PiezPiedPy

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About PiezPiedPy

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    Spacecraft Engineer

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  • Location Liverpool UK

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  1. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @squidgeny RemoteTech can be used with Kerbalism. Read the docs more closely
  2. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @KiltedKerbal Best place to ask would be on Discord
  3. @Autolyzed Yeast Extract Works fine on 1.5
  4. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @Gordon Dry Spot on
  5. PiezPiedPy

    [1.4.2] Contract Configurator [v1.25.0] [2018-04-15]

    @BadManiac @Brigadier @GrayTech @rsparkyc Same issue. Updated CC_RemoteTech.dll is available here: https://www.dropbox.com/s/3vhw8kteydjzwk2/CC_RemoteTech.dll?dl=0
  6. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    Process { name = hydrazine production // Peroxide process modifier = _HydrazineProduction input = ElectricCharge@0.023871584 // calculated using 6.99 J/(g K) (sustained heating to 460K) input = Ammonia@4.7203389609 input = Oxidizer@0.0014500000 // (HydrogenPeroxide@0.0050000000) Note that Oxidizer has a density of 5Kg/Unit output = Water@0.0057597534 output = Oxygen@1.2092781475 output = MonoPropellant@0.0008537763 // (Hydrazine@0.0034014990) Note that MonoPropellant has a density of 4Kg/Unit dump_valve = Water,Oxygen,MonoPropellant,Water&Oxygen,Water&MonoPropellant,Oxygen&MonoPropellant } It should work if you change the above to Process { name = hydrazine production // Peroxide process modifier = _HydrazineProduction input = ElectricCharge@0.023871584 // calculated using 6.99 J/(g K) (sustained heating to 460K) input = Ammonia@4.7203389609 input = HydrogenPeroxide@0.0050000000 // Note that Oxidizer has a density of 5Kg/Unit output = Water@0.0057597534 output = Oxygen@1.2092781475 output = Hydrazine@0.0034014990 // Note that MonoPropellant has a density of 4Kg/Unit dump_valve = Water,Oxygen,Hydrazine,Water&Oxygen,Water&Hydrazine,Oxygen&Hydrazine } You will probably want to try changing any processes that use or output Oxidizer and also LF Note that the dump_valve also has to be changed and the // after the Hydrazine value should be added unless you remove the entire comment @KAO
  7. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @KAO @nanomage The RealFuels changes should be added to its support .cfg file in the Kerbalism/Support folder, hopefully someone can get round to updating it as currently it only adds support for EVA , will be a while until I get time to update it
  8. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @JayPee The icon bug has been fixed but is not in the current 1.9.0 release, you can get the dev build 1.9.1 that has the fix by asking on Discord @LateError You might like this https://github.com/steamp0rt/Kerbalism/pull/209
  9. Basically what we want is a way to be able to use just a texture for the upgrade part icon in R&D rather than an .mu model file
  10. That's probably beyond my math skills, @Kobymaru is the maths genius but I've not heard from him in a long while. If I get the time I'll see what I can do but wont be any time soon due to work
  11. @OrbitsR4Sissies I'll look into it. @dlrk I've not been able to fix the drift bug yet,
  12. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    its a feature
  13. PiezPiedPy

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    The changes only apply to new vessels built in the VAB/SPH, loading saved vessels into the VAB/SPH will also not work as they would of been saved with the old settings You could edit your save game and saved vessels with KML though
  14. PiezPiedPy

    [1.4.1] kOS v1.1.5.2 : kOS Scriptable Autopilot System

    @Jacke I think what Steven meant was that the Trajectories API methods where renamed. @dlrk You can find my kOS build with the needed fixes for Trajectories if you need it here: https://www.dropbox.com/s/ykvqsqlgc8714h3/kOS_develop.zip?dl=0