AlexALX

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About AlexALX

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  1. AlexALX

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    I gave it a try, and here is result: 1. You still includes in backport wrong modulemanager version, as i said before it creates various problems for 1.3.1 is use v3.0.6 instead of v3.0.4. 2. Problems with huge fps drop from 1.3.1-8 are gone, but it still much lower than stock version even with only kopernicus installed without anything else. So basically i have same performance issues like in 1.3.1-7. 22 fps vs 45 fps with no kopernicus is still huge difference (or 45 fps vs 80+ with only kopernicus without any other mods). This means there is no difference for v1.3.1 with performance between 1.3.1-7 and 1.3.1-9. Maybe i can try later v.1.4.3 as separate installation to see if i have this problem on new ksp.
  2. AlexALX

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    ok so i did test it and result is next: 1. first of all - you included wrong version of module manager in backport, last version what works properly with 1.3.1 is 3.0.4 and with 3.0.6 i have various problems (starting from loading screen images rotating very fast and so on) 2. Now my fps is even more worse, i have around 10-15 fps in tracking station and slow camera moving (what never happens before). 3. FPS on surface of mun in same location where i did all my tests is same - around 14, so it also worse. When i back 1.3.1-7 fps/camera issue in tracking station is gone, and on surface on mun in same location i have ~23 fps. But still without kopernicus it is around 45.
  3. AlexALX

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    Where i can find that version? On github latest version in releases is 1.3.1-7. Nevermind, found it on as separate repository.
  4. AlexALX

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    @Sunesha I have exactly same problem with fps. Here is my original post, and i still didn't got any answer about that from devs. But i did test it only on surface of mun. I can add only one - after playing for a while with some more complex vessels i have now even 5-7 fps on surface of mun.
  5. Продолжаю проходить карьеры и попробовал построить сеть ретрансляторов на муне. Вышло "приемлемо", но могло быть и лучше...
  6. Продолжаю проходить карьеру, вышло несколько видосов и даже прошёл небольшой стрим) В следующей серии планирую развивать космический туризм и построить сеть ретрансляторов на Муне и Минмусе, должно быть интересно) Хотя кто знает...
  7. AlexALX

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    @Barar Thank you for trying to help, but unfortunately you bit miss part about SVT - i tried to run kopernicus without SVT and SVT does not affect fps at all (but logs probably was just when i enabled everything). See this: Even if SVT was outdated it still doesn't matter about my fps problem at all. My fps problem starting even when i just install kopernicus without anything else. As for ' PluginData ' folder - do i need to move textures manually here? I can try this, but for example if i'm using just kopernicus without anything else - what textures i need to move?... I'll try to update mods and see if this will change anything, but i don't think so..
  8. AlexALX

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    Hello, i have fps problem when installing this mod. Actually if i install just this mod without any other mod, on Mun (and in other cases too) i have much lower fps. Without this mod and other graphical mods it is around 60-77 on surface of mun, but when this mod installed it drops to 35-50 without anything else. If use it with mods like SVT + EVE + SVE + Scatterer, then i have ~20 and in some cases even 15, and removing Kopernicus with SVT (as its dependency on it) i have 30-50 fps again (so EVE + SVE + Scatterer eat around 10-20 fps). Why is this happens? What can i do with that to improve my fps? I don't want lost mods what require kopernicus as dependency (basically i'm using it because of SVT). Here is all logs required if this can help: http://www.mediafire.com/file/i2njbhlrs3lynvl/logs.zip All configs are default, and as i mention - this happens even if install kopernicus without anything else. Here is also my FPS test table: note: 77 is equal to HZ of my monitor, and that's right, i have 77hz instead of 60hz without graphical mods - 60-77 only with kopernicus - 35-50 EVE/SVE/Scatterer/DistantObject without kopernicus - 30-55 EVE/SVE/Scatterer/DistantObject with kopernicus - 20-26 EVE/SVE/Scatterer/DistantObject with kopernicus + SVT - 20-26 (so SVT doesn't affect fps at all) If you need anything else from my side - just tell me, i'll provide it. Thank you. ps i'm still on KSP 1.3.1 (x64) with kopernicus 1.3.1-7, tested on both dx9 and dx11 (result is same)
  9. И вот спустя 2 месяца запилил новый видос по ксп) В этой серии отправил МКС на Муну и рассказал про историю с ReseachBodies максимально мягко как только это возможно. ps всё ещё сижу на 1.3.1 из-за модов)
  10. Just want to warn: there is some UI issues with russian localization what should be fixed in mod itself later (some text moving around, and not fitting to buttons).
  11. @Kerbal101 спасибо за предложение, но увы у меня на это нет времени) Последние 2 месяца вообще был поуши погружен в разработку другого проекта который вчера только закончил) А так я максимум время от времени буду помогать переводить те моды которые сам использую)) Кстати скоро подьедет перевод на Antenna helper (уже отдал автору) и думаю ещё перевести Tarsier Space Technology, ну и коенчно доделать перевод к Precise Node.
  12. Ребят помогите до-перевести (и поправить возможные ошибки) мод Precise Node, я в общем более мение его перевлё уже вот ссылка на файл https://github.com/AlexALX/ksp-precisenode/blob/master/GameData/PreciseNode/Localization/ru.cfg И сообщение в теме автора: Но есть нюанс: - Не могу перевести словосочетание "Conics mode" и всё что связано с этими режимами. Вот банально не могу подобрать слово которое есть в русском языке чтобы понятно было и по длине (числу букв) было примерно также. Этот режим вообще меняет способ отображения траектории при прохождении мимо другого тела (типа муны).
  13. Ok i did first version of localization, so i created fork and here is file: https://github.com/AlexALX/ksp-precisenode/blob/master/GameData/PreciseNode/Localization/ru.cfg Sorry for so long delay as i was very busy in this weeks. Also i want to ask some other people first, and if everything is ok, then i'll create pull request. Also its not full translation as i cannot translate "conic mode" thing into my language, i really can't find any word what can explain this, so all sentences what contains conic is not translated. So if someone can help with that - could be good. And few other things what i noticed: - There is issue with time window, it moves words to next line (look at screenshoot) - Object names (like mun) is not using ksp localization - It seems like string PN_EjectInclination not working and display second time PN_EjectionAngle. Ok, so i'll now ask other people and will report back.
  14. I'm still in progress with translating mod, i just bit busy right now so need more time. I'll send files when it will be done (hopefully within few days).