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BerthNerd

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Everything posted by BerthNerd

  1. I only got it partly working an couldn't get some of the mods to work, so I'd be quite grateful if you could share it.
  2. I have an issue with the procedural avionics, where I can't switch between booster, upper stage and probe core avionics. I can open the GUI and set different levels of booster configs, but when I try to switch to upper stage mode, nothing happens and the part still shows as booster mode.
  3. What mods are there, to fill the late game part list a bit up? I am especially looking for station parts and some other modern rocket parts, like gridfins, landing legs or the dragon and orion capsules. Are there any nice mods that work well enough with RP-0 (if not fully supported)?
  4. I'm sorry, but I am still confused by the excel spreadsheet... Which files are good to go with CKAN and which ones need a manual install?
  5. One question: Is it intended that a basic RP-0 install does not have any heat radiators?
  6. May I ask what the progress is, to increase support for more Science Experiments from DMagic Orbital Science? I started my playthrough with a "NoNonRP-0" folder, so that unsupported parts are not shown, however that leaves the variety in science parts a bit lacking and makes it hard to build cool probes (by visual means) What does it mean for those science parts if they are Non-RP-0? I assume it means, that they are usable, but not balanced in the tech tree and if they were, science gains would need to be rebalanced if there are so many science parts, as science would otherwise be too easy. I have no experience in modding KSP myself, so I can't say if it is lots of work or if it's hard, but if integrating them should be relatively understandable, I would offer my support.
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