Bornholio

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About Bornholio

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    Sr. Spacecraft Engineer

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  1. [1.2.2] Realism Overhaul v11.5.1 - 06/12/2017

    Likely, Remote Tech setting "Throttle Engines on Loss of Signal" The toggle is easy to interpret as its reverse. But I've also seen this with a install problem. Think that time it was an extra RO in a /gamedata/gamedata/ folder.
  2. soon(tm) No perling, all pre built, but yes lots of github hopscotch. add a few dlls and stir until done. (most of it on CKAN if desired) Bornholios RP-1 Install order
  3. [1.3.1] Kopernicus (Release 6) - Feb. 14

    Kopernicus 1.3.1-5 - "The last release literally broke everything - Edition" Awesome title CKAN isn't giving me that one so i imagine some unnecessary support calls coming your way.
  4. Note and linky going on the ro/rp0 1.3.1 build sheet, Thanks a ton
  5. I'm suspecting that RemoteTech and Test Flight are my worst offenders but yes, i'm seeing a pretty aggressive "transition" stutter. So was NathanKell in his Rusty RP-1 twitch feed. Added notes about [x] science stutter to the spreadsheet
  6. [1.2.2] Realism Overhaul v11.5.1 - 06/12/2017

    are you using a NoNonRP0 folder? have you purchased them, are the getting messed up by filter, try typing "heat" in the VAB filter, try in sandbox if that doesn't work.
  7. Perhaps wait a week and more will be released. At least pap and NK thought that might be the time frame for some release to happen.
  8. [1.2.2] Realism Overhaul v11.5.1 - 06/12/2017

    @Hunony No release yet but there is working examples, I'm running a pretty complete version using developmental branches of RO/RP0 . If you aren't used to using github for getting mods its hard to get it working. Look for my link above to see the spreadsheet We are tracking the state of Mods in the RO suite. Otherwise check out Nathan Kells Rusty RP-1 videos https://www.twitch.tv/nathankell/videos. He is using pretty close to the install I am. Regardless there are still plenty of flaws to work out.
  9. I'll try (and post a link here) 1gig, anyone else please try and make your own install. Missing from the .zip is \Squad\ folder
  10. Preferable is the output_log.txt from the KSPdata64 Folder [ie G:\SteamLibrary\steamapps\common\KSP 1.3.1 RORP0\KSP_x64_Data] KSP.log does not have the load processing data, it does have a few things easier to find like mod list and gamedata base folder structure Also useful is your ModuleManager.ConfigCache from [G:\SteamLibrary\steamapps\common\KSP 1.3.1 RORP0\GameData] First thought is are you using the replacement RF .dll from Nathan Kell. Looking at the log, you have a known CC_remoteTech.dll problem (feel free to grab the replacement from the list) Looks like wild blue tools is possibly the wrong version AssemblyLoader: Exception loading 'WildBlueTools'
  11. You may need to let it run for a while in flight mode also you may need more distance or better cones, I like to do 8 Commu16's in Square a tad bit higher that needed. Better yet a 16 antenna GEOSAT quad. When doing a complex install like RP-1 make sure you load the mods in stages, and check each time to see if it loads successfully. Otherwise its horrible to troubleshoot. If you think DRE is the culprit just remove it (Just move its folder out temporarily). You have exceptions for CC_remoteTech.dll and Kopernicus. CC is a simple 1.3.1 conflict and i've added a fix .dll download to solve that temporarily (thanks Vader111). Kopernicus I'd just remove and replace with latest Github Master https://github.com/Kopernicus/Kopernicus Good Luck
  12. What's that graphics mod that youtubers use?

    For RSS Earth its RSSVE and its requirements, instead of and in addition to the things @MysticalFists mentioned. Also custom High Resolution texture packs sometimes. RSS people sometimes use an Extreme Texture pack but it takes a huge amount of RAM to load.
  13. FASA?

    It runs fine in 1.3.1 has a few minor flaws but otherwise will all run fine in RO/RP-0 of any flavor up to current developmental work. I have a PR that fixes a couple of the minor things mostly texture load errors. i prefer running masters instead of release https://github.com/KSP-RO/FASA-RO but in this case release 7.2.0 is the same
  14. [1.2.2] Realism Overhaul v11.5.1 - 06/12/2017

    Its supported but may need some fixes for 1.3/1.3.1 Anyone starting up an RP-1 career I made a list that should work well to get it all installed with notes. Its Partial CKAN then stages in the mods that take Github or special installation to get everything running smooth Building a RP-1 Devlopment Build Note that a few mods are changing somewhat quickly. Several of us are running it without significant problems. Some tuning is happening based on feedback. Feel free to leave feedback yourself, github is the best place, find the relavent issue and note away.
  15. [1.2.2] Realism Overhaul v11.5.1 - 06/12/2017

    I'm dancing a jig watching commits hit various RO mods Building a RP-1 Devlopment Build