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FormosaT_9

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  • About me
    try filming with games I hav
  • Location
    somewhere by Pacific
  • Interests
    Sandbox & Konstruction.
    self-made series "Close Encounters of Valentina"

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  1. if needed, here is a fix of parts not-load, such as NKD and some other missile mod.
  2. solved, it was not BDA or NKD issues- at that time, I installed SimpleRepaint too. anyway, solution: open GameData\SimpleRepaint\GreyList.cfg then add these @PART[*]:HAS[@MODULE[MissileLauncher]:HAS[#missileType[missile]]]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ } @PART[*]:HAS[@MODULE[ModuleWeapon]:HAS[#weaponType[cannon]]]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ } save it and reboot the game.
  3. Hey man, I have PROBLEM. I was using 0.0.16 with BDA+ 1.6.8, and as you saw- in this video, Nuclear Valentina was working. BUT after I update 0.1.0 and BDA inside, I got error said: losing part "harpAtomAnnie" some other too... and I checked KSP.log - game read but some how can't load it. I already move back files-before-update, and didn't work. I'm working on a Cinematic, I REALLY NEED THIS GUN. HELP, PLEASE. PS. B9 Part Switch = 2.20.0 Module Manager = 4.2.3
  4. I found out, if enable shield in the atmosphere, whatever it was Semi or Solid then all the thrust will be block and the craft into gliding; is this normal ? could I change it anyway ? (btw the plane is 1100m wide, and I edited model = ImpulseParty/Parts/Things/shield-DomeAesthetic to 25)
  5. you will need Kerbin Side Remastered, Ordinary Konstruction and my edited statics; with Kerbal Highways(mine KK instances CFGs) if all work, you will get: Dessert Strait, Route36 and South Gulf Connexion(part of Route 24)
  6. Testing local mod. (the F9 is almost stock, and this rail is heading to a kerbal-konstructed base)
  7. hello all ! maybe weeks ago some of you saw we create a longer track in game: Nowadays, we try design rail stations - BUT WE NEED HELP we saw some mods using AnimateOnClick, so we try to change tracks with it; seems like all buttons, animations and colliders work normal. But like what happen in the video, there dont have HighlightOnHover at all. for this station, this is our code: we have more complex station WIP, we really need to that Green. Closed Beta now, but will send MU and texture if need ~ Thanks
  8. I saw someone building RAIL with your 4800m. feels unusual, but it works... good idea?
  9. test one of my Kerbal Konstruct bases: a cut is in the Quote
  10. I just want to tell you, someone (not me; a friend in CN) try to do it after almost 10 YEARS
  11. NO. after "Kerbal Stuff" dead, seems like lots of mods stop developing; Kerbal Cities Pack should be one of 'em. KCP downloadable (Spacedock): ver 0.3 KCP dead with site (Archive): ver 1.0
  12. Well- it's part of Kerbal Cities Pack, however it isn't the version on spacedock downable today. the original site (Kerbal Stuff) dead long - so you can go HERE
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