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Delay

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Posts posted by Delay

  1. 3 minutes ago, RockyTV said:

    Well that's clearly what happens with KSP2, if they had a minimal amount of QA or testing the game breaking issues everyone is reporting wouldn't be there in the first place.

    Wait, who's side are you on now?

  2. Just now, BmB said:

    That an Early Access game must be in a playable state, it should be a finished product unto itself.

    Oh, I thought you were going to give a section in the text that was violated. Something concrete, you know?

  3. 12 minutes ago, adsii1970 said:

    At the top of the OP, there is an area called FOLLOW. Click on that.

    I cannot determine if you're sarcastic or not? Autism strikes again!

    In any case, the problem is that I was notified of new posts in this thread, despite the fact I don't follow it (and also wouldn't because I'd have no clue how to help OP). I'd assume the split has something to do with it because I do follow "What funny/interesting thing happened in your life today?", so I would receive notifications for that thread.

  4. 9 minutes ago, RockyTV said:

    zRSlPgK.png

    in case it's not obvious, thanks to this, ahem, high game complexity and development story, the game is losing players day by day, for the past 4 days it couldn't even maintain an average above 4k players

    I don't know, looks parabolic to me. Look at the last three local maxima!

    Also, it should be obvious at this point that this upcoming update will not just fix game-breaking bugs, but also all kinds of other improvements. I'll simply wait for those, observe the first few versions of the game, and then decide whether to buy the game or not.

    The same kind of words have been spoken of KSP 1 several times. I feel I know what will happen next.

  5. 1 minute ago, RockyTV said:

    Anyway, it's difficult to convince people that had lots of copium doses that what's going on is unacceptable for a company this size and with lots of resources and new tech at their disposal compared to 12 years ago when KSP1 released. I'm waiting for the first patch and if there are still game breaking bugs and the second patch will be released 2-3 weeks later I'm fighting my way for a refund on Steam.

    That's such a childish way to look at things that disregards the game's complexity and overall development story. I honestly don't know anymore what else to tell you at this point. You're treating the game like it's supposed to be finished right now and pretend either that the development is happening to slowly for your likings or that there is no development at all.

  6. 27 minutes ago, DrKerbalMD said:

    How did we go from "our ultimate goal is to kill the Kraken" to the Kraken being alive, well, and angrier than ever?

    One's a goal, the other is a current state.

    28 minutes ago, RockyTV said:

    As we've mentioned before, HarvesteR managed to pull it off with a much smaller team and with less resources than Take2 can give PD/IG.

    HarvesteR also had a game of much smaller scope to deal with, a game where Kerbin didn't even orbit a bright singularity in the sky and spacecraft would break apart because they moved a little too quickly. Heck, Kerbin was flat at one point!

    28 minutes ago, RockyTV said:

    Which brings to another point, how come their QA team didn't pick up the issues most players are having now? Do they even have a QA team? Maybe their QA team needs to realize they actually need to play the game instead of just checking if the game "works".

    Are you talking about KSP 1 or 2?

  7. 18 minutes ago, RockyTV said:

    It's the fact they had to delay the release 3 times

    ...the timeline becoming more realistic each time...

    18 minutes ago, RockyTV said:

    plus the feedback they received from the people they invited to test the game a couple of weeks before the EA release

    Cannot comment on this.

    18 minutes ago, RockyTV said:

    combined with the fact that they are now behind a multi-billion dollar publisher

    That doesn't mean they have access to that budget or anything. Why are you bringing it up?

    18 minutes ago, RockyTV said:

    to have gamebreaking bugs on launch day and not releasing fixes for bugs that have been around for almost a month now

    Fixing bugs can take a while. Later on you suggest zero-day fixes as if that's easy, much less possible with a program of this complexity.

    18 minutes ago, RockyTV said:

    We just don't think it's fair to charge almost the full price of a AAA game for early access

    Hey, I can agree with that!

    18 minutes ago, RockyTV said:

    and not have frequent patches to fix game breaking bugs that the company knew about them for quite some time now.

    ... never mind.

    We've just entered the second week of early access. The second. Week. If a fix is around in another week's time or so I'd still consider that pretty rapid, especially considering the scope of the update. It doesn't just fix one or two bugs, it promises to fix quite a lot of them from various parts of the game, all while bringing performance improvements, too!

    What kind of superhuman update frequency are you expecting? It can't be weekly or bi-weekly as that seems to be the schedule right now.
    Daily updates? Hourly, perhaps? It's ridiculous, the way you're arguing right now you might've had more success with delaying EA by a few weeks.

  8. 2 minutes ago, Temeriki said:

    Some of us were there, 3000 (12) years ago when updates were fast and loose and modders got priority and early access to updates cause the community was actively engaged.

     

    Quote

    Sure, but if I remember correctly, the first version of KSP 1 had a... dare I say, pathetically tiny scope in comparison to what the game evolved into.

  9. 38 minutes ago, PDCWolf said:

    I fail to see any further context other than Paul describing his job, which he hasn't yet fulfilled based on what's publicly available. KSP2 is not performant, stable, neither did it arrive on time. The second quote has even tighter context, as it directly states their view for the launch product, which they've completely failed to meet.

    Saying "muh context" without providing what you understand as the context doesn't make a very clear argument, specially because I took the job of quoting the previous and following sentence and not just the highlighted bit.

    Early Access != Launch.

    Early Access provides an opportunity for the devs to ensure that their launch goals are met. Let's be honest, no matter how crazy their QA testers are, the community at large beats that. Having us be able to point out these issues now means they won't have to deal with them then, that is, at the actual, real, true game launch.

    I'm not trying to excuse the current state of the game as presented, but if you misinterpret quotes and then pretend that's what they meant all along then I'm not going to sit around twiddling my thumbs, either.

  10. 14 minutes ago, RockyTV said:

    Initial release on June 24 2011
    First patch 13 days later, correcting bugs and adding new features
    Another patch 6 days later with bug fixes and new features
    Another patch at the same day to fix some bugs
    Another patch 4 days later adding more content, features and fixing bugs

    Sure, but if I remember correctly, the first version of KSP 1 had a... dare I say, pathetically tiny scope in comparison to what the game evolved into.

    It's much easier to fix bugs related to interplanetary travel when interplanety travel doesn't even exist!

  11. 30 minutes ago, panarchist said:

    Which EVE pack is that? (specifically I'm asking which CityLights files?)

    The standard BoulderCo config, I don't know if the city lights are supposed to be this way. Maybe something broke from one KSP version to another?

    As for the clouds, they're custom. I wasn't happy with the sample ones, so modified them a bit.

  12. 2 minutes ago, Benzo Kerman said:

    Wow. It looks like on these heavy cloud cover environments the true volumetrics really work their magic! Simply amazing dude!

    Which gives me another question: Is such a cloud-heavy environment significantly worse for performance than a few clouds on Kerbin or are they about the same?

    Basically, I guess I'm asking how quickly performance worsens with the number of clouds to render.

  13. Played KSP for the first time on my new machine. I decided to fly around a little and enjoy the game on the highest settings along with Scatterer, Eve, Waterfall and TUFX.
    ECIQC4R.png

    FlJLCDy.png

    In8XuKl.png

    Also launched a rocket for fun. The game plays totally differently at 60fps when all you're used to are 37, tops.

    I don't think I'll keep the settings this high. Sure, I can run the game like this just fine now, but that doesn't mean that I have to.
    Maybe I'll turn them down a bit. The game never looks ugly per se, even at lower settings. Also I get to create more leeway for when the new version of Eve inevitably drops.

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