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bcink

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Everything posted by bcink

  1. It's fine I'll change the pic, but it's still considered the third stage event in Kerbal terms
  2. haha! Awesome!!! I love it!
  3. I give you.... Product. For human. Enjoy.
  4. OK the 1.1 update is good to go. Fixes include: Increased zoom, built-in TSST hard drive, sunshield layers now "rise" into correct final locations, telescope orientation can now be switched between engines / camera optics with multiple "control from here" options, tweakscale compatibility, RCS thrusters 30% larger - and upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings.
  5. Revision 1.1 is now finished and ready for download.
  6. Amazing! Super fast work. Now I need to push out a 1.1 update with some fixes on the James......
  7. Curious. I'll try and investigate this and see if its anything related to the James Webb model.
  8. I actually toyed with this a little bit. I ended up settling with it as a joined part due to the rather extreme offset of the center of thrust on the *model* versus where the actual FX are. The center of thrust is actually offset to the center (0,0,0 coordinates) of the model. This isn't really the case on the JWST, it's just a rather awkward shaped thing and that positioning aligns it with the R.L. design. For that reason, if the engine were a separate part, with its thrust being offset quite a bit, there wouldn't have been an easy way to determine if you put the engines on correctly or at a 180º. Settled with simplicity for the same of Kerbal integration. On the note of thrusters, RCS thruster size has been increased 30%.
  9. Thanks for that. The first update now has the telescope camera fixed (had it proper at one point but reverted a change at some point and forgot to adjust that back). The same with the heat shields - they now "rise" into their correct final locations. I tried forever to get the JWST to have a separate upper and lower section but in the end there was no viable solution due to the animations. The bottom needs to fold out before the top tripod folds out, but that can't happen until the top rises due to the heat shields final position. Overlaps happen in both spots. The only solution was to have it be a single part that plays the entire deployment animation. I've also added Tweakscale compatibility to the James Webb parts. Still seeking more suggestions for the first update. Thanks!!
  10. If anyone finds anything they think sound be adjusted or changed please let me know. I would appreciate any problems reported especially. I noticed the process broke somewhere along the way and the heatshield layers rising up into final position didn't quote make it into release 1.0. It has already been fixed and will be included with the first update. Welcoming all suggestions for the first update! Thanks again for the support!
  11. Thank you!!! Thank you!! I certainly could at this point I need to take a little bit of time off though. I'll probably think about a new project after Thanksgiving. Ideas will need to brew a bit!
  12. You're very welcome. Thanks for the support! Looking good in orbit
  13. Setup the release page and created another graphic:
  14. Welcome to the Release thread for James Webb for Kerbal! James Webb For Kerbal 1.12.x "The Legend" Update This has been tested with Textures Unlimited, Tarsier Space Technology, Tweakscale and Cacteye2 for version 1.12.x. Recommended Mods: Reflections by Textures Unlimited by @Shadowmage Functional space telescope powered by Tarsier Space Technologies by @JPLRepo Functional space telescope powered by Cacteye2 by @linuxgurugamer DOWNLOAD 1.12.x: Download Old versions only: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\JamesWebb Usage: I recommend taking a look at the component guides to get an idea of where the parts attach to the base structure. Please leave feedback, comments and suggestions and certainly some pictures! Select from multiple "Control From Here" points to orient vehicle control based on launch or telescope configuration. Changelog: Update 1.12.x "The Legend" Removed all dependency requirements Re-size the entire main structure Part is now considered a 3.75m part and not a 5m part (uses 2.5m decoupler) Re-size side solar panels to fit new structure size Re-create the entire sunshield and animation using bones to drop the Textures Unlimited (blend shapes animation loading) requirement Adjusted the timings of the entire deployment animation to be more equivalent to the real deployment Renamed the deployment animation action to "Open Aperture" to play nicely with Cacteye Model is loaded as a .mu and not an smf Re-texture entire main unit + solar panels Scale-down the RCS thrusters size Scale-down Main + Side antenna sizes Fix location of all attachment points due to structure's change in size Fix engine FX location Various Textures Unlimited (optional) changes: -Sunshield is now a flat texture -The body is all wrinkled and looks like actual foil -Secondary mirror is reflective -Camera/Sensor is reflective -Shiny flat sections on body ("flaps"/solar panel mounts) Added 5 new TSST telescope targets in infrared taken from Spitzer Added Cacteye compatibility (acts as the telescope part) Update 1.9.x (1.10LTE) Re-compile all parts on 1.10 part tools Tested with 1.9.x Textures Unlimited and TSST and also tested on KSP 1.10.1 Hotfix 1.4.2 Fixed transform issue where "Control from here" node for swapping back to vertical view not working Update 1.4 Rebuild and recompile for 1.4 Fixed base structure center point / origin Reassembled and exported model with very slightly altered scale Fixed center thrust point Re-aligned all attachment nodes Added 8x attachment points for the RCS thrusters RCS Thrusters now have an attachment node Fixed rear solar panel center point / origin Reduced SAS power Greatly increased SAS electricity cost to promote maneuver accuracy *** Be sure to upgrade to the latest versions of Textures Unlimited and Tarsier Space Technology Update 1.1 Increased zoom Built-in TSST hard drive Sunshield layers now "rise" into correct final locations Telescope orientation can now be switched between Engines / camera optics with multiple "control from here" options Tweakscale compatibility RCS thrusters 30% larger And please upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings. A VERY SPECIAL THANK YOU TO: @CobaltWolf , @Shadowmage, @Beale, @steedcrugeon, @dboi88, @Stone Blue, @Fengist, @JadeOfMaar, @Nertea, @JPLRepo, @Angel-125 and all of the other devs who have been incredibly helpful throughout this entire journey. It was 70 days in the making for James Webb for Kerbal 1.0. Brushes by 'tech brush by DayZee by dariaDZ' KottabosGames Review: James Webb For Kerbal is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  15. Thank you!!! Thank you!! Sweeet! Can't wait to try this myself!!
  16. Thank you!!! Thanks!! You can count on some questions coming up
  17. Thank you very much for the support!!!
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