Cavscout74

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About Cavscout74

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    Sr. Spacecraft Engineer

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  1. Cavscout74

    What did you do in KSP today?

    Spent last night & part of today sending off a fresh fleet for Jool. So far in this career, Laythe & Vall had been my focus, with just a lander & relay sent to Bop, Pol & Tylo (whose lander ran out of fuel at about 1 km altitude). This fresh batch of ships including manned Bop & Pol landers, fuel tankers, an Bop ISRU base, a redesigned Tylo lander, survey satellites & a fresh crew. After getting all that sent & timewarping for a month, the crew currently on Laythe was coming close to their return window. I tried to get a nice screenshot of their Pumera spaceplane buzzing the floating base - it's location ~60 km due east of the ground base & landing zone. Unfortunately, I ended up accelerating a little more than was useful and at nearly 1000 m/s at ~200m, the floating base appeared for a fraction of a second then was gone before I could grab the shot. Climb was a little warm after that, but all parts made it to orbit safely & the crew transferred to the crew cycler for the ride home.
  2. Cavscout74

    Nuclear Jet and Orion mod?

    Recycled Parts maintained by @linuxgurugamer has a nuclear turbojet & Mk 2 Stockalike expansion has a Mk 2 form nuclear jet. I believe the Mk 3 Stockalike expansion adds a Mk 3 form nuclear jet also, but I haven't used it in a while.
  3. Cavscout74

    What did you do in KSP today?

    I had something similar happen on my Nexus, launching a two piece relay & lander that was intended for Eeloo. I lost control so bad, somehow I ended up landing on a hill WEST of KSC, tipped over & still got a decent recovery.
  4. Cavscout74

    What did you do in KSP today?

    Yes he was - especially since I was late on the parachutes & they just barely deployed in time. Even with chutes, landing speed is a touch high & it's best to give it a little bit of thrust (just tap shift once or twice) right before landing to drop the speed down. I was so low when the chutes finally deployed, I don't think the engines ran for a full second before the gear hit.
  5. Cavscout74

    What did you do in KSP today?

    Spent what time I had today getting more stuff in orbit for the next Jool window. After launching a small scale automated ISRU destined for Bop, the Nexus booster deorbited and I managed my closest to the pad landing ever.
  6. Cavscout74

    What did you do in KSP today?

    Spent most of today passing time again, but my second set of Laythe explorers landed. In addition, the reactor wing arrived for my Duna ground base, was landed & docked. Pumera-Laythe #1 reentering, with Jool peaking over the horizon Second crew safely on board the floating base to continue the aquatic research started by by the first crew Pegasus-Duna base, with attached reactor wing, with the lander & refueling rover off in the distance. I set the green lights to activate when I toggle the reactor on, so everyone knows to keep clear. Day time view of the base
  7. Cavscout74

    What did you do in KSP today?

    What time I had today was mostly passing time, but I stopped time warp for a while to test a new heavy SSTO that potentially can refuel, restock & ferry crews for my fleet of interplanetary crew cyclers. It's build with a Mk 3 fuselage plus a pair of side mounted 2.5m tanks, and powered by a pair of Wildblue Scimitar 2.5m multi-mode engines and a FTMn-280 NERV. First flight went entirely too smooth for an SSTO first flight. It was a nose heavy - needed the drop off at the end of the runway to actually lift off, then needed a lot of attention to keep the nose above the horizon, at least until it got over ~450 m/s. But it made orbit easily, with plenty of dV to spare - although a lot of that fuel is intended to be offloaded to refuel the crew cyclers, and the 2.5m tanks were all dumped to simulate that. Then reentry went pretty well, although it was again hard to keep the nose up until I transferred the remaining fuel as far back as possible. Right up until ~50-60m above the runway, when I was a little too fast & I thought "oh, I'll pop the 'chutes a little early to help slow down." The only problem was, due to the size of this plane, I had decided to use a pair of main parachutes as drag chutes instead of just drogue chutes like I usually do. Slowed me all the way down to ~40 m/s, then slammed tail first into the runway. Amazingly, the fuselage survived & pilot walked away - so that qualifies as a good landing. The wings, side tanks, engines & the runway didn't fair as well. Ready for take off. Climb out - once it got above 450 m/s, it REALLY started accelerating fast. I had to keep it around 15-20 degrees over the horizon or I probably would've started overheating some parts. In orbit After "landing." I probably should have tested this in sandbox instead of career - lost most of the nearly 300k spaceplane plus the runway repairs. At least the cockpit & 4-star pilot survived.
  8. Cavscout74

    What did you do in KSP today?

    I've been mostly ignoring Eve in this career, except for a few unmanned probes, so its about time I finally sent a crew to Eve after nearly 11 years. No landing this time, but I had a small, 2-seat Eve Skimmer that took a quick dip through the upper atmosphere before docking back to the Eve station. It's main purpose is actually to complete a "return from Eve" exploration contract since the crew cycler isn't able to land back on Kerbin. The skimmer got pushed all the way to Eve by the cycler & will get pushed all the way back, but should be able to complete the contract. Crew cycler & Eve skimmer docked to Eve Station Eve skimmer coming out of the atmosphere from its quick dip. The cockpit got a little warm, but everything else is looking good, and the small radiator was able to cool down the cockpit fairly quickly once back in space. Eve skimmer moving to dock back with the station. Now the crew has just over a year to wait before coming home.
  9. Cavscout74

    What did you do in KSP today?

    Sadly, those contracts seem to fail to credit about half the time for me, maybe more. I rarely do them now, and if I do, I quicksave shortly before landing because (assuming you've met the other requirements) it DOES vary each time whether it credits the landing/splashdown or not. The worst one I've had was returning three or four different experiments for contracts on a single ship. Quickloaded multiple times, and each time it varied which of the contracts completed. I finally gave up & just used alt-F12 to complete the rest of the contracts.
  10. Cavscout74

    What did you do in KSP today?

    The tunnel resulted in explosions & screams with me at the keyboard.
  11. Cavscout74

    What did you do in KSP today?

    Darn you!!! The guys in R&D still haven't cleaned all the stains off the bridge after Jeb's discovery of your Skyjinks. My own day was mostly passing time, with a few mid-course corrections. I did have a Duna crew arrive home, and they made a nice fiery arrival back at KSC. It slowed down quickly once I put out the brakes & cut the engines. I made my reentry maneuver too early, and so I had to do a high altitude, high-speed cruise to reach KSC. And I test flew another @Raptor9 design, the X-17 Forward Swept Wing Test, which was quite fun
  12. Cavscout74

    Are SSTO's worth it?

    The primary places I use SSTO spaceplanes are for Laythe interface & for LKO crew transfers. For Laythe, it just made sense - either use built-in ISRU or refuel from a ground base, and so long as I don't botch a take-off or landing, I just have a single vessel permanently based around Laythe for interface duty. In fact, I've never used a vertical crew lander on Laythe. I started off with a few downloaded designs, then reverse engineered & modified designs I liked, and most recently made an original design that works well. For a while, that was just about all I used them for. One factor that I've added to my careers that encourages spaceplanes is time limits between rocket launches based on launch mass (<18t requires 1 day, 18-140t requires 10 days & >140t requires 20 days between launches), but spaceplanes are exempt from that restriction. So now most of my larger stuff gets launched on expendable rockets, then the crews go up & down on spaceplanes. Late career, it's pretty common now to find half a dozen spaceplanes in parking orbits waiting for my various interplanetary crew cyclers to return home, plus one or two more on various missions in LKO or between Mun or Minmus. For a while, I was also using a recoverable rocket, but it started getting tedious manually landing a fleet of rockets back at KSC after every interplanetary launch window. I still use that design occasionally, but it just wasn't worth the time to me. If I was using a stage recovery mod, it probably would've been worth the effort.
  13. Cavscout74

    What did you do in KSP today?

    My first Laythe explorers of this career are just about ready to come home. Final morning on Laythe Loading up the Pumera spaceplane for the trip back to orbit Climb to orbit After transferring to the PCC-02 Babylon, the crew headed to Vall for a quick exploration trip to the surface. Here, docked with the Vall lander On the surface of Vall for some anomaly exploration. After returning to orbit, they're heading for Tylo next. No landings at the other moons for this crew, however - just some fly-bys, then the long trip home
  14. Cavscout74

    What did you do in KSP today?

    If that tail was painted purple, I'd feel right at home with that. Been working on those for 15+ years
  15. Cavscout74

    What did you do in KSP today?

    Looking forward to it!!!