scimas

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About scimas

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    Spacecraft Engineer

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  • Location USA
  • Interests Physics, programming, reading and, of course, gaming!

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  1. @Steven Mading see if this is relevant to the problem being described https://github.com/mockingbirdnest/Principia/issues/1416 ? It probably isn't, considering kos doesn't make direct changes to ship's position or velocity, but that is what immediately came to mind when I read the discussion.
  2. My initial guess was that it was meant (the original design) to go with the cube satellite core, but then I realized that there is no cuboidal fuel tank. So it will always look out of place, I think. Echoing the popular opinion, the ant and spider revamps look great, but very out of place compared to other recent revamps.
  3. This is amazing!
  4. 2 things. 1. You only need the folder extracted from the zip that's offered in the README. No other files are needed (principia master or anything else). 2. Principia only works for the versions it is advertised for. So yeah, it will crash with 1.6.
  5. I don't know why, but this does happen sometimes after my scripts are executed. Not specifically with the R function, but with variables that are supposed to be pre-bound in general. For example, KOS will finish executing some script and then I type in the console lock STEERING to someDirection. And it will throw an error saying undefined variable steering. It complains only once. If I type in the command again, it doesn't complain and executes it properly. I will try to get logs the next time this happens.
  6. As per the original you quoted, Stock and mobile launch pads are navigable. I read it as "stock and mobile launch pads are navigable, in all modes that you can use them in (that is, obviously, all applicable game modes)."
  7. @pleroy so, in principle, one only needs to come up with a height map of a body. And then they can convert it into the C and S coefficients by taking discreet spherical harmonic transform (does that exist?)?
  8. Update looks super good! Why does it feel like @SQUAD done mode work in the last 2-3 months compared to the whole of 2017? Or is it just that the content of this update is much more relevant to the full playerbase..?
  9. scimas

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    Hey devs, are you aware of this (https://github.com/KSP-KOS/KOS/issues/2328) bug with KOS - RT interaction? From the comments in that thread, it seems like the cause is how remote tech works. Is there any chance of a fix?
  10. Ah, thanks for pointing that out. That's exactly the issue I'm experiencing. Time to see if knocking on RemoteTech devs' doors gets any progress on the issue..
  11. I have a rocket with a command pod manned by a pilot, it has an antenna (activated) and it's sitting on the launchpad. Is it expected that ADDONS:RT:HASKSCCONNECTION(SHIP) will return false in this case? Yes, I do have local control, but I would still expect it to return true. I want to know if I can copy files over from archive or not.
  12. Yeah, boot script works. I was just wondering if it was possible to have it deactivated right from VAB, like extendable antennas. But it isn't a big deal.
  13. Is there a way to have a processor turned off when launching a rocket from KSC?
  14. Actually that changes it a lot. The burn time changes exponentially with the required delta V. I suggest taking it into account. Look up the specific impulse and terminology pages on the KSP wiki. Those two have all the additional equations you will need for delta V and burntime calculation.
  15. Yeah, if I remeber correctly, principia doesn't touch a craft's rotation at all. But I understand off center CoM causing pitch and yaw issues, I can't imagine what would cause roll problems. Unless the engines are placed to deliberately produce rolling torque. You would need both off center CoM and a thrust vector unparallel to the heading vector. Basically an offset AND rotated engine.