Next_Star_Industries

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About Next_Star_Industries

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    Sr. Spacecraft Engineer

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  1. I believe you simply delete the version file and I would take out any miniavc files in the mod.
  2. It appears BDAc will have the ability to do GPS targeting from space soon. The new mod I'm working on is coming along great, I have reintroduced nuclear weapons and they are better then ever. No spoilers though.
  3. I just lost half my .dll files I use, because of this. Some of that stuff can't be retrieved. Can't get any answers from Microsoft either. I did however let the ones I still had pass through Defender and nothing else has occurred, except now I'm opened up to that Trojan if it was to get on my system. It is a false positive though.
  4. No this mod will not work with KSP 1.4.x it has been merged into another mod to be released at a later time. The 2 posted versions of this mod will remain compatible with KSP 1.3.1 and BDAc v1.0 and v1.1.
  5. In case the BDA Team isn't aware in order to use BDA parts (well any mod parts as far as I can tell) in the Mission Builder they will have to be put into the stock categories pods, engines, etc.
  6. @War Eagle 1 I was just letting you know you only have to follow the licencing and you won't be doing anything wrong if you use PEW stuff as long as the licence is followed.
  7. Pew is licenced under CC-BY-SA: A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted work. A CC license is used when an author wants to give people the right to share, use, and build upon a work that they have created. Reference: https://spacedock.info/mod/1200/PEW continued Reference: https://creativecommons.org/licenses/by-sa/2.0/
  8. I will be merging the MK8x series bombs and the Russian AA missiles of this mod into another one I'm currently building. Nuclear weapons will stay at this version. Do to KSP v1.4 upgrading to the new Unity engine my nuclear explosions look horrible and I have no interest in rebuilding them. The weapons that get merged will be handled by the BDAc code, not mine any longer, and will incorporate the latest features of it. The mod I'm working on now won't have coding for me to deal with. It will be a model and config file based mod, which should keep it from being broke with every update.