Jump to content

Clam

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

1 Neutral
  1. Thanks for the quick reply. I wasn't sure whether you meant the mod or the game, so I created a fresh 1.10.1 instance and reinstalled all mods from a .ckan modlist. Unfortunately the behavior is unchanged, as is the log output. Here are a couple of screenshots to show a potentially relevant detail: There are two AFBW buttons on the toolbar, one of which brings up the AFBW window as expected, the other of which brings up a faulty window. 
  2. Hi linuxgurugamer, I'm really excited to continue playing my realism-modded to the max KSP install (RO, RP-1, Principia, yada yada) with a flight stick. Unfortunately I've been having a devil of a time getting it to work. I'm almost there thanks to your work on this mod -- thanks! -- but I can't get my settings profiles to stick: Each time I exit and reload the scene, I have to reconfigure my controller input scheme at best. (Sometimes the flight controls fail to respond completely.) A look at my player.log reveals that AFBW is throwing the following exception: My complete player.log is here: https://www.dropbox.com/s/e7yy0l5syoecdml/Player.log?dl=0 A clean install with only AFBW and dependencies using CKAN works perfectly. If you have any ideas or advice for me, it would be much appreciated! Let me know if there's any further info I can provide to help figure it out.
  3. Thanks for your reply, @Ger_space. I uninstalled KK, deleted all the relevant folders, and then reinstalled it and now everything is working. This time, I also installed the Real KSC mod, just because I had seen that combo was working for somebody else (also, it does add some nice eye-candy around the Cape Canaveral area). I doubt that was what solved the problem, but if anybody else is having this problem and can't figure out a solution, they may want to give that a try. Since I'm new to this forum, let me just also use this opportunity to thank you and all the other awesome people who are making and maintaining these mods. It is incredible what this game has become thanks to all of you. So please keep up the good work. You're all heroes in my book.
  4. Hey guys, I'm having problems saving anything I do in KK so that it will still be there when I reload the game. I'm running KSP 1.2.2 with RSS, RO, and RP-0 and I was hoping to use KK to get some runways that won't kill my planes 90% of the time. After trying many times, I finally got it to save one runway (one out of three that I had made on that attempt). After previous attempts there weren't any config files in the KerbalKonstructs/NewInstances folder, but this time there was one! And when I reloaded the game, it was still there. However, for some reason, it didn't save it as a launch site (even though I did click on 'make launchsite' and then click save...) I checked the log, and as far as I can tell, this seems to be the relevant bit that comes up everytime I try to save something in KK: I have read through most of the posts in this thread, and I'm pretty sure that this hasn't been reported yet. So I may just be missing something really obvious. But in any case, any help would be much appreciated!
×
×
  • Create New...