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40 ExcellentAbout The CanineCraver
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Recharging The Rover
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Location
Southern USA
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Interests
Kerbal Space Program, Dogs(Obviously), things that blow up, and space stuff.
Oh yeah, and I don't eat dogs.
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@StarCrusher96 Thanks for the reply,I'll further investigate the texture issue, because after visiting more celestial bodies, I realized they didn't all have the pixelation problem. I did use cheats to place my craft on the surface, so perhaps this is the root of my encounters with this issue. I'll try placing a craft in an orbit and traveling to the surface from there. Regarding FPS however, your pack isnt the only one that effects my PC, Beyond Home effects it in a similar fassion. This leads me to believe it's either a setting or component that's mutual between those of us having frame
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Firstly congratulations on release, this pack has a lot of high-quality content. Secondly though, I seem to be having some fairly severe performance issues when using your pack. I've been using a replica Millennium Falcon with 342 parts as a benchmark, and while using only Kopernicus and MFI, I get ~80-90 FPS while flying on Kerbin. When replicating the same scenario but with your pack installed, I'm reduced to ~30-40 FPS. My components are: CPU = I7-9700K GPU = RTX 2070 Super RAM = 32 Gb's DDR4 Install Directory Drive = Samsung 970 Evo NVME Not sure if this is normal or not, my I7
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Active Flights Effecting FPS?
The CanineCraver replied to The CanineCraver's question in Technical Support (PC, modded installs)
If it ends up getting bad enough I'll probably use that method, but at the moment it isn't too extreme. It's mostly launches and large fixed-wing aircraft. Thanks for suggestion none the less! Funny thing is of course Interstellar relies on beamed power for many applications, so I'll need a lot of satellites, oh well... -
Active Flights Effecting FPS?
The CanineCraver replied to The CanineCraver's question in Technical Support (PC, modded installs)
Thank you for the response, I suppose it is just how KSP is, being an old game and all. I do suppose the benefits outweigh the negatives, providing I'm efficient enough to avoid frequent reverts/quicksaves... Let's hope they fix these types of things when KSP 2 finally rolls out. -
Active Flights Effecting FPS?
The CanineCraver posted a question in Technical Support (PC, modded installs)
Computer Components: CPU : Intel I7-9700K GPU : Asus ROG RTX 2070 Super RAM : Corsair 2x16Gb DDR4 1600MHz Game's Drive : Samsung 970 Evo NVME SSD Mod list: ^Mods that where packaged with Interstellar as well as universal texture packs and non-impactful(?) utilities were not included. Problem: Low and inconsistent FPS using moderately sized vessels on save with 40+ active flights. Context: I started a career world in KSP v1.6.1 with mods, the focus being Interstellar Extended and Event Horizon. I was off and on the past couple years since I started it, but rec -
The CanineCraver started following [WIP] Free IVA Alpha v0.1.2 [1.11.x] (2021-03-27) and Hopes and Wishes for KSP 2
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If I had one thing I could submit as a request for the game, it would be improving and furthering the anomalies aspect of the game. Allowing more variety of anomalies and scientific data to be gathered from them or some other form of reward would really make anomalies that much more special. The "Breaking Ground" expansion did something similar, but I would like anomalies to receive the same attention ground based collection receives. Potentially going so far as to include contracts offering large sums of currency to find various anomalies or tourist contracts where you take them to visit pre-
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Banned for excessively long title.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
The CanineCraver replied to StarCrusher96's topic in Add-on Releases
y? this is a great mod, so once again.....y? and y don't you join in on the celebration? y?- 4,170 replies
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Banned for banning someone who banned someone else who banned someone else who banned someone else who banned someone else who banned someone else who banned someone else who banned someone else...then banned someone else...
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
The CanineCraver replied to StarCrusher96's topic in Add-on Releases
MUCH EXCITEMENT!!! SUCH YAY!!!- 4,170 replies
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Hello everyone,
I wanted to update you on whats going on with my planet pack, nothing much, at all. However I'm still trying to learn kopernicus by studying other planet mods, my only issues at the moment is textures, trying to use GIMP to make textures, just a bit difficult is all...
So I hope to continue to work on the planet pack, I have lots of ideas, I just need to learn to make textures and the mod pack will resume development.
I apologize for all the void promises I made concerning the mod.I wish to continue to educate myself in the ways of kopernicus and texture fabrication, so that those void promises and grand ideas can actually become a reality.
The Kerbal Wolf,
CanineCraver ______________
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
The CanineCraver replied to StarCrusher96's topic in Add-on Releases
Oh ok I gotcha, I'll keep running tests, thanks.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
The CanineCraver replied to StarCrusher96's topic in Add-on Releases
Thank you for clearing that up @StarCrusher96, I guess that that does make the planets, moons, and other stuff more interesting to visit. I only have ~260-ish hours in-game, but I was also unable to land on Jeln. You know the tiny UFO shaped moon like thing that orbits Voon. I cheated a probe into orbit of Jeln(I test out most, if not all of the celestial bodies of new mods to make sure that they are worth keeping, Jeln caught my eye, and seeing as odd shaped bodies tend to have issues I thought I would send a probe out.). I was able to make contact with the surface, but was unable to ac- 4,170 replies
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Banned for being a square cat with a misspelled name
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
The CanineCraver replied to StarCrusher96's topic in Add-on Releases
I totally agree with @Julio974, realism is what kerbal space program was born for, but at the end of the day it's still a video game and is made for fun.If it makes you sit there for several minutes while your craft slowly drifts toward the surface of a moon with little to no gravity, it may not be that worth it, especially if that atmosphere has no purpose but to add to a more realistic aspect of the celestial body. Also a bit of a side note, you clip through the surface of churn the comet...might wanna fix that.- 4,170 replies
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