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About GuyWithGlasses

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    Bottle Rocketeer
  1. Help for my First Spaceplane [landing/design]

    I've done another try without smartASS, only keyboard; The plane has flown like a plane with a drunked-pilot aboard, , I hadn't be able to control the plane properly (the ship tends to roll) but.. the landing has been softer than previous landings xD (but the same result, a funny crush, I'm an awfull pilot xD ). The answers, if had readen well.. 1. Between 40-50 m/s. 2. The prograde vector normally is beetween 15-25 degrees. 3. Around 10-15 degrees, even a few more in a few cases. I think I need way mooooooore practice. If I have done well, the file:
  2. Help for my First Spaceplane [landing/design]

    I hadn't too much time last days.. but thx for all your advices! The last design I did last week was this: I toke the ship to a 80x80Km orbit and save the game, and I've tried around 5-10 times to land without much success xD The last two-third times I've tried as AeroGav said, putting the nose 3º upper prograde, but around 10-15km, when I down the nose with smart ASS, the ship starts moving the nose up and down (to be around 7-10 of angle of attack), it's nearly imposible to control, but at around 2-3km the ship stabilices again, and almost allways I achieve to land... without one wing, normally xD Some crashed pics xD Regards!
  3. What to do with an asteroid passing close to Kerbin

    Best cricket play ever xD
  4. Question on Kerbal Engineer Redux data

    Hello! In the VAB, you have configurated KER with non-atmospheric data, and on the KSC, KER shows engines with atmospheric data (cause youre in the atmosphere). The first issue I think is could be cause you've enabled crossfeed between stages (in the decoupler menú). Regards!
  5. Help for my First Spaceplane [landing/design]

    Hello! I added the winglets in the main wing cause I've readen thats was the way to control roll... There is no need to have control surfaces to control roll? The lastet plane with your suggestions.. It flyes! xDDDDDDDDDDD at about 26k starts gliding well (loosing velocity slowly) but about around 10k the pitch falls below 0º degrees, I'd been able to try landing at about 100metres of the runaway at about 50m/s, I've lost the main wings.. Regards!
  6. Help for my First Spaceplane [landing/design]

    Thanks for your answers.. Yesterday I redesigned the model, trying to put COM upwards.. I removed the central NERV, moving the central tanks upward and moving backward the passengers cabin... It flyes deeper in the atmosphere.. But I think the problem wasn't there... seems to be something related AeroGav said... with the new model, If I try landing with the control surfaces off (in the first model), it doesn't flip in any direction... (but its pitch is below 0º with smart ASS configured in 10º). The new model: I've added a small MK3 cargo bay instead the 2,5m cargo bay, to put the central tail backwards. I've moved the solar panels in it, and now I'm trying with different configurations of the position of the big S wings... But, What is CG? and is there a better way to put the Nerv engines radially to a spaceplane? (without part clipping). Edit: I forgot two questions... yes, I had advanced tweakeables On, and my configuration is: - Central trail and upward winglet: Yaw - Elevons: Pitch - DeltaDeluxe winglet: Roll On the other hand, I used 20º of pitch cause I read an old post that people recommended 40º degrees.. lol
  7. Hello everybody, I've been working around in a Mk3-based-parts ship for interplanetary flybys (and to meet several contruction-station / turism contracts). I've managed to construct a ship with aorund 65Tn with 3 nervs and aorund 7,5kdV, with a total 20 of crew capability ( this is why I used Mk3 parts). It has 0,3TWR full loaded; it has a reasonable time-burns and docks quite well with a litltle monop.. The design has evoluted (adding more mass) adding surface control parts (and wings and landing gears) with the objetive the ship can plane to the KSC (I haven't added any turbojet engine to maximice the deltaV in space). I try landing near to the KSC in a similar way I do with rokets; In the dessert gulf (from a 80x80Km aprox. orbit) I burn retrogade to meet de trayectory of the island near KSC and after this, I use mechjebs Smart ASS to a 25º ptich angle. The result, the ship flyes well until the thicker slices of the atmosphere (around 20Km), the nose goes from 0º to -5º and a few seconds after that, the ships starts flipping in yaw and pitch.. and I don't Know what I have to add/remove to solve it :-S A few images to the design.. Cheers!
  8. Changing views

    Hello, I think you must click "C" key. You can look for "kerbal key bindings" in Google to have all the shortcut keys.
  9. Ker-lympics have arrived!

    Hello fellows! Taking Advantage the last 1.31 introduced bug of "jumping ships", kerbalkind have organized the first kerbal-olympics games!!! Obviously, the olympics Will consist un high jumping xD. Rules: - We must post three screenshots: the ship jumping, its highest altitude reached with the bug and the ship landed again. - its forbbiden enabling console to configure the ship as "unbrekable", or modify the Gravity. The points Will consist un the meters the ship has jumped.
  10. How to improve SSTO/TSTO Refueler

    Hello everybody, I've been working around your tips. First of all, the monop. I carry that innsane amount of monop because I want mechjeb do all the job, it consumes around 150 of monop for docking and all it can spend in landing (to land the nearest posible of KSC). And my station have 4 ships that needs monop too xD Of course, in future missions Ill cut off the amount of monop to save PL + LO (or change the tank for other things; cargo bays, hichjaker..). I've working in cutting dead weight; - I've installed 3 x SP-L 1x6 Photovoltaic Panels instead gigantor panels, and generates all the energy the ship consumes, perfect (I thoguht only the gigantor panel had the hability to retract). - I've removed one reaction wheel, and the ship has a good ascent profile (testing with mechjeb), it is slow in the maneoveurs, but I think It'll dock well, so another thing done. - I've tested differents noses, but I don't know witch has lower drag, two of the test: - I've just been testing installing fins instead of the airbrakes; they have lower mass and gives the ship to hold retrogade in the landing maneouveur, but when the ship is around 55k (landing), the engine explodes (I think for overheat or overstress, I dont know). So I think I'll test adding 4 airbrakes to see what happens... and after, modify the RCS system.. Best regards.
  11. Hi fellows, Ive been working around the construction of a SSTO/TSTO Rocket to refuel my Kerbin Space Station (150x220Km aprox). My requirements to the deliver to the KSS: - 750 of monop - At least one complete 7200 kerbodine tank, preferably two. - Enough PL + oxygen + monop to land at KSC. This pic: is the evolution of an older SSTO rocket I built and Ive added more kerbodyne tanks, the SRBs and another 750 monop tank.. it can deliver what Im looking for, but I want to upgrade it, but how? I - I dont have rapiers, so I dont know if I using air-breathe engines will be a good solution.. - Shall I add two nuclear engines for the space migration to the station fron LKO? - I dont know I can improve de drag-related lossess... Any Tip? Regards. Pd: The parts: 1 shield clamprotron + three 1k batteries + LC 101 core probe + adapter + 7 kerbodyne 7200 tanks + 1 mammoth engine + 2x 750 monop tanks + 16 aerobrakes + 4 solar panel + 12 RCS thrusters + 1 antenna + 8 SRBs + 4 radial chutes + 2 big control wheel
  12. [newbie] Mothership burning issues

    Hello everybody! Yesterday I was able to dedicate one hour to this job. I did the third burn in Kerbin SOI, after this, a correction burn when the ship leaves Kerbin influence and the final correction burn when the ship enconuntered Duna (bad done, I did it too much near at the encounter's periapsis, but before the inyection burn). I was able to reach a (more o less) good orbit without wasting a lot of fuel, around 2400 m/s of deltaV in all the burns I had to do in the way. One screenshot: I hope this weekend I'll have enough time to test again the landers... Best Regards!
  13. [newbie] Mothership burning issues

    But... How? I suposse in Map Window, I'll nedd to add one node (with a time to node of minutes) , swtich the reference to Duna, and modify the burn-out characteristics of the node in the three axis (when I've tried to do the fine-tun2, the nearest encounter was 800Km, and I wasn't able to reduce it, pherhaps cause its dificult to set a very short burn with the node-editor ...) and execute it with RCS... Best Regards!
  14. [newbie] Mothership burning issues

    Hello everybody! I came back from my holidays last week, soI have to update the space program advances! First of all, I changed the interplanetary booster, the final configuration has 9 LVN, and the interplanetary burn is around 20 minutes. Thanks to all for your comments, modifying phisics warp has been a good learning for me! In all the tests I have done, I usually do the tranfer burn in three times; two consisting around of 4-5 minutes burn and the last a longer burn (If the total burn time in the first two burns is more than 15minutes, more or less, the ship escapes from the kerbin orbit or has a time orbit of a lot of days). My first try I wasn't able to put the ship in the interplanetary orbit, due to I had to do myself the control of the ship (Okto2 doenst have "follow manouveur"). So I purchased the science for the RC-001S and updated all the ships. My second and third try I was able to put the ship in the interplanetary orbit, but it was a very bad orbit (around 84 days of trip, but the ship wasnt able to acomplish the insertion burn, too much cost of deltaV). My fourth try I configured de interplanetary orbit for a 284 days trip (more or less, the standar). I could put the ship in a rasonable orbit around Duna, but wasting a lot of fuel (all indeed xD since the encounter distance was 20000Km, the ship orbited Duna in a near polar orbit that I had to change, etc...). Now, I have to learn to fine-tune the distance of the encounter once I've done the three burn maneouveur . ¡But, I was able to do my first experiments with landers in Duna! The results of the experiments were a bit bad: - I think the lander had few deltaV (around 1400m/s before the landing burn), and few aerobraking parts (one or two of the times I tried to land, it was a crash xD). - The refueler had few solar panels (4) and for this reason, worked bad (I couldnt power on at the same time the four drills and the converotron 125). Now, I have redone the lander (around 1900m/s in the VAB at 20Km simulation of the atmosfere) and the refueler. Now I'm doing the interplanetary burn, I hope this week I wiil be able to do the second Duna test of the landers! but honestly, I think it will go bad, I think the modifications of the refueler has added too much weight, its about around 1400m/s of deltaV, but with 4000 units of ore in it (I can convert fuel during flight... we'll see). I'll try to update the post with some screenshots later! Best regards!
  15. [newbie] Mothership burning issues

    Here we go! I never have used imgur, I hope this work! The refueler. Comments. Yesterday I decided to equip it with a Vector engine intead the old one (skipper) to get more thrust (casue now it can carry 3000 of ore instead 2400). The screenshoot is taken with the ore tanks full and simulating 14Km in the kerbin atmosfere using ker (I read its equivalent that landed in Duna). With respect the mum-mimmus refueler one, I just added 4 radial chutes & 4 normal chutes and reduced de converotron 250 to the smaller 125 (to reduce weight). The result, TWR is around 1 that I hope would increase in Duna (different G and stuff). I just realized I need to add I more seat (only 2 avaliable in the lander can), i'll get lower TWR, f*c# xD ..and I must confess the temperature control system (1 big radiator + 8 little temperature control system) is not even thinked at all, Lol The lander I think its just correct (and a bit ugly) The mothership ------ I think there will be a war: the greedy in me (you talk about raising 80k funds of the cost of the mission!) against the bored me !!! LOL. Pd: I really apreciate all your comments, they are very interesting! thx!