adsii1970

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About adsii1970

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    203 Non-Authoritative Information

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  • Website URL http://www.adsii1970.us
  • Skype adsii@hotmail.com

Profile Information

  • Location Escaping from the campus...
  • Interests Model railroading, backyard astronomy, space exploration, music (composition, play the French Horn, Alto Recorder, and Cornet), learning to play the ukulele (seriously, I am :D), kit-bashing, camping and hiking, reading great science fiction, and escaping the university campus any chance I get!

    I teach World Civilization, U.S. History, and U.S. Foreign Policy at the college/university level. So, with that said, I love history, love to do research, and enjoy good conversation.

Recent Profile Visitors

19387 profile views
  1. Are there any Astronauts on the forums?

    I'm 47... I know there is less chance for me, but I still am hopeful.
  2. Where is Nibiru today?

    Maybe it is an excuse to sell books and create web traffic to an otherwise lame website...
  3. KSP Weekly: The Earthquake

    Glad that you folks at @SQUAD are well. To me, that was the best part of this weekly update.
  4. [1.3] Stock Visual Terrain [v2.0.6]

    That's because Wild Blue Industries is dumping junk in the ocean...
  5. What did you do in KSP today?

    Now, what I've been doing today is a continuation of last night. I shared this on Kerny's Journal thread last night: (gotta have some place to train those new recruits, right?) And I added this component earlier this afternoon:
  6. I've been working on getting the images ready for the next chapter. And it's going to be a busy chapter for a number of reasons... But to let you all know, it has been a busy week for me. I've had a few student issues to deal with that took a lot of time and created a lot of additional drama for me. Then there was the stomach bug that was so bad that I actually cancelled all my classes and stayed on the couch most of the day. Now, I have a lot of catching up to do... But last night, I did do a few things to get ready for the next chapter... Oh, and here's a teaser image: And so you can actually see what it is, here's the same thing but in the SPH...
  7. Do you have a degree and a university picked yet?
  8. Glad you are feeling better. Can't wait to read and see what you have in store for us.
  9. Confuse the Next Poster!

    No. That's not the right color. If 5 = x, then why are cucumbers not equal to the square root of -1?
  10. Additions to The Game?

    I would not oppose an announcement that off-world construction would be a DLC or expansion pack feature. I'd gladly pay for that.
  11. Additions to The Game?

    I think Squad should add the ability to actually colonize and build on the planets colonized. But before I get slammed for "you can already do this with mods..." please hear me out. When .90 "Beta than ever" came out, I was hoping that it would have given us a reason for detailed studies and missions of the various stock planets in KSP. Eventually, the survey parts were added, but there was no real way to actually make something useful out of the data we gained. Then Squad added the ability (after many mods did the same thing) to turn stuff into fuel, and then that's where the development stopped. One of the things that needs to be added is the ability to do what has been suggested by @sevenperforce and @Just Jim - the ability to build off-Kerbin. There are so many things that could be done within this area. Mods such as Extraplanetary Launchpads have demonstrated it can be done and should be done by Squad. After all, even NASA, JSA, the ESA, Russian and Chinese space agencies are all trying to figure out how to construct things in space beyond low Earth orbit space stations. Our own future in space depends on being able to use resources on-hand and to adapt them to our needs through processing and construction techniques. It seems that KSP should implement some sort of similar path into the game - and it would make career and science modes more fascinating to play. I would like to see life forms added to the stock planets. Even if it were something simple as a puddle of bacteria or even plants, I think it would add another reason to bring scientists onto the missions. It would be fun, say to track down all the single-celled bacteria throughout the Kerbin system... and then, if that's done, make it some sort of desired objective with either a huge science payout OR a big contract boost. It would add a sense of urgency to the game. There are a number of folks who want to see weather added to the game and we've been begging for that, at least for clouds, since .24 came out. I can understand why @SQUAD is hesitant to do this. Adding weather as a feature would mean the game would have to have another engine within it, meaning a heck of a lot of programming, testing, etc. It would be easier to simply add that feature into Kerbal Space Program 2.0 rather than reworking the current version to include weather. And then, what would it be once it is included? The hard-core KSP player would not just want weather on Kerbin, but on every body of the stock system. This would mean a lot more coding, the potential for more bugs, and so forth. I really do not see how adding weather would be feasible for KSP 1.X. And if I were Squad, I simply would not offer it for the current version of KSP - unless it came as a DLC expansion pack. But even then, I am not sure if I would do it.
  12. Don't Click This

    <click>... Wow, it still works...
  13. Update to the OP - September 21, 2017 I'm sorry, and am not sure how that happened. Anyhow, you've been added to the "Those planning to enter a trade school, college or university" category of the OP. I teach university/community college level history courses and am a professional historian.
  14. The "You know you're playing a lot of KSP when..." thread

    Or when you see a picture on the forum and you try and rotate it with your mouse to get a better angle...