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GrubbyZebra
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Everything posted by GrubbyZebra
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
Well, I uninstalled all my mods, and that fixed the problem. So now I'm off to see which mod was causing the problem.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
didn't work.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
Will give that a shot, thanks.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
How?- 1,028 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
GrubbyZebra replied to Galileo's topic in KSP1 Mod Releases
Couldn't remember, so I did it again, everything works as it should. Thanks for the quick reply. Love your mod. One day, I'll get beyond Gael's SOI.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
GrubbyZebra replied to Galileo's topic in KSP1 Mod Releases
Any ideas why I get a "no breathable atmosphere" message when I try to toggle the eva suit on Gael?- 7,372 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
This was a new career. It was a clean install of ksp to use galileo's planet pack.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
So I installed this on a clean install of KSP, selected ETT for my tech tree when starting a new career mode, and when I pull up the research center, I get two tech trees on top of each other, making it virtually unusable. Help?- 1,028 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
GrubbyZebra replied to Galileo's topic in KSP1 Mod Releases
Just want to say the splash screens are beautiful.- 7,372 replies
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Recently started construction of a new station in orbit, and all of a sudden my construction ports won't attach. (I can dock with between two docking ports just fine, but a docking port and construction port or two construction ports just don't seem to see each other, snap is off). Thoughts? I'm out of funds to rebuild it.
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Walking on Moons
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Gameplay Questions and Tutorials
I guess it was the slope angle that was getting me. I mistakenly assumes if my rover could drive up it, my kerbal could walk up it. Got to looking at the nav ball and some of the slopes were >40 deg. Lesson learned, thanks for the help! -
i'm at the point of smashing my computer in frustration. Why is it every time I'm trying to walk on an inclined surface on Mun or Minmus my kerbal gets about 3 steps then slides uncontrollably down the slope? They aren't falling or tumbling, but sliding on their feet until they finally hit something that causes the ragdoll physics to kick in. It's happened since I started playing in 1.1.2 and haven't been able to figure it out. Thoughts?
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
GrubbyZebra replied to nightingale's topic in KSP1 Mod Releases
Didn't realise that. Good to know, thx.- 557 replies
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
GrubbyZebra replied to nightingale's topic in KSP1 Mod Releases
How can I change when contracts become available? Specifically, I would like to delay the inner and outer planet relay contracts by a year or so (barely getting to mun and minmus and have to use my contract slots up with eve and duna relays, or let them expire).- 557 replies
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TakeCommand works with the USI rovers? Thought it was only for the stock seat. Will look in to it, thx.
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2 things, 1) Is there an easy way to make the rover be able to "launch" with a kerbal in it? I love the rovers and want to use them around KSC as well. 2) I keep having issues with the rovers not loading fully (they load, but are uncontrollable). The stock rover parts don't seem to have and issue, but the USI ones have this happen a lot and to varying degrees. Some load with no control, some load and are controllable but aren't making contact with the ground, thus they don't go anywhere, and sometimes they work as intended. Thoughts?
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parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
GrubbyZebra replied to RoverDude's topic in KSP1 Mod Releases
That's pretty much the same thing I came up with, just kept crashing it on the way to the water so was hoping there was a better way. -
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
GrubbyZebra replied to RoverDude's topic in KSP1 Mod Releases
How do you all launch your subs? -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
GrubbyZebra replied to RoverDude's topic in KSP1 Mod Releases
If you make the rocket motor the root part, it won't auto-jettison -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
GrubbyZebra replied to RoverDude's topic in KSP1 Mod Releases
Roverdude, Just starting using this as part of the USI Constellation download I installed on 1.2. I love the idea of starting small and building up. One weird "glitch" I've noticed is that a few seconds after the booster separates, my rocket will accelerate very quickly (gettign mach/heat effects) and climb several thousand meters before decelerating to apogee. I don't have a way of recording this unfortunately, but I'll try to grab some screen shots if they will help. Edit: Screenshot.