Alabastine

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About Alabastine

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  1. Alabastine

    Computer Upgrade for KSP - please help!

    Sadly my RAM slots are full I believe :(, but cool what is the name of that mod if you remember? Thanks!
  2. Alabastine

    Computer Upgrade for KSP - please help!

    Guys, I know this is an old topic, sorry for that. But I have quite severe Freeze-ups on my RSS-RO install on my i3-4150 (with 16G DDR3 and GTX 980), so I was wondering if a CPU upgrade would help. (Yeah I know my build is unbalanced) Now that I read that KSP is single-threaded I don't think that would be worth it, HOWEVER, if KSP is single-threaded, wouldn't it make a lot of sense to DISable hyperthreading in the BIOS? Since this means one physical core only has to deal with one thread instead of two. I will test this in a couple of days because I am not home now, but I wanted to get this suggestion out because I suspect it can make a noticable difference.
  3. Alabastine

    KSP Realism Overhaul reentry bug?

    Thanks guys. I know real reentry craft are a lot more tapered in than this, but the parts that are just as wide as my craft are absolutely fine (unless the craft is not pointing straight down). And the probe itself is quite a bit smaller than the shield (and science experiments). So would this probebody survive reentry at all? Like without putting a ridiculously oversized shield on it? (In my opinion 2.5m is ridiculously oversized for a small 0.6m or whatever the exact size probebody) Since it took quite a while for this post to be approved by mods I indeed noticed the temperature tolerance of the avionics package is quite low. I tried the exact same design but with the early controllable core. This guy has a lot higher temp tolerance and indeed the entire thing survived reentry without dificulties. Apart from the fact that a slight wobble would incinerate the photo experiment. But that can be managed. Did you guys ever reenter the avionics package? And did it indeed require a 2.5m shield? Thanks for the advice!
  4. Hello KSP fans! I have recently installed a full RSS, RO, RP-0 version of KSP (just like scott manleys instruction video) since I really admire the realism of it and the challenges it brings. I am now working on the first sattelite to safely re-enter from orbit, but of course it explodes in style during reentry. The thing is I don't know why and it might actually be a bug, or I am just missing something. I hope you guys can help me! the problem: For reentry I aim the periapsis at about 65-70 km height, I have a probe body (able avionics package) and some science experiments all with a heatshield attached and a parachute. Even though everything is definitely behind the heatshield during reentry, first the two antennas kind off on the side of the shield start to heat up and eventually explode. Weird, but I don't care about that. Later however, when the G forces really start to pile up, my probebody starts to heat up! It will then eventually explode and since it is a structural part of the vessel that means game over. I don't understand since the body is not directly behind the heatshield, it is in the middle and it is one size smaller than the shield. I have tried this with multiple reentry trajectories but it always happens. I hope you guys can help me! Here is a screenshot of the situation just before explosion, notice that all other parts (including wider ones) are fine: Bloody image does not want to insert, it's here: https://imgur.com/a/ftCQd