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Ive just updated it, Check on curse forge, Download the 0.1.0 Beta
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So I want to save all my particle path into an array so in the cfg file i put it like this expPath = {NKDR/effects/WaterShock,NKDR/effects/Plume} and in the code the variable is defined as public string[] expPath and then i loop through it and do stuff in foreach(string pathtonuke in expPath) { ExplosionFx.CreateExplosion(position, 0, pathtonuke, explSoundPath, Missile = true, bullets = 0, explosivePart = null, direction = default(Vector3)); } and It compile thou it does not work which i highly suspect to be the array in cfg file,Any fix?
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Mirv is removed due to a broken particle,Which i may add back when i have time,Stuff have range of 5000 m because if you launched it more than that,Floating Point Precision error occur which is a term for "Your missile turning into a flat cubed mesh" .While On your PC was fine,Some other people saw it don't work,Including me so i added it,But if it work you can use it,But It's not guarantee it'll work forever.
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Currently NKDR remove b-61,It'll be re added in the next update
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Use 1.9.1
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Well here's current mirv that used megaton bomb explosion as the mirv explosion dont work also place this in the part folder in the NKDR folder https://drive.google.com/drive/folders/1D_CKFyRfG-7vhxSF89RdLtk9O2yPRXH3?usp=sharing
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Can you give me the unity file?as my unity setup doesn't have the As the direction is universal in my setup
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
cukkoo replied to IgorZ's topic in KSP1 Mod Releases
Hey do you know what is the name of upper jaw bone,Instead of bn_upperJaw -
Well i will but it is a stub as i currently just dunno how to create particle effect for ksp,When i try.It never work.I'm searching for a solution for like 1 year now
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Well the minimum safe distance for at least,Not complete destruction for tsar bomba is 5 km and the distance that no part is destroyed is 27 km,But BDA may calculate Occlusion so if your back of VAB you may survive,As i test this out already
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Well it should work with original BDA but may not work with the runway version
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Well good he didn't experience my Anti-matter bomb that is in development
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Well then Good luck make jeb survive
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