Smokey the Bear

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About Smokey the Bear

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    Submarine Amatuer

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  1. Alright, so here's my submission for the challenge. I've been refining this incredibly simple prop airplane design for a few weeks, just flying it around. relatively low takeoff speed, extremely maneuverable. I came in low, along the "river" of sorts coming from the lake, then dumped airspeed with a few dips, and landed a little bump-ily in the tiny lake. Fun little challenge! Getting out with my craft might be possible, but I haven't been successful yet xD edit: I can't seem to figure out how to make the album appear here... *shrugs*
  2. Would using a craft with a propeller engine mod disqualify a submission?
  3. This really occurred over the past couple of days, but I've been experimenting with submarine design, with the intention of completing the Elkano Challenge by majority use of submarine. I've still go to figure out how to get the thing to cross a continent to do a true circumnavigation. I've been experimenting with a boat-car hybrid, the only drawback being limited fuel and low speed, making it difficult to complete in a timely manner without having to fly fuel to the landship every six hours. In any event, it's kept me busy with a creative outlet, and for that I am thankful.
  4. I have a question on rules, If I have a waterborne craft that cannot complete a journey across land (its a submarine), could I place a land based vehicle at the landing point for the sub, transfer the crew, traverse the short distance across land to the next leg, and then transfer the crew to a waiting 'replacement' submarine on the other side? Otherwise I'll have to design a submarine with wheels that can move across land at an acceptable speed, and I've had enough trouble designing a wonder-sub that can refit and refuel on the move.
  5. I have an odd question, possibly even a request to make... I am currently in the early planning stages of doing an "Elkano Challenge" run, but with a submarine. In order for me to maintain an accurate heading, I have attached a Mechjeb unit to my submarine and have enabled the autopilot mode to assist with the heading issue. However, if I try to set my altitude to anything less than 0, it will not compute. Obviously, I am using this mod in a way it was not intended: I am using an aircraft function to pilot a submarine. My first question is this: is there a variable or limitation I can edit within the Mechjeb file itself to allow for negative altitude setting with the autopilot function? Secondly, can I set Mechjeb to follow a set of coordinates? If, for example, I drop a coordinate point in one spot of the ocean, and a second one somewhere else, can I command the unit to autopilot to the first point, then proceed directly to the second point? I have attempted this, but the sub will not turn to proceed to the designated point, using the Rover Autopilot function. Sorry if some of these questions are vague or nonsensical, I tried to make my statements as clear as I could. If something is confusing or needs further explanation, please let me know.
  6. Hey folks, sorry for the odd question. I'm planning on doing the Elcano challenge (circumnavigating a planet by ground or by boat), except I plan to do it with a submersible. It's gonna be a long haul, but before I run off trying to helm some massive sub, I need to plot my course. My problem is, as one could easily see from a map of Kerbin, there is no direct sea route to circumnavigate the globe. My question is this, then: are the ice caps of Kerbin solid? Would a submersible be able to travel underneath them? It's been a long time since I last visited the ice caps, and I wasn't even looking to see if there was a gap under the ice. Thanks in advance -Bear
  7. So, here's my submission for the circumnavigation challenge: The Marco-3 1 Circumnavigation, with a final time of 1:40:53. Took me a few designs before I finally nailed it. I could probably go faster, but I'm happy with its performance. Sorry it's not in a pretty format, still trying to figure out how to post images on this forum, it's not as straightforward as others I've posted on
  8. So, here's my actual submission to this challenge: Nemo Base Nemo Base is located approximately 20 km from the KSC at a depth of 1 km. It consists of: - 2 Habitat modules - 1 Fuel depot - 1 Comm Station - 2 Storage Vessels, anchored away from the main structure - 1 transport submersible The base can hold a total of 13 kerbals when the transport sub is docked with the base. The base was connected and partially built in EVA by using the mods KAS/KIS. I don't know if the sub counts as a rocket or an airplane, but it can surface and dive multiple times on one tank of gas. If anyone would like any more pictures or has any questions on how I designed/built sections of the base, simply ask
  9. A good question. The test units we have running at the University are not fueled, I probably should have made that more clear in my first post xD. We have electrically based heat emitters inside the fuel sections of each test unit to simulate the plutonium because, like you said, the world's running out of Plutonium 238. A perk of using electrically based heat sources for long term testing is that we can change the heat output as we desire. For example, if we want to see what the unit will be outputting in say 20 years from now, all was have to do is change the electrical output to the heaters to reflect the decrease in fuel mass (half lives are great, right?). Saves precious Plutonium for actual RTG usage on future missions.
  10. Combo of both, actually. I'd been sitting on this idea since Tuesday abouts, but reading your challenge today really prompted me to get off my butt and give it a go. So thanks!
  11. Hello anyone that's reading this! A few days ago, I came up with an idea for a 'campaign' of sorts... How would I go about designing, building, then assembling a submerged ocean-floor base in KSP? Well, that's what this series of mission reports is all about. In this series, I will be detailing my observations and efforts to create an undersea base on Kerbin. I'll write mission reports probably once a week or every other, detailing my progress as the base expands and as accidents occur. Ill be organizing the mission updates via spoiler boxes, in theory below. Mission Report #1: Necessity is the Mother of Invention (8/12/17) -If anyone could help me figure out how to post albums directly to the forums, that'd be awesome. Thanks in advance!
  12. In any event, this will be my placeholder for my actual submission for the challenge. I'm in the process of constructing the base now, courtesy of KIS/KAS. I've found that, for those of you who use the mod, placing one of the concrete blocks in the Kerbal's inventories is enough to counteract their positive buoyancy, allowing for under-water EVA, a critical component in my base. Figure 1: Bill assembling a loading ramp on the Nemo Base Fuel Depot I've been using Vessel mover to get the various sub-components to the ocean surface, but have had to manually sink the sub-sections down, arranged them via winch, and secure them with Kerbal EVA's. Coming along so far, I'm interested in adding a more permanent docking pylon, something akin to an airship anchor, but for subs. I also need to design a more efficient sub, the one I have now isn't going to cut it for material transportation.
  13. The base doesn't have to be one full craft file, correct? For example, I could launch various pieces of the base in different launches in order to accommodate for different functions. Does that make or break the challenge? Also, is KAS/KIS allowed?
  14. Here's my sub(mission) for the challenge, the XSEV-Mk1.1 Part Count: 25 Sub Weight: 19.47 Tons Length: 5.7m Height: 2.6m I should note that I've never made a sub before, but this was quite fun! So, If I did my math right, It took me 79 seconds to go from the bottom of the ocean at the KSC (Approximately 632 meters) to Sea-level, 0 meters. Odds are, there's a much deeper place on Kerbin, but this location worked for me. One of the things I'd like to improve on in this craft is better buoyancy. The rear of the craft was floating higher than the front, meaning I have to shift the rear-ballast forward to counteract it.
  15. I was planning on embarking on a long-term mission report based on recovering a downed satellite using a submarine, I'll have to post my sub design when I finish with it. At the moment, I have no easy way of delivering my sub prototype to the ocean besides launching it in a rocket and attaching an ungodly amount of parachutes. My other thought was to build a wheeled delivery system that would 'launch' from the Runway and wheel out to the ocean-front, deposit the sub there. Any thoughts on a delivery system?