Grobluk
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[1.12.x] - Modular Kolonization System (MKS)
Grobluk replied to RoverDude's topic in KSP1 Mod Releases
European timezone and work, hence the delay. Downloaded the new pre -release first thing when I came home and whatever you did worked wonders. No lag whatsoever. No longer shall 90% of the Kerbals I rescue turn out to be Quartermasters!!! Great work, and superfast too. -
[1.12.x] - Modular Kolonization System (MKS)
Grobluk replied to RoverDude's topic in KSP1 Mod Releases
Entirely my pleasure. -
[1.12.x] - Modular Kolonization System (MKS)
Grobluk replied to RoverDude's topic in KSP1 Mod Releases
Right. Removed all mods. Installed Constellation 0.50.18. Discovered that I could not load the Mun base causing the lag without KAS. Installed KAS and had no lag. Updated to the MKS-prerelease and reproduced the lag. Reverted MKS back to 0.50.18 and was back to normal framerate. My issue would seem to be with the pre-release or the interaction between the pre-release and KAS. Or with my hardware, although I find it hard to believe since 0.50.18 is running fine. Link to the save: https://www.dropbox.com/s/c83zzvddz3s26r9/persistentROVERDUDE.sfs?dl=0 -
[1.12.x] - Modular Kolonization System (MKS)
Grobluk replied to RoverDude's topic in KSP1 Mod Releases
Thanks for the reply jd284. The "old" version is the lastest release on Github (0.50.18.0). Installing the pre-release on top of 0.50.18.0 / deleting 0.50.18.0 and manually installing the pre-release causes the drop in framerate when focussing large bases. I tried letting it run for about 30 minutes real-time without seeing any improvement. The drop in framerate does not make the game unplayable, it's just annoying. Re-installing 0.50.18.0 completely removes the problem. -
[1.12.x] - Modular Kolonization System (MKS)
Grobluk replied to RoverDude's topic in KSP1 Mod Releases
Deleting the old Constellation files and reinstalling the pre-release reproduced a substantial drop in FPS. Link to the log here: https://www.dropbox.com/s/70iwtk3xagddevf/output_log.txt?dl=0 -
[1.12.x] - Modular Kolonization System (MKS)
Grobluk replied to RoverDude's topic in KSP1 Mod Releases
Hi there Roverdude. Love your mods. After downloading and installing the pre-release, I seem to take a pretty severe FPS hit when close to large bases. After installing the old version everything is fine again. -
Wow, how did I miss that? Works a treat now, thanks for pointing out the mistake-
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Hello TauPhrain. The idea is awesome since MKS dokumentation seems a bit fragmented. However, for some reason I find myself unable to get the addon to work. I am playing with the full Umbra suite and little else apart from Kerbal Alarm Clock. I have unzipped the scr folder and the gitignore, deliver, licence, readme and the Explainer.sln and Explainer.csproj files into my KSP folder. I have unzipped the Explainer folder into my own GameData folder within the KSP folder. Nothing fires. No icon to press, no "explain" option when I look at a base module. Any idea what might be amiss? I have never experienced problems installing mods before.