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Everything posted by Kerbital
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Hohmann Shmohmann - who else uses high energy transfer courses?
Kerbital replied to nadreck's topic in KSP1 Discussion
I never cared about launch windows because I'm too stupid to figure that out. I just floor it and hope I have enough fuel. -
LOL, they do take a beating during landing for sure
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I used a Mac. Once you build a powerhouse PC for half the prince of a Mac you're converted. So I've been using the airbrakes the wrong way. But if this doesn't make a difference then... Although I also prefer the above aesthetics.
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Loading. Just loading. How does one speed it up?
Kerbital replied to Linventor's topic in KSP1 Mods Discussions
There is no magic mod for this As others said: fewer mods. Any mods that introduces new parts and/or patches will lengthen your startup times. I have around 60 mods only and a PCI SSD and it takes couple of minutes to load.- 41 replies
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So disappointed they haven't fixed this yet. MemGraph only helps a little bit.
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I took a pretty picture
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Yay! Bloom works without dirty lenses! Thank you!
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So I'm not the only one. This happens even with the latest dev version. And take offs are problematic as well, instead of firing the engine it fires RCS thrusters and flips the vessel.
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No idea why people have such hard time wrapping their brains around this simple idea.
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How do I move a Class E asteroid that is already landed on Kerbin?
Kerbital replied to aluc24's topic in KSP1 Discussion
It was the mountains of money and cold war desperation, not the system they used. Now, there is no money and US has to ask Russia to fly their astronauts to the ISS. -
I was thinking the same too: the dirty lens effect somewhat amplifies bloom.
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The bloom effect at the default settings seems to me to be more intensive. Look at the command module where two small windows are. At default settings you can barely see windows. Also, look at the section with the probes and the lander docked and the hydrogen tank at the rear. I did exactly what you did: set the values to 0, all of them. What do you think? AAAARGH! I've deleted the folder with these pictures from the server accidentally!!! Sorry:( DEFAULT EDITED (value 1) VANILLA (mod removed)
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I tried commenting out, removing the subsection and even deleting the actual filter image and the result was similar: the bloom effect is either gone and way less intensive. Hang on, working on screehsnots.
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I saw you pics and see some degree of bloom there but I feel it's more intensive with the default settings. My large ship, I showed pics of, shows pretty much vanilla lighting. Maybe we're looking at the same thing with different expectations. I'll try to get some screenshots.
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Yes, I tried different values down to 5, 1 and even 0 and it disables bloom for me. Unless I missed something. I'll try again later.
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The White Guardian said he'd look into this for the next release. I also like the bloom but the dirty lens effect is overdone and distracting. Crossing fingers!
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The strange thing is that just lowering the dirt intensity value (to 5 for example) removes the bloom effect. Almost as if this setting controlled the bloom effect itself.
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@The White Guardian - I commented out the subsections. Thanks! Edit: That seems to break the bloom effect: Bloom { //Bloom settings Anti_Flicker = true Intensity = 0.89 Radius = 6.5 Soft_Knee = 0.78 Threshold = 1.13 //Lens dirt settings //Dirt_Tex = KS3P/Textures/LensDirt02 //Dirt_Intensity = 5 }
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Few screenies. Full size. Unedited. Mind you, this is with 8x AA already. As soon as I know how though I'd disable the dirty lens, vignette and chromatic aberration. Otherwise looks pretty:) Thanks.
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How do I configure this? I don't like the dirty lens, vignette and chromatic aberration effects. Thanks.
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