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About Cooly568

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    Heir to Danny

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  1. Hey Gameslinx, just wanted to say thanks for making your really unique planet mods. GPO got me back into KSP and I have been playing a save of it since June of 2018. It has grown into my largest, longest, and furthest reaching save yet, and once I finish the tech tree out, I'm incredibly excited to give Beyond Home in 1.8 a shot. Really nothing specific here other than thanks for making something I always wanted to see, a more crazy planet pack that went for more extremes. Fire planets, spiky moons, Low gravity oceans, it's been fun. I'm excited to move forward to bey
  2. So I ended up solving it on my own, but I feel like the knowledge could be useful to others. I was running my RAM at 2667 MHz on my Ryzen system. Even with the most recent firmware, this was unstable. But was ONLY unstable in KSP for some reason. All other programs ran just fine. So if anyone is getting odd crashes like this on Ryzen, back down your RAM speed. KSP is a RAM heavy game with a ton of mods after all, so errors in the memory would become more critical. So I ended up solving it on my own, but I feel like the knowledge could be useful to others. I was running
  3. Would make sense, you'd basically be pushing even a system with a healthy amount of RAM to the limit.
  4. Was really bizarre, because removing Making History fixed it for me, give it a shot.
  5. Absolutely. I, I just thought it might be GPO because of the RAM it consumes on it's own but even then, it worked before so... I've no idea. [LOG 06:02:21.976] ******* Log Initiated for Kerbal Space Program - (WindowsPlayer x64) en-us ******* Kerbal Space Program - (WindowsPlayer x64) en-us Edit: I still observed this after removing everything except GPO. I'll just nuke Windows and see if that helps. Edit 2: Looks like nuking windows... helped. I think. Edit 3: Ech, might've happened again.
  6. Hey, Gameslinx, sorry for bugging you so much since I've been, doing that a lot as of lately since I've been focusing on your mod, but I've been having weird, issues develop while continuing my career save in your system. I don't know how connected the weird issues I'm having are to your mod, but you were capable of giving some pretty useful insight last time, so, yeah.
  7. Right, here we go. KSP has been getting more and more funky as I've played more and more of my career save. The garbage collection lag spikes aren't so so bad, but after getting out of the remade GPO Kerbin system, and having around 25 ships in flight at once, the game just, started dying. System details: KSP 1.4.3 64-bit CPU: Ryzen 7 1700 GPU: GTX 1070 RAM: 16GB I wish I could detail more exactly as to what's going on, but the game just, dies randomly. Modlist, as covered by the gamedata folder. Folders and files in GameData: 001_ToolbarControl ASET Astrogator
  8. Probably. Maybe it has to do with something on Kopernicus's side, who knows. Had an interesting experience trying to get Making History to load without the node editor, and just be the parts, that, doesn't work.
  9. Well, huh, that did it. It's weird that Making History causes that issue. Since I have parts in my save using Making History, I'll try to delete everything about Making History except the parts, and see if that does anything. But, guess it is Making History though.
  10. Odd, I'm flying 1.4.3 right now. Alright, here's the dropbox link. I'll attach a picture after this with my Gamedata folder. The KSP_x64 exe was run as administrator, and I loaded into my sandbox, accidentally blew up the decoupler, launched again, and then popped the decoupler. I then pressed, in the pause menu, return to space center, and return to tracking station. Then I un-paused and pressed Recover Vessel, and Space Center. I then Alt-F4-ed out of the game. Max Persistent Debris was 0 in this test, although I previously used 250 with identical results. The, the decou
  11. Follow up to the last post since the forums won't let me edit, yeah, I can't get GPO to load with the old linked versions of mods in the Github readme, updating Kopernicus allowed it to run, but with the same bug described above.
  12. Right, so I found a bit of a bug. @AmpCat reported it a while back, but it's not a stock bug, I don't think. I was able to create it in a reliable manner, and I feel like, I'm obviously not an expert here, but I feel like it has to do with the game trying to save debris to a planetary body it doesn't understand. Here's a capsule, that has detached a decoupler. In the top right it's kicked out an error for being unable to save properly. And when I go to try to change to the space center, I'm met with the same error. The error found in verbose logging is as follows.
  13. I've been playing some of this mod, seeing something like Alternis Kerbol pulled me back into KSP for the first time since 1.0, over two years. It's been a blast playing a heavily modded career mode in the system, and I've not gone to another planet with a probe yet, just Kerbin's moons. I kind of want to write a silly after action report for the playthrough, but for now, I'm basking in the sights.
  14. Okay that's good to hear. What about the other way around, and more specifically custom missions?
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