pod. Of course, and it is really easy to do.
  11. Looks really great! But there is a problem, I just checked the code and I seem to forget to add buoyancy to the airbag, I will add that feature soon. Yes, the crashTolerance of the part will increases temporarily when it is inflating. For CKAN, I was checked "Add mod to CKAN" option when I created MOD on Spacedock, I think it will appear in CKAN in a few days. I don't know how it works, but this is how my other MODs appeared on CKAN. But of course, I'm very honored if you can help me add it to CKAN, thank you!
  12. Thanks for your reminder! I didn't read replies of that post at back.
  13. It is not yet updated to 1.3, but I'm sure CL is compatible to Ven's Stock Part Revamp.
  14. Update to version V1.1! 1. Converted the texture format to DDS (Only 84.4 MB now!) 2. Fixed a bug in parachutes(If you deploy parachute at main parachute deploy height, it will not throw the parachute cover) -Updated the version of Comfortable Landing(To version V1.0)
  15. That's right, you can change scale and position or even rotation in the CFG file, and I think there is no chance to go wrong.
  16. Thanks for your selfless donation! I will try to solve this problem, a standalone pack maybe? I'm working on that now, but I think that's no airbags or buoys on VA capsule. Only retro rockets for Soyuz and VA. No, you cannot adjust the position or the scale of floats or airbags, its proportion with capsule will look very strange if that happens. But you can use TweakScale to rescale the whole capsule, or maybe rescale the part of the standalone pack after it released. Is a good idea if use the part of the standalone pack, because probes are not always needed to come back and landing. Yes, I wrote a CFG for Ven's version. I have planned to do them, don't worry only need a bit of time.
  17. Well, now it is in my plan. Thanks for your suggest!
  18. I am no longer maintaining this thread, please move HERE for the latest version Comfortable Landing can keep your Kerbals safe and feel comfortable even in the last minute of a mission! It adds retro rockets, buoys, and airbags into stock command pod and command pod of other mod. And they will automatically deploy when certain conditions are met. Thanks @Kottabos made this great video for Comfortable Landing! Features: Automatic deploy buoys or airbags, start landing burns. Supported mod except for stock (list below) and more mod support coming soon. Future features: More Mod supports. How to use: To activate Comfortable Landing, press the Activate Pre-Landing Mode button before landing or splashing. -The retro rockets will start at 5 meters from the ground/water. -The buoys will be inflated after splashing and got bigger buoyancy. -The airbags will be inflated at 500 meters from the ground/water, and it will deflate after landing (but not splashing). The crash tolerance of part will increases when it was inflated. Comfortable Landing will stop work after landing or splashing. Add retro rockets/buoys/airbags to your mod: Github Wiki Page: click here Supported mod: Stock (Mk1-2/Mk1/Mk2/Mk1-3) Bluedog Design Bureau (Kane-11-3/Kane-11-5/Leo-M-63E/Leo-M-3VS) Near Future Spacecraft (Mk3-9) FASA (Apollo Float Ring/Apollo Float Round/Gemini/Gemini(White)) Notantares Space Industries (Porkalike Gemini-style "Mk1-A" Command Pod)(Config not included) Tantares (VA/Soyuz) Corvus CF (Corvus Command Pod )(Thanks forum user Aerospacesmith for providing this cfg!) HOYO CSM (HOYO Command Module) Icecovery's Chinese Spacecraft Pack (Shenzhou re-entry module) Standalone parts: Universal Airbag Module Universal Buoy Module Universal Retro Rocket Module Universal Landing Skirt Module (Support rescale by TweakScale) If you haven't installed TweakScale, will provide 0.625m, 1.25m, 2.5m and 3.75m size. Author: Models, Textures, Import, Configs: Icecovery Plugins, Debug: Icecovery, 01010101lzy Download: Spacedock: click here CKAN: Search for the keyword "Comfortable Landing" and download it.(Thanks linuxgurugamer!) If you have already installed earlier versions with Icecovery's Chinese Spacecraft Pack, please delete it first. Installation: Depend: Module Manager Recommend: TweakScale Delete GameData\ComfortableLanding\Configs folder if you want to remove integrated functions. Donate: If you like this MOD, you may wish to try to donate me a cup of coffee and make me have enough energy to keep study in my high school class after making these things! Thank you! Changelog: License: Comfortable Landing was released under GNU General Public License v3.0 Source Code: Github: click here
  19. Our team cannot reappear this problem. Did you turn off the autopilot when you switch your probe to active?
  20. I think its size might be 156MB, it may be some problem on your network or SpaceDock server, who knows? I hope your download already completed now! -------------- @Kottabos made this really really nice video for ICSP! Thank you and I will fix that strange collider soon!
  21. Can you provide log files so I can try to find the problem And please check if your game version is 1.3, and installed the right version of RealChute Parachute Systems.
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