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GrouchyDevotee

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Posts posted by GrouchyDevotee

  1. This is am occasion problem since Jeb was a cadet.

    Closing the game properly through the 'return to main menu', then closing the app, is recommended, always.

    Restarting the console from 'off' also helps prevent some issues.

    After all of this, it might just be a failed contract you gotta live with because sometimes the contracts just don't work.

    Try to think of it as a realism feature... not a bug.

  2. I play KSP on PS4, Enhanced Edition, Making history DLC, latest patch (#6), using the default controls.

    I've been playing KSP on PS4 since it was first released. Some patches seemed to have caused more problems then they appeared to fix, but the game is considerably better now than it was.

    I am not anything resembling an expert. In anything.

    Some of the past issues with making the game crash have included;

    -Limit the number of save files you are using. I only run 1 sandbox and 1 career at a time, each with only 2 save files (one for quick saves, and one for when I close the game) The games built-in save file numbering system seems to want to build a huge file.

    -In every mode, delete the old rockets and planes you've built and saved but aren't using any more. Keep the save file slim.

    -When you get to the point that you have lots of space craft in orbit, you will eventually encounter processing problems. Big complicated mulit-part spacecraft and lots of them in orbit require more processing to keep track of, PS4 is great, but it will bog down. You really want to delete all the space junk you can, again, this is about keeping the workload of the CPU low.

    -When you are done playing, do a save, back out to the main game screen, and then close the game. Closing the game from anywhere else can cause headaches.

    -Keep the save files to a minimum.

    -Spacecraft with lots of parts will cause the game to slow down.

    If you keep having problems you may need to delete and re-load the game, I have no idea how to accomplish this, I have a disk. I hope this helps, it can be a very frustrating game, but seriously fun.

    Cheers.

  3. PS4, history dlc, recent patch. default controls.

    Yes, I had the flea contract 'fail' ( I finally declined it ) after numerous attempts and configurations. I read that somebody else had a problem with the 'hammer' contract.

    I also noticed that in at least one circumstance a different contract asked to 'activate through normal staging' after splash-down, I was able to clear it by 'running the test', after re-launching.

    Still thrilled with the game though!

  4. I'm playing Enhanced Edition on a PS4, new DLC and current patch.

    I'm seeing some of the same type of things. Test a Flea booster at the Launch site to complete... tried several times with several different configurations, it wouldn't clear the contract.

    The contracts are sometimes incorrect when they state "run test" or, "activate through the normal staging". I splashed down a poodle engine for a test, the contract said 'activate through normal staging', but it needed me to 'run the test' unfortunately I had to relaunch and 'run test' to get the contract cleared, it wouldn't let me try both options once splashed down.  I had to launch it several times to figure it out and get the contract cleared,

    I was launching, reverting and re-launching a sub-orbital test from the new Woomerang (sp?) launch site, "go to specific altitudes and speeds" and just couldn't hit the marks, so I decided to Launch a different mission from the normal launch site, then all the current contracts went blank. They were all just gone, so I went and got new contracts.

    The early career contract system has been the downfall of game-play since the first console release.

  5. On 3/28/2019 at 7:55 AM, Budman said:

    I guess they have not put the delta v on there, you know the main thing we need to play the game properly!!??

    I'm hoping that there will be another DLC with some of the main "gameplay" requests console player have made.

    Some sort of Kerbal engineer, seems to be in every PC you-tube video

    The controller crowd could really use some of these read-outs.

  6. 26 minutes ago, The_Cat_In_Space said:

    They're adding everything in from 1.6 I believe, they're not actually making new parts

    I've only ever played on console, so I have no idea what that means.

    The Soyouz capsules, the Gemini Capsule, a number of Rocket motors, structural elements, painted rocket parts, parachutes?, new space suits, and a updated fuel flow system are new to console.

  7. PS4 version with the New Making History DLC, and the newest patch loaded this morning. Default controls, normal difficulty.

    Thrilled about getting the new DLC, also thrilled about the fast patch. This game is awesome!

    My concerns..

    Parts wise: -The new parts, specifically the pile of new decouplers don't have Sizes listed, I know I'll eventually remember, but 1.5m or 2.5m would make it easier.

                           -No new Aeroplane cockpits, no new aeroplane engines, and I think only 1 new wing... Hmm..

     

    Game play: -Internal cockpit views, why on Kerbal is the up/down view inverted? How does a console player correct this?

                            -New missions need to totally pause while the 'Kerman storyline pop-ups' are present. X is the button I use to Stage, and you've got me mashing it to clear the screen.

                            -Also, the new missions are difficult, calling them Beginner is hurting my feeling...

                            -Scenarios, The Duna EVA kerbal will not respond, will not move. I took soil samples and an EVA report, then stood there.

                            - Some players will notice that there are no re-entry effects... unless you zoom in. I kinda liked the old long line of fire.

                            - Started a new career, and in the science tree there is a 'lock' icon on Advanced Science Tech, I didn't earn my way up to it yet, so I don't know if this is an artifact from the patch or normal.

                           - The new fuel flow diagram seems to always show one of the fuel flows appearing to run backwards. 3 of the 4 boosters appear to flow correctly. I was building a Soyuze- ish craft.

     

       Is anybody making a console tutorial for these advanced tweek-ables?                    

  8. 7 hours ago, Atroner said:

    Users report bug screens, FPS and poor performance after the update. in the section KSP ps4. someone has already tried the update and the DLC? Thank you.

    P.S. Standard PS4 version not pro

    I have downloaded the update, and purchased the DLC, all seems to work so far.

    I have noticed some lag while in the VAB, but I haven't had any problems yet.

     

  9. PS4, V 1.18, default controls. Haven't played KSP in awhile.

    I finally got Valentina to Duna surface, and back to Kerbin alive.

    Still love playing KSP, but an in game transfer window alert is needed. As it is, I went to sandbox mode and sped up time a couple years to get transfers.

    Cheers!

  10. I'm on a PS4, I've completed the science tree only once in career mode. I'm currently playing in Sandbox mode.

    - I will decide before the launch if it's a test or not.

    - I try to leave no orbiting or free debris, I will occasionally go grab and return space junk.

    - I stick to actual relay and comm links for all remotes.

    - I haven't been strict about always  using fairings.

    - No cheat menu.

    - Don't kill Kerbals.

    - any; game/controller/dog needs out/food spills/phone activity/glitches  issues = a free reload

  11. 12 hours ago, Thomas, a Kerbonaut said:

    KSP EE could have some sort of system that allows the player to adjust the size of the screen.

    It would be great if it was related to mods. I’d definitely buy it.

    I believe that the PS4 machine has some screen settings that may fix the problem. I don't know about Xbox though.

    I'd like to see a few more Space Station parts, mainly for variety. But I'd really love to see some permanent Mun base parts, so my console Kerbals have something to do.

    If switching mods on and off are possible, it would be great to see a mod dedicated to Aeroplanes and atmospheric flight. As well as a dedicated remote base builder. But I think that the console game is already running at capacity.

  12. I've only ever played Kerbal Space Program on PS4, I was so thrilled to see the update come through on my PS4 today!

    I'll be checking out these changes, thanks for keeping us console players in the loop!

    This is a fantastic game. I'm so thrilled at how much this game has improved over the early console release.

    You folks have done an excellent job on a very complex game.

    Cheers all around!!

    also,

    Looking forward to some Expansion Paks or DLC! :cool:

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