PiezPiedPy

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About PiezPiedPy

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    Spacecraft Engineer

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  1. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    its a feature
  2. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    The changes only apply to new vessels built in the VAB/SPH, loading saved vessels into the VAB/SPH will also not work as they would of been saved with the old settings You could edit your save game and saved vessels with KML though
  3. PiezPiedPy

    [1.4.1] kOS v1.1.5.2 : kOS Scriptable Autopilot System

    @Jacke I think what Steven meant was that the Trajectories API methods where renamed. @dlrk You can find my kOS build with the needed fixes for Trajectories if you need it here: https://www.dropbox.com/s/ykvqsqlgc8714h3/kOS_develop.zip?dl=0
  4. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    It's a bug, fix will be in the next release. Or you could edit the SSPX.cfg file in the GameData/Kerbalism/Support folder, you will need to change the crop_rate value on line 472 to 0.00000416664
  5. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    I believe @Sir Mortimer has something up his sleeve regarding a Kerbal's consumption for the next release
  6. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    @Kozakh Containers are calculated from their volume and resource densities and thus the amount they hold has not changed but will now last a lot longer.
  7. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    just a bit of math why its 1/16 Rates used in Kerbalism are based on Real World values but Kerbal's are half the height of a human which means their lung and stomach volume are 1/4 of a human, a Kerbal day is 6hrs long 1/4 of an Earth day, 4 x 4 = 16. Hence why values are 1/16 of a humans consumption If you want to modify the rates then you will need to learn how Kerbalism functions internally then change the values in the rules and the processes, best place to ask questions on such matters would be on Discord. Also take a look at the Profile modding section here https://kerbalism.readthedocs.io/en/latest/modders/profile.html
  8. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    Its an [x]Science bug, not Kerbalism related
  9. PiezPiedPy

    [1.4.2] Contract Configurator [v1.25.0] [2018-04-15]

    I don't get any errors with CC and Kerbalism though, KSP1.4.5 and latest mods tbh looks like an MM call that has the error, nothing to do with CC as there are no calls from or to CC in that exception.
  10. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    If you use the above update with current missions, then expect your O2, Food and Water reserves you currently have on-board vessels to last much longer than they previously did.
  11. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    @Cheesecake Did you delete your Kerbalism folder before installing though @Tricky14 This is the Kerbalism thread, not Universal Storage. btw you will get a quicker response on Discord
  12. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    @Tricky14 CKAN is up to date, it has problems installing Kerbalism correctly for some weird reason. If your still having problems I suggest to delete your Kerbalism folder and install the GitHub or Spacedock 1.8.0 version. @Cheesecake same as I've just mentioned to Tricky14 ^^^ . I am also having problems downloading your log, I suggest you use DropBox next time
  13. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    @Powered By Sprinkles If you have used CKAN for the install then that will be the problem, CKAN messes up things for Kerbalism. Download from Spacedock and delete your Kerbalism folder before installing it If you ask nice on Discord you maybe get v1.8.1 which has a few nice fixes for some bugs
  14. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    @Dr. Jet Could we discuss this on Discord, Thanks
  15. PiezPiedPy

    [1.3.1/1.4.5] Kerbalism v1.9.0

    tbh the science system needs a bit of work, there are a few little odd quirks with it