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Starlord Kerman

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Posts posted by Starlord Kerman

  1. On 4/24/2019 at 9:50 AM, Kilo60 said:

    Having trouble with the attachment Nodes for the included wings to get them lined up.  Also the "Move/Tool" doesn't seem to work when trying to grab them to adjust manually.

     

    Any ideas here? 

    If you're building in the VAB with the front of the shuttle facing up, then it's best for the bottom of the shuttle to face one of the two side walls, rather than the front or back of the building. This is due to how KSP mirriors stuff.

    In the SPH, I like to attach the wings mirrored using surface attach and use the move/tool. With C pressed for large increments, it should automatically place the Swept wings in the proper location. You have to use the small increments to align the other wings.

  2. On 3/30/2019 at 5:24 AM, NiL said:

    Oh my holly Kraken, why you don't use .dds insted of .png? That mod is co large (130 mb) for it's part count, the ShadowWorks mod with SLS, Ares 1 and5, Atlas, two Orions, shuttle and ISS parts is only 80 mb (but have crappy models tho)! Seriously, why not .dds? The mod could weight ~30-40 mb instead of 130, it's so cool and so owersized

    If I were to change it, would .tga be the smallest? I like the png because it's so easy to edit, someone could easily add a different color option or something. I guess if enough people feel the sizes are too big I could change that in the next update.

  3. On 3/31/2019 at 4:06 AM, funkcanna said:

    BTW When I build this in the SPH then move to the VAB to attach it to a rocket, the wings flip.  The left side goes upside down.  I also cant seem to correct this in the VAB

     

    EDIT - this actually seems to happen ONLY when I change teh orientation of the craft (i.e. point its nose upwards)

    This happens even with surface attached wings. The problem is the wings in my shuttle pack have a designated top and bottom, which kerbal doesn't like. The stock wings actually flip upside down too, but you can't tell since they are symmetrical.

    9 hours ago, JadeOfMaar said:

    The root of this problem is that the wings (still) attempt to use stack nodes in mirror symmetry. After a sizeable deal of struggling I have fully disproven the possibility of this. Use only surface-attach for mirror symmetry.

    The use of nodes doesn't matter, I've tested it as purely surface attach and they still rotate when switching editors. I think the stock wings are symmetrical top to bottom for this reason.

  4. 10 hours ago, Fr8monkey said:

    I’m a moron in general; but can someone put up some pre built ships for use. Everyone I build, even copying the ones on the front page, have the worst aerodynamics. They fly like a brick. Thanks. 

    Sure, I have some example crafts, but I think they use tweak scale, is that ok?

  5. 46 minutes ago, linuxgurugamer said:

    This mod has now been added to CKAN

    cool, thanks

    7 hours ago, linuxgurugamer said:

    Not to be greedy, but do you think you can make a variant of this which fits the Mk2.5 form, for inclusion in the Mk2.5 Spaceplane mod? 

    I could make the model and animate it in blender. However, I'd suggest you find someone else for the textures/UV map, I don't think I could get the textures to match very well.

  6. 3 hours ago, linuxgurugamer said:

    I see that CKAN is checked in Spacedock, but it's not there.  Would you like me to get it added to CKAN? 

    Oh, on the CKAN page it says:

    "If you check this checkbox, then a request to index your mod will be generated automatically and submitted to the CKAN team for review. They might need to make changes, but your work is complete!"

    Is there something else I must do?

  7. Updated!

    The latest update includes major changes and will break most existing crafts built with older versions of this mod. Please recover your crafts before updating.

    Major Changes:

    • B9 Part Switch has been added to increase part versatility without increasing part count.
    • The wings can now surface attach and are mirror-able.
    • The wings can still node attach similar to before, using a new part called "wing attachment system" which can be found in the Aero category.
      • The wings all start as 'left' wings, however when a wing is rotated using 'e' and 'q' the wing mirrors and becomes a 'right' wing.
      • When a 'left' and 'right' wing is attached via the nodes to the "wing attachment system", the game still treats them as mirrored. Landing gears, canards, etc, can still be mirrored across the wings.
    • New expanded cargo bays.
      • The standard cargo bays can now part-switch into Beluga Cargo Bays, which are much larger, and can easily accommodate 2.5m parts.
    • Adapters Added
      • Size 2 adapter added
      • Mk3 adapter added
        • fuel adapter and cargo adapter
      • Mk2.5 space plane adapter added.
        • tapered and un-tapered
    On 1/16/2019 at 2:14 AM, Jesusthebird said:

    Perhaps some adapters to mk2/3

    Size 2 and Mk3 adapters have been added :D

    On 1/16/2019 at 7:43 PM, GrandProtectorDark said:

    I'd like to suggest to slightly enlarge the parts to be slighly above 2.5m. I'd be nicd3 if the cargo bays could fit whole 2.5m tanks instead of only almost fitting them.

    Larger cargo bays have been added :D

    Kqrz8Xb.jpg

     

    On 1/18/2019 at 2:00 PM, GrandProtectorDark said:

    Those wings would really be much more versatile if they attached like this

    The wings now part-switch between node and surface attachment methods (and now mirror) :D

    On 2/2/2019 at 7:03 AM, arius32 said:

    seems like every time i try to launch (shuttle style) or takeoff (runway) the plane will split to pieces starting from the part connected to the wings

    Planes no longer break up on take off and landing. The breaking force has been increased from 50 to 450 :D

  8. 4 hours ago, linuxgurugamer said:

    I was doing some testing, and commented out the node_attach in the SweptWing, and then it started to mirror on node attachment

    I tried that and it didn't work. Was this also after you reoriented the nodes, as you mentioned in the other thread? It could be a combination of the two things. Maybe just post the text file.

  9. 7 minutes ago, JadeOfMaar said:

    Perhaps reduce the "left" and "right" suffixes on the stack nodes to just one digit or to none/nothing at all.

    Ok, that is a good idea. I'll reduce the complexity of the names. I'll try side1 and side 2.

    Another thing that I've been looking at is currently all the notes are on one plane, so I'm thinking if I move the center nodes forwards or backwards a couple meters, it might be less likely to confuse them with the two nodes I want to mirror on. (probably shouldn't matter, but I'll try it)

  10. 1 hour ago, linuxgurugamer said:

    And it works.  Perfectly.I didn't need to use the wing attachment system.

    Yes, the mirroring works in surface attach mode. With the wing attachment system, I'm hoping to save the users some trouble so they don't have to drag the wings around and try to align them by eye. Instead, the node will align them perfectly.

    12 hours ago, KiltedKerbal said:

    Great work and looking forward to being able to mix and match some parts! 

    I do have a bunch of parts that I was hoping to release along with the wings. If I can't figure out the wings I'll probably do an update with the other parts within a week. It's mostly adapters and some various engine mounts.

    Spoiler

    Mk3 Adapter

    1pShfmP.jpg

     

  11. At the moment, I am not worried about mirroring the control surfaces, I would be overjoyed just to mirror the wings.

    I do not understand what makes the wings different than the parts that I mirror in the above GIF. They all incorporate multiple nodes, and have the same mirror axis, yet they behave much differently than the wings.

    The only difference I see is the wings are not symmetrical. It is like I said in the original post, KSP seems to struggle when it would be forced to generate a mirror image part.

    Yet it seems to easily generate mirrored geometry when I use "e" to rotate the part, it just fails to when I try to mirror across the nodes.

    Spoiler

    gCesjXa.gif

     

     

  12. I am using B9 part switch to switch the wings between node attach and surface attach. The wings mirror fine when surface attaching, however I still can not get them to mirror when node attaching.

    Ifw1oKL.gif

    As you can see in the gif, I have a dedicated part for the wings to mirror across. The part has nodes on each side and stack symmetry = 1. I have tried with the nodes facing out from the sides, and with the nodes both pointing towards the back, without success. :/

    If anyone wants to take a look, I put all the files needed for the wing and the dedicated wing mount in a separate project on github. (B9 will have to be downloaded separately)

    https://github.com/StarlordKerman/SweptWing

    Although the wings don't mirror, it is possible to get a right and left wing by using 'e' or 'q' to switch orientations.

    	name = wingAttachmentSystem
    	module = Part
    
    	rescaleFactor = 1
    	node_stack_top = 0, 0.0, -1.25, 0.0, 1.0, 0.0, 3
    	node_stack_bottom = 0, 0.0, -1.25, 0.0, -1.0, 0.0, 3
    
    	node_stack_finLeft = 1.7075, 0.0, 0.0, 0, -1, 0.0, 3 		
    	node_stack_finRight = -1.7075, 0.0, 0.0, 0, -1, 0.0, 3 	
    
    	CoMOffset = 0.0, 0.0, 0.4
    	CoPOffset = 0.0, 0.0, 0.0
    	CoLOffset = 0.0, 0.0, 0.0
    	stackSymmetry = 1
    	mirrorRefAxis = 0,0,-1

     

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