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Everything posted by Casper_83

  1. Only one thing: FIX THIS! weak rotary parts - Breaking Ground Support - Kerbal Space Program Forums Although, Steam mod support would probably spark the modding community again.
  2. 1. Sounds good!! 2. I not picky, I don't need waves if its to much to ask XD
  3. 1. kerbal attachment system and inventory in the game. (probably goes without saying, but here it is) 2. More robotics, like a rail that can be piled on for your custom length, so we can build a gantry/crane or lift for our kerbonauts. (also less week or floppy robotic parts) 3. Difficult terrain (a little bit like mudrunner) 4. square parts!!! 5. Maybe a ship for more hardcore player so you have to go pick up your returned lander/ship/capsule. some autopilot so we don't have to spend 10 hours just to transport the ship over the ocean. 6. Hardcore mode with food and ma
  4. @SQUAD Are you aware of this? Could you put it in a list to fix? Just for us to get our hopes up. Or is there somewhere else i can report this? It seems like there is more than me that have this problem. I am happy to modify myself, but it doesn't look possible?
  5. @Xyphos @KingDominoIII Have any of you found a solution yet? I am still hoping and testing with every new update that comes along. Xyphos did you try my fix for your problem? @KerbalSpaceProgram Is this a known problem for you? Where could i address this, to have someone look att it?
  6. Here is a good picture of a week bendy part. Its the part it self that is week not the connections.
  7. Do any you know if they have fixed this issue in 1.9? @KerbalSpaceProgram
  8. Thank you, for me the problem is the part it self that is bending. You could fix your issue with modding the parts attachment node strength i think that would help you.
  9. I hope they will fix this for the next update. Have you found any workarounds?
  10. When i try to "load" one of my sub assemblies i cant place it and i cant get (place it in the air or change to another part sub assembly or standard) rid of it, i have to exit the hangar and re enter to get rid of it. I have the exact same assembly but reversed and it works, so does all other sub assemblies. I have tried to restart the game. I have no mods installed.
  11. I have updated with a new picture since the first one got blurry for some reason.
  12. I have actually uninstalled the game, I was a bit disappointed att breaking ground. They should have named it breaking air, because everything seems to be focused on propellers.
  13. Just getting stuck everywhere in the universe
  14. Did you try KJR? Did that help you?
  15. I know its a long shot, but: Spintires mudrunner ground physics in KSP 2 <3
  16. Thanks for your answer, much appreciated. 1. Kerbal actuators? do you mean the hydraulic cylinders, or have i missed something? (Edit: I saw now that it is a mod, did not know about that) I was hoping more like the gantry rail from IR. The middle part can move back and forth. also you can put another one on there and now you can move them crazy far. But IR is very buggy, and a lot of problems with struts. I believe it would work much better if a newer version was made. 2.Yes! lets hope they can
  17. Could i use this to prevent this: I like the game as it is in stock, except for som parts. like the one above. If i install this, can i choose only to use this on specific parts and have the other ones stock? I like the challenge with the weak joints otherwise.
  18. Wow! Amazing work Could one wish for a gantry, for making lifts and cranes? Also one stronger rotary part than the stock ones with stronger connection joints so we need less struts. for making rotating build cranes or rotate the body of building rover.
  19. Thanks for a awesome DLC! Next we need gantrys so we can build cranes. one part moving and two ends. with optional parts in between. The moving part can move over from the end parts over to the middle parts but stays glued to the other two directions. I - - - - I Now we can make lifts up to our rockets and make the as high as we need them to be. Maybe also we can build a skycrane XD
  20. 1. Is there anyway to prevent this? I am not hesitant to modify my own CFG files. 2. Besides is there anyway to strengthen the joints between the parts so i do not need struts, i know how to strengthen the breakpoints, but i have no idea how to strengthen the parts so they do not bend in the joints (besides struts and autostruts).
  21. Finally 1/3 of 3 fixed I have not tried it yet, but maybe 1. is fixed also Not really, they made their own, Still amazing, but missing a gantry type for making cranes in my opinion.
  22. This is still a problem, I hoped they would fix this. 1. Fix freeze problem 2. Steam modsupport 3. include KAS, KIS and IR in the game!
  23. YES! It works Great work @zitronen Is it possible to get it working with CKAN also?
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