Deadmeat24
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Posts posted by Deadmeat24
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Purple flashes could have something to do with metallic hydrogen.
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I think realistically there isn't going to be very much gameplay tied to this. Just fun background lore and easter eggs. Other things for people to explore, but not crucial to the game by any means.
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Just now, MechBFP said:
And that is how the interstellar war between 2 species started.
Let's be real, the kerbals would just assume he wanted a high five.
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I am a little concerned that despite talking about multiplayer in the past and how much fun it was, that it has been made the LAST feature on the EA roadmap. If it is really going so great, why is it being pushed back so far as a feature. It seems a bit strange...
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37 minutes ago, Lettuce said:
Well considering when that screenshot was posted, it's more like this week now. I'm guessing Friday since it was posted on a Friday.
I agree, probably friday
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1 minute ago, Ahres said:
All because Deadmeat rolled a 14!
What can I say, my rogue is an expert at breaking into filing cabinets. (It's a long story)
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4 minutes ago, Pthigrivi said:
Do people want to be able to work together on a shared tech tree? Or do you have no interest and you only want to work on tech advancement individually? Could you imagine you and a couple of friends spreading out--one player sends probes to Eve, a couple others build a base on Duna, another sets up infrastructure in the Kerbin system, and you all pool together to tech up to build an interstellar vessel?
Both TBH, I'm the most experienced KSP player out of my friend group, so I would rather work WITH them to help them figure everything out and get good at KSP. However, there are some friends of mine that have some KSP experience, and I would love to have a competitive "space race" with them as I am quite competitive.
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2 minutes ago, Vl3d said:
No. It's persistent world multiplayer with multiple ways to interact with players.
Given how much time I spend warping to maneuvers and transfer windows and such, I think I would spend a lot of time in singleplayer if the game went into single player every time I time warped. Additional problem, would that mean you had to load every single vessel around the body you are orbiting after every time you time warp? I can't imagine that is lower end pc friendly.
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6 hours ago, Vl3d said:
50 pages of discussions and people still can't accept that you can just let the server control the common time speed limit for multiplayer and if you want to warp on-rails you automatically go into single player (or on-board team) mode.
So you just admitted what I said, your mmo system is essentially single player with extra steps.
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There is no way that this game ends up as an MMO. Especially with the main method suggested here. That essentially makes it single player with the ability to watch other people and extra steps. I would rather play with just my friends and actually be able to easily interact with them.
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4 minutes ago, Forked Camphor said:
I was thinking the same, but I guess it will only be ideal for a small group of friends or players
I suspect that is the type of multiplayer they are aiming for. Could be wrong but it seems to make the most sense to me, as the more people you add the more complex solving the time warp problem gets.
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6 minutes ago, Vl3d said:
In game time would always be the same for players who can directly interact because it would be controlled by the server for each celestial body. Syncing would be required to join multiplayer and it would be done by looping in orbit or when landed.
That's a lot of extra work just to play multiplayer. Not to mention the fact that syncing in order to go onto a celestial body could completely ruin any return trip plans, as the body's location in the system would move. If that's how it worked I think I probably wouldn't play it. There would certainly be a fair number of people (mainly the ones who want to play with their friends specifically) who would just not play multiplayer in that format. The changes to how the game functions in order to turn it into a mmo would hamper them actually playing the main portion of the game.
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4 minutes ago, Vl3d said:
It works if you just don't use on-rails and physics time warp close to celestial bodies (like KSP1 doesn't allow on-rails inside the atmosphere). Will not start this discussion again
That doesn't account for 2 people being around a celestial body at the same time in real world time, but the celestial body being in different places in the star system due to the in game time being different between the two players because of the time warp outside of the celestial body's no warp region.
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2 minutes ago, JoeSchmuckatelli said:
I think the point is about how persistence works in a multiplayer game where players can change the environment while online... and then come back later.
That aspect alone isn't sufficient to deal with one of the cornerstone features of KSP - specifically the ability to warp.
I've been consistently leery of KSP as an MMOg. Like it really seems weird for a player to be able to join a game at the beginning of 'their' space program, and by the time they make their first Mun/Minmus landing... the moons are already populated by multiple bases by other players.
The 'small dedicated server' or rather peer-to-peer 'multiplayer'/co-op seems more feasible - but even then the problems of dealing with warp seem difficult to overcome.
Yeah that's the part that I don't get. If you have 1000 people playing multiplayer together, how do you account for time warp? How do you account for the fact that there will be bases all over the moon, thus limiting the places to make one for new players? It just doesn't work.
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7 hours ago, Vl3d said:
Just a FYI: I've been looking into how massive multiplayer is implemented in a game called Foxhole and I think there are technical gameplay elements that could be an inspiration for KSP (maybe in the future).
I'm taking mostly about the competitive aspects set in a persistent world and the specialized individual / team-based gameplay / the technology progression, research and base building elements. I think it makes for an interesting dynamic.
Foxhole is not like ksp at all though. It is a logistics management and top down shooter game...
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3 hours ago, Vanamonde said:
Lots of starts, no other galaxies. And welcome to the forum.
Stars*
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1 hour ago, Rutabaga22 said:
Thx!
I don't think they would just share that with someone without sharing somewhere else first.I asked them stuff like that in the past when they had posted "working on feature vid" type things. They always responded.
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I agree, I would be really curious to hear about some of the things that happened in development once the game is released.
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My main concern is that, despite this feature being the one that people are most concerned about the technical complexity involved in solving its problems, the devs have still said little to nothing about it.
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Ok but on another note, they have been posting about one image of KSP 2 per week for the past few weeks...
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19 hours ago, Ahres said:
Only for you, Deadmeat. And I better make sure @joratto sees this too. Here's what I've got
Thank you very much!
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On 9/13/2022 at 11:37 AM, Ahres said:
I'm glad someone else pointed this out. Seems like the KSP Instagram account has given a heads up in the past that filming was in progress. Finding that out almost made me get Instagram, but alas, not even KSP was a great enough tempter.
They posted on their story they were filming the last one, I noticed that and posted it on the forum. I'll keep an eye out.
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48 minutes ago, Ahres said:
There are different resources out there. Das Valdez, Scott Manley, EJ, etc. plus a couple modders like Galileo and I think LinuxGuruGamer, and then Snark from the forums all were invited to the studio. If I'm motivated enough I'll add some links. Das has a really long video on Twitch going through some game footage he was allowed to share. There's another video out there somewhere of the whole group in a restaurant afterward and they're talking about the game. Seems like there's a long twitter thread from another streamer.... Bottom line, it's out there.
I really hope you are motivated enough to add links
Free KSP2 Giveaway!
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I'm super excited for the multiplayer, I'm excited to work with friends who are outside the Aerospace interest bubble but definitely have creativity and motivations to create.