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About maja

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    Rocket Scientist

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  1. I can add it to Settings. That's better place for it then in controller window.
  2. The height above terrain is set for root part and rest of the rover follows it, so if you a long rover, it can clip through terrain.
  3. That is the information I needed. This will be easy fix
  4. https://github.com/jarosm/KSP-BonVoyage/issues/30
  5. I went through the code and don't see any reason, why it shows you, that you have not enough fuel. I you are using the latest version of BonVoyage, then I need more information to replicate it.
  6. https://github.com/jarosm/KSP-BonVoyage/wiki
  7. Probably not. I considered it at some point and decided, that it's not worth the trouble. Are you using fuel cells?
  8. It resets the craft position and rotation. It is meant for crafts with wheels, because they usualy stops on slopes, but it works for any landed craft. I don't want to check wheel count and it's handy when your munar lander misses the only flat surface in vicinity I don't know what you mean by this.
  9. Added to Issues on github, so I at least look into it, if it's possible.
  10. Am I anyone too? Parking brake works on the same principle as ground tether, so you can use either one. If you are using USI tools only for tether, then you are safe to delete it.
  11. How fast your vessel slides without parking brake? Is it on slope or flat ground?
  12. I can't replicate it, so I need specific steps. If it is a combination of mods, then I need to identify, which ones. Same for the explosion of that rover. If it is consistent, than I need a craft file and list of used mods.
  13. BonVoyage update 1.3.0 Changes Rebuild for KSP 1.11.1 Kerbals can move behind the scene too (with a blinding speed of 0.5m/s - depends on the celestial body) Usage of batteries is switched off during system check and user is notified about it when there isn't enough power to recharge a rover Chinese localization by Raven-233486 French localization by vinix38 Added module for stock EVA construction You can find it on usual places - github and spacedock
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