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About maja

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    Sr. Spacecraft Engineer

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  1. maja

    [1.3] - Modular Kolonization System (MKS)

    Don't install USI Life Support and you're good to go. USI mods are modular enough to suite anyone's taste.
  2. 1. Check, if you have the right version of BV (0.12.0) for KSP 1.2.2. 2. I don't play RO/RSS, so I don't know if there isn't changes in solar panels and generators modules. Check the numbers in BV panel and test a rover on the runway. You must move a bit after deployment, to change internal state of the rover to "flight". 3. It's the very old version of BV you have and not done by me. You are on your own here. Sorry. Problems where the Sun isn't a central body is for dual star systems. BV asumes, that star and source of light is the first body in the list of celestial bodies. I have more pressing issues to fix than this and it will need probably some cooperation with Kopernicus authors, because that mod has info about parent star readily available.
  3. maja

    [1.3] USI Life Support [0.5.0]

    Solution: Prevention:
  4. Many thanks, that terrain normal is probably what I missed. I used different vector to rotate and the result was overrotation. I test it later, because I'm at work now.
  5. Do you have that piece of code somewhere public? I would like to compare it with my changes.
  6. In progress. Life has tendency to alter my plans
  7. Kerbalism isn't fully supported. You don't need to search more.
  8. Stock RTG is of course supported. It's not about some magic word in a part name If you have other mods installed, then try to recreate the issue in the stock game (without mods). If it persist, then I need more info. Game version, BV version, log, save or craft file if possible.
  9. Github project has Releases page for a reason
  10. No need to be careful. To be blunt, that's their problem, that they feel offended by something like using MJ instead of a manual control. Enough of this OT
  11. maja

    [1.3] - Modular Kolonization System (MKS)

    Example of a starter base assembled with a help of KAS. That little yellow bug is the helper rover with two PAL magnets to eliminate need for more Kerbals to lift heavy parts. It's a little bit of a hack, I know, but it's my game and my rules As you can see, I ship a vessel with prefabricated modules packed in such a way, that it's stable to fly (I was using MJ for that pinpoint landing near first base, to be honest). On site I just park PAL helper rover near by and then start to build new base from that prefabs.
  12. That item must be a part of a vessel/rover. What I know, KAS magnet does not make that type of an attachement. You need a docking port, a claw or attach it with a wrench or a screwdriver.
  13. Yes, I'm taking inspiration from other mods