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GrubbyZebra

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Everything posted by GrubbyZebra

  1. I have yet to see this game use more than 8GB of Ram (so 16 is more than enough for running, Game + windows and minor other background tasks will stay well under 16 but exceed 8GB). I wish it would use more of my 32GB so that it would load faster, but oh well. Galileo, How can I revert to the stock water while keeping the other parts of this mod? The water looks great but it kills my fps when I'm low and it has this weird "surface" that is impenetrable that my vehicles just set on (like they were on land) which prevents me from using any of my submarine research parts.
  2. I got annoyed by not being able to store science data while roving around (my rovers use the external command seat), so I added a science container to the KIS containers. MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.3 } Works like a charm. Love this mod, btw. My rovers pack in to the containers for easy delivery to other worlds.
  3. Got that wonderful docking port bug today, stumbled across your program in a related thread and wow, can I say I was impressed by how easy it was to fix the issue.
  4. I think there might be an issue with how I have the plugin installed, as I just noticed that Mun and Minmus have city lights and the auroras are a dark green (not using the texture files that are in the configs). I'm going to remove it and try to reinstall in. Just for my own stupidity, there should be 4 folders going in to gamedata, correct? EnivronmentalVisualEnhancements, scatterer, StockVisualEnhancements, and Distant Object?
  5. I can't remember where I saw this before, so I'll just ask here. I have SVE installed and fly in to a cloud layer at 6000 that is invisible otherwise and seems to be covering all of Kerbin. How can I turn this layer off?
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