adsii1970

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About adsii1970

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    colloquium distractis

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  • Location In front of my computer
  • Interests Model railroading, backyard astronomy, space exploration, music (composition, play the French Horn, Oboe, Alto Recorder, and Cornet), learning to play the ukulele (seriously, I am :D), kit-bashing, camping and hiking, reading great science fiction, and escaping the university campus any chance I get!

    I teach World Civilization, U.S. History, and U.S. Foreign Policy at the college/university level. So, with that said, I love history, love to do research, and enjoy good conversation.

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  1. adsii1970

    Why is my aircraft flipping.

    Not in KSP. This has been one of the major complaints about the soup-o-sphere since .18. Yes, it has gotten a lot better, but the way the game handles drag and lift isn't exactly real world. Besides, it is a real world solution used on real world aircraft - which in my opinion, makes it fair game. If you look at the image of the C-47/DC-3, and then the drawings at the bottom of the post, that's what the designers of that aircraft did - the wings are tilted at the root by about 5 degrees and there's a secondary tilt at the tip. And this design does work in KSP as well. But that's the good thing about KSP - it basically is a free-form game. We don't have to agree to have a lot of fun!
  2. adsii1970

    Guess Who Will Reply Next?

    A tag-back? Gonna have to see what @Kerbolitto says about that...
  3. adsii1970

    Guess Who Will Reply Next?

    Nope. But what about @The Minmus Derp again?
  4. adsii1970

    Countries maybe?

    If you're wanting to play KSP as a nation-state, there's a group on there that already does it. Oh, and what's really cool is it lets you set nation policies, etc.
  5. adsii1970

    Countries maybe?

    It's already been done, sorta... You can find it here: https://www.nationstates.net/
  6. adsii1970

    So what song is stuck in your head today?

    Ah, got to love the YouTube sidebar! I resisted the urge to let it continue after I posted my last one... So, to avoid the temptation to watch the video, I switched to Pandora... to discover the song YouTube just recommended was now playing on my Pandora station... Yeah... Should have just watched the video...
  7. adsii1970

    So what song is stuck in your head today?

    That's nice @Just Jim! Here's one for you. It's on my playlist...
  8. adsii1970

    Google Picture War RELOADED

    Um, is this a reportable post ^^^ It is obscene... The only thing I know which can counter this is the "Q" but in MLP style...
  9. adsii1970

    [1.4.x] Heisenberg - Airships Part Pack

    Cool. I have a few more mods I am waiting on, then it's off to 1.4.5 for Kerny and the gang...
  10. adsii1970

    [1.4.x] Heisenberg - Airships Part Pack

    Does that mean I need to redo the craft which use that item?
  11. adsii1970

    Why is my aircraft flipping.

    In addition to the great information above, let me also share some historical aviation. Maybe it will help, maybe it won't. You can also play around with wing angles. There are times that simply putting the leading edge of a wing 5 degrees from horizontal can be enough to generate a lot of lift. A good example of this is the old DC-3. The wings were not horizontal, but actually were angled along two axes - it has a slight angle on the leading edge AND along the length of the wing. I've made a near close replica in KSP and can tell you this simple trick not only will give a craft stability, but capable of carrying large cargo loads. Here's a video of a fully restored DC-3. Watch how it nearly jumps off the runway when it gets up to speed. This is what good aircraft designs do. If you look at the B-25, the B-17, and other aircraft made at the same time, the focus was on lift + thrust = flight. Within more modern aircraft drawing, the formula is reversed: thrust + lift (for example, the F-4 Phantom). The true test is to design your craft, fly it to an altitude of about 5,000 meters, then cut your engines. If you've relied too much on thrust, your craft will begin to lose altitude like a rock and become nearly uncontrollable. If you've designed the craft to maximize lift, your plane will still lose altitude, but will take on the characteristics of a glider. Sorry about the first image that didn't take. The C-47 and the DC-3 are the same air frame. The DC-3 is the civilian version, sold to passenger and freight air carriers worldwide. The C-47 is the military air frame. Hope the image helps.
  12. adsii1970

    Functional Crawlerway.

    I knew I wasn't going crazy! Thanks, @swjr-swis, for restoring my faith in my (often bad) memory!
  13. adsii1970

    Functional Crawlerway.

    Where did the launch towers go? I remember FASA had them, then at one point, and in one version of KSP, wasn't there was a stock launch tower... or was I dreaming? Well, I even built a ship to recover the capsules. So, yeah, if I had a decent launch tower, I'd probably make a crawler, too... I agree, also.
  14. Great news for those of you awaiting the next chapter... I've uploaded 145 images to Imgur. Yeah, I don't think I'll have a shortage of images to choose from. But just so you know, each chapter has it's own Imgur album. And within that album are screen shots that I took for the chapter, but didn't necessarily use in it. I'm hoping to have the new chapter finished by the end of the week. So, hang in there! And here's another teaser image for you: I had to tweak this small passenger plane a bit this morning. The Sparrow is loosely based on the Eclipse 500, a small passenger jet. After tweaking wheel friction, this thing can literally land itself quite smoothly once the air speed drops to about 36 m/s. By the time the main gear touched down, the air speed was around 24 m/s. Probably one of the easiest passenger aircraft to land I've made in KSP. It can easily take off and land from any of Kerbin's airfield runways.
  15. adsii1970

    So what song is stuck in your head today?

    Man, that's good... For some reason, I woke up with this song in my head.