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About Next_Star_Industries

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    Sr. Spacecraft Engineer

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  1. I've been down with COVID for a while but I'm finally getting better and will be getting back to work on the mod.

    1. cukkoo


      Wow if i were you i would probably got in the ICU.Because i have a very thin trachea

    2. Next_Star_Industries


      Stay away from this stuff then it's nasty thought I was going to die.

  2. I'll be releasing Next Star Industries v2.4.2"Expanding the Field" minor updates 2 tomorrow Friday 10-22-2020. Performing final update checks today.  

    Removal of the NSI folder will be required before updating to v2.4.2 due to file structure changes and removal of some parts.  

    This should fix the turret issues along with many config file balancing updates and finalize the "Expanding the Field" update. Next up "Retro Style" this update will concentrate around some of the classic "UFO"  designs such as this "Classic 55" saucer style design :cool:.  

    I also have updated "Roster Manager" to include the NSI professions for Kerbals and will be included in the download.  


  3. My mod adds a lifespan to Kerbals get it here: https://spacedock.info/mod/2506/Next Star Industries
  4. I use a patch like this to add a cat with custom icons. You simply use the part name to add parts to list. ODCAT { folderName = NSI normalPath = NSI/Category/NSIIcon selectedPath = NSI/Category/NSIIconActive title = Next Star Industries } CUSTOM_PARTLIST_CATEGORY { categoryName = NSI icon = NSI/Category/NSIIconActive SUBCATEGORY { name = Engines icon = Squad/PartList/SimpleIcons/R&D_node_icon_advancedmotors PARTS { part = NSILV-1 } }
  5. New reflective textures for "TDS22".YedW_rnrcoAz7H3ekF1jJCe7EOm-C_gYMt8xT7X2k7wT5jFi3SVyq0h3QTplhPXedTUx_DiQjz-fz-Ue

  6. Coming Soon! 38 Full scale, fully functional "Warships". Here's the Albany Cruiser.ACtC-3dRGs0DXY51unPCnO07S3wEdj17mdyXC8sA

  7. Not sure haven't added that MOD. I don't have a thread for Next Star Industries please send comments or what not to here: https://forum.kerbalspaceprogram.com/index.php?/profile/178686-next_star_industries/ or use the issue tab here: https://github.com/NextStarIndustries/Next-Star-Industries/issues Thank you. This thread is now dead.
  8. My mod adds a sonic boom effect. https://spacedock.info/mod/2506/Next Star Industries
  9. In the process of creating this .
  10. You can always check out my weapons mod here. It adds hundreds of weapons to BDAc plus more. https://spacedock.info/mod/2506/Next Star Industries
  11. Space dock shows my mod "Next Star industries" listed to CKAN but it's not in the list when I use ckan, it's updated to the latest version. Is there a reason for this so I can fix it?
  12. Yes just add the MODULE to any part config file. It works through the plugin not the actual part, I just made that part to test with and ended up leaving it.
  13. I don't think you're understanding me. You need to match what I've done on the repo for your mod to work correctly. I've went through and changed everything and made a proper mod. I've made the changes to the cs file that will need changed on your end. If you recompile the plugin with the changes I've made to the cs file and upload it to the master branch of the repo it'll make your mod work finally. Follow what I've done to the config files of parts and your set. You'll be set to do an update of your mod that revives NKD, aside from adding your module to the config files of what ever parts. T
  14. I've made a lot of changes to the github repo . There are several changes that need made for the next update on your local side. The very first thing is the North Kerbin Dynamics folder name in the download needs changed to NKDR. Everything needs to match how I have it on the repo so it won't mess up others installs. Next update your local cs file to match what I've changed to the cs file on the repo dev branch and recompile the plugin and upload that plugin to the master branch of the repo for me, this should stop the errors. All versions of NKD will need removed from installs before installi
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