Love the mod! Soooo much fun!
I had a few questions about how to add FAR support to custom parts.
1) Lifting Bodies
What is the correct way to configure parts that are intended to be used as lifting bodies?
I see that for the mk2 pods, you removed ModuleLiftingSurface and set minimum_drag, maximum_drag, and angularDrag all to zero but did not add FARWingAerodynamicModel. However, the mk1pod, Mark1-2Pod and all sizes of heatshield still have ModuleLiftingSurface and their original drag settings. Is this intentional? I was under the (perhaps mistaken) impression that ModuleLiftingSurface needed to be removed in all cases. Obviously the capsules fly just fine, I simply want to understand the best way to implement configs for making other capsules support FAR.
2) Gimbal increase (stockEngineGimbalIncrease.cfg)
What is the purpose of the patch that increases the gimbal range and sets the gimbalResponseSpeed?
My gut instinct is to nerf the change and/or remove it. Some of the parts I'm using already have higher gimbal ranges/speed. I wasn't sure if there was a reason FAR needed gimbals to have these settings that wasn't immediately obvious. I'm aware that SAS could use a better controller, but is there any other reason?
3) Propellers and FARPartModuleException
It's my understanding by looking at the configs that propeller and rotor blades should not be voxelized.
In a few cases, I noticed the blades were not voxelized, but the blade grips and rotor nut were. Is this ok? Should I add exceptions to make sure the other moving components of the rotor are also removed from voxelization?