Battou

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About Battou

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    Rocketry Enthusiast

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  1. Battou

    [1.3.1/1.4.4] Kerbalism v1.7.1

    Cant update through CKAN, throws error
  2. Any way to increase particle count over 1000? CFG editing or ingame configs dont work.(
  3. Battou

    [1.3.1/1.4.4] Kerbalism v1.7.1

    Spacedock download broken and CKAN still have old version.((
  4. Battou

    [1.3.1/1.4.4] Kerbalism v1.7.1

    Cant install 1.4.1.4 version via CKAN, it always craches duw to some hash missmatch. (( No problem with any other mod.
  5. Oh. Ive got it. It not affects saves with already unlocked tech nodes. In new career there is no duplicates. Sad that I cant continue my career.(((
  6. Any hope of getting this great mod updated for 1.4?
  7. Battou

    [1.3] Real Fuels v12.2.3 July 30

    Any hope of getting this great mod updated for 1.4?
  8. Installed it, but its still there. Modified cfg myself to remove it. Hope youll continue your work on this mod! Thanks!)
  9. With you mod I have Reliant engine in two research nodes, basic and advanced rocketry.(
  10. Hi. I have very strange RCS effect. I deleted all mods that adds something to RCS. But in still remains. The jet stream is too big and bright, and it point in wrong dirrection. Ship turn in the dirrection the jets a pointed, not in opposite. Is there any mod that can couse it? Or is it a 1.4 bug with shuriken particle system? My mod list: Here is a screen. Im pressing [A], so it must tilt to the left, but jets also pointed to the left.
  11. Battou

    [1.4] PersistentRotation 1.8.5

    Tried to install via CKAN, but it says that it conflicts with Mandatory RCS.( Why?(
  12. Battou

    [1.4+] Surface Mounted Lights - v1.8

    What do you mean "three parts", there are 5 parts, as in pics in first post, the one that not warking is big round and big rectangular spot lights.
  13. Battou

    [1.4+] Surface Mounted Lights - v1.8

    Hi. I have 1.6 version on 1.3.1 KSP and big lights dont work, small lights light up surface and ships around, but big ones only lights up themself, but nothing around gets lit. I have set number of pixel lights to 40.
  14. Here are screens. LV-N Trimodal 111Kn Thrust on Liquid Hydrogen, 4.6000 deltaV, 23 tonns Poodle 200Kn thrust on Aerozine NTO, 4.700 deltaV, 24 tonns In Stock game nuclear engine eats same amount of liquid fuel, but without oxidyzer. I think you must reduce by half fuel consumption per sec, or tank mass will kill any benefit.