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About scimas

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    Spacecraft Engineer

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  • Location India
  • Interests Physics, programming, reading and, of course, gaming!

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  1. @pleroy so, in principle, one only needs to come up with a height map of a body. And then they can convert it into the C and S coefficients by taking discreet spherical harmonic transform (does that exist?)?
  2. Update looks super good! Why does it feel like @SQUAD done mode work in the last 2-3 months compared to the whole of 2017? Or is it just that the content of this update is much more relevant to the full playerbase..?
  3. scimas

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    Hey devs, are you aware of this ( bug with KOS - RT interaction? From the comments in that thread, it seems like the cause is how remote tech works. Is there any chance of a fix?
  4. Ah, thanks for pointing that out. That's exactly the issue I'm experiencing. Time to see if knocking on RemoteTech devs' doors gets any progress on the issue..
  5. I have a rocket with a command pod manned by a pilot, it has an antenna (activated) and it's sitting on the launchpad. Is it expected that ADDONS:RT:HASKSCCONNECTION(SHIP) will return false in this case? Yes, I do have local control, but I would still expect it to return true. I want to know if I can copy files over from archive or not.
  6. Yeah, boot script works. I was just wondering if it was possible to have it deactivated right from VAB, like extendable antennas. But it isn't a big deal.
  7. Is there a way to have a processor turned off when launching a rocket from KSC?
  8. Actually that changes it a lot. The burn time changes exponentially with the required delta V. I suggest taking it into account. Look up the specific impulse and terminology pages on the KSP wiki. Those two have all the additional equations you will need for delta V and burntime calculation.
  9. Yeah, if I remeber correctly, principia doesn't touch a craft's rotation at all. But I understand off center CoM causing pitch and yaw issues, I can't imagine what would cause roll problems. Unless the engines are placed to deliberately produce rolling torque. You would need both off center CoM and a thrust vector unparallel to the heading vector. Basically an offset AND rotated engine.
  10. If you want only axial tilt, check the starmods post in Daily Kerbal forum. The Tilt'em mod is supposed to do exactly that. It is a very new mod, so read through its thread for known bugs and stuff.
  11. scimas

    KSP Weekly: The Falcon

    I think it's more along the lines of "work is being done, we are aware of it. But our legal/pr hasn't decided what to release to the public." Of course a simple "News about Console version will be available in a few weeks" should have been better in one of the previous few weeklies..
  12. scimas

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @N70 or whoever else is maintaining this mod, CKAN is currently installing the 1.3.1 version 1.9.0 for this mod on 1.4.5 KSP.. Please get this fixed, I spent so, so much time figuring out which mod was causing problems to kerbalism
  13. @linuxgurugamer Wanted to point out that Toolbar Controller is not listed as a dependency on CKAN. It has worked properly until 1.4.3 and I spent 2 days figuring out which mod was causing AGExt to not load in 1.4.5
  14. scimas

    KSP Weekly: Space Junk

    @passinglurker just a humble suggestion. Please proof read your posts. For all the good insight in your contents, you miss a lot of punctuation and capitalization. It becomes difficult to figure out where one sentence ends and another starts.
  15. scimas

    KSP Weekly: Space Junk

    I mostly like it. But the difference in reflection is still too much, just like the OKTOs. The foil reflects like there's a bulb inside the foil and the non foil surfaces don't reflect at all. They look totally flat. Perhaps make them a bit more reflective, or make the edges a bit more pronounced.. Somehow bring those other surfaces out of flatness.