Astromoo2
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Title screen CRASH!
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
So... what to do now? -
Title screen CRASH!
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
I am using 1.3.1, strangely, as the current version number and latest version number match, they're both 1804! -
I got a crash again, but it's different... This time, it happens at the menu, right as the menu music starts playing, and the screen is loading, the game crashes. Got the Output log here: https://pastebin.com/raw/0mMzj4HZ I'll put in the title and tags that this is a dead post when solved.
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I got a crash again, but it's different... This time, it happens at the menu, right as the menu music starts playing, and the screen is loading, the game crashes.
Got the Output log here: https://pastebin.com/raw/0mMzj4HZ
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Any cool music to play with KSP? This is just a place for anybody to comment cool songs for others. Here is a good song for landing on the Mun, or maybe a compilation:
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Cool ideas. This thread is dead, I know, just wanted to say thanks.
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Game crashes, again.
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
FIXED! AviatorArsenal was killing the game. I suspected it when the game pulled up it's name before crashing. -
Game crashes, again.
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
What might a graphics related mod be? I mostly use parts mods. -
Game crashes, again.
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
GOT the 'output_log'! Here: https://pastebin.com/raw/c3znYXaA -
So, I went to play some KSP, and with some new mods, I thought I was gonna have some fun.... then the game crashes, during the loading screen. Anyone willing to help? PS: I'm now willing to create a separate copy of the game to test the mods, it's worth it. Also, I will post the crash report up here, and give the thread the tag "resolved", if I fix it. Thank you. It was caused by mono.dll, I know that it means that some mods are outdated, but I can't tell what. I'm pretty sure it's not MK4 parts, and the Near Future modpacks all support 1.3. I have a pastebin link here for anyone who wants to try to decode it. Output_log: https://pastebin.com/raw/c3znYXaA
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So, I start with some new mods. boot the game, lag as usual, get into the SPH, and then I notice it: when I select a tab the first time, it's items appear as usual, but when I press any other tab, the first tab's items stay on the selection menu. This sticks until I create or load a vehicle. This makes building impossible. This may be a one time thin. If it isn't, I'll get some screenshots. PS: Once the problem is resolved, I will add a tag called "Resolved".' It just needed a restart. Yay!
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Game crashes while loading! (Modded)
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
Sorry, got it working. But I have a REALLY weird problem with ksp, and it's a new thread. Head to my page if you're willing to help. -
Game crashes while loading! (Modded)
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
Any mods I think may have broken the game did nothing when removed. But I did take a screenshot of my mods. I could use help with finding any mods that could be breaking the game. Files1: Files1 And files2: Files2 They should be sorted by date installed. -
Game crashes while loading! (Modded)
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
Using 64 bit version, Hebaru. And I found the mono.dll file is what is killing the game. the crash log states it. It's file location makes it look important, so I need help with what to do now. OKAY, I found that I should proceed to uninstall some mods. I'm going in. Wish me luck. -
Game crashes while loading! (Modded)
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
I did update a couple of the mods, so here we go... It crashed again... no log files. -
Game crashes while loading! (Modded)
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
The problem is that I rely on almost all of these mods. If I where to uninstall even ONE, I might tip off a whole butterfly effect, corrupting a lot of crafts, and causing me to loose a lot of important things. I may want someone who can try to analyze the logs and find an exact source, so I can change accordingly. -
Dear fellow helpers, I have run into an error. EVERY SINGLE time I run ksp (with wealthy modding), the game crashes at some point within the loading screen. That's right, the LOADING SCREEN. I can't even see the new parts (Don't tell me the new parts and features, please) I don't want to take a blind shot, and remove a mod that is innocent. Please try to help. Here is the link to the error text file: https://pastebin.com/FcpTK9gz, and the output log:https://pastebin.com/ia29JBgv Sincere thanks, Astro
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Need your own thread moved or locked? Post here.
Astromoo2 replied to Rich's topic in Kerbal Network
I need my request for an alarm mod moved to the modding subforum. -
I was actually looking less at time alerts, but instead at ALARMS, so I mean, for example: Action group one can be set to, when activated, make an alarm sound, would go well for a ship sinking, or a siren to warn of an attack (Think, a BD armory modded attack, for example.) Thanks. Can I move it, or does it require me to make a new post?
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BD armory weapons manager broken
Astromoo2 replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
It only happened after adding a certain unidentified mod. It had nothing to do with the version, as it worked before I installed some mods from my other computer.- 2 replies
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- troubleshooting modded install
- bd armory
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(and 1 more)
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Can someone create a mod that adds an alarm, that can be set to start playing under an action group? I want it to sound like: http://bit.ly/1rOVzZo , and if possible, make some others. I already have a light alarm, so the lights do not need to be applied. *Dead*