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hypervelocity

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    Playing with RO / RSS / PRINCIPIA

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  1. These reactors are from Nertea's Near Future Electric mod. You need to install it manually and do not install Dynamic Battery Storage. More information in the Realism Overhaul discord, use the search function there to search for related posts.
  2. Yup, I have installed both Parallax and Parallax Stock Textures! I installed version 1.3.1 via CKAN. Upon launching the game, I see a pop up message saying Parallax has met its dependencies so no errors there as well. EDIT: RESOLVED - RSS Master Branch on github has Parallax configs but latest release version 18.5.0 does not. I was using v18.5.0 of course, via CKAN. My bad.
  3. EDIT: Resolved, see below. Hi First of all, thanks for this awesome mod! I wanted to try it out with RSS but I don't seem to be getting any displacement. I went through this topic and seem to be having the same issues as @TaintedLion and @x170doom but I couldn't figure out how these guys ended up resolving it. I've checked and I have TERRAIN_SHADER_QUALITY = 3 in Settings.cfg; I've tried setting Terrain Detail to High in game (I don't know what's the command name in settings.cfg) but it keeps reverting to "New Text". I think this is related to how RSS' textures work. I am using PRVE-64k as visual mod & KS3P for post-processing - I don't think these have anything to do with it but just in case wanted to mention it. I've checked the log and found no errors or exceptions related - do you think you could help me out figuring this out? I'm attaching KSP.log, settings.cfg and parallaxglobal.cfg - hopefully this helps. https://file.io/vGKDEEpIKUk7 Thanks in advance!
  4. thanks @mwg_test!!! any clue on how to reverse this? I do not have these folders in my GameData but I still cannot see non-RO parts EDIT: resolved, I am using RP-1's Express Install and there is a cfg in its folder that hides the parts. Removing the cfg does what I intended
  5. Hi I haven't played RO in a very long while and I notice it now fully hides non-RO compatible parts. I remember there was a "Where are my parts" section in the github Wiki but I can't find it. I think I remember something about a workaround that had to do with creating an empty folder within the Gamedata folder but I can't recall the specifics. Would you be so kind as to instruct me how to see non-RO parts in the editors? Thanks in advance.
  6. Thanks so much, that was it! A damned '#' symbol in my install path was the culprit - thanks a million for the prompt response!
  7. Hi! I tried installing RSS for KSP 1.12.3 (3173) and Kopernicus is giving me a lot of Exceptions in the log - would you be so kind as to help me interpret the error? A sample of the errors: I've narrowed my install down to just RSS & its dependencies to isolate the problem. Log here: https://file.io/CevLTK8J7g7L Thanks in advance!
  8. Thanks for your prompt response @linuxgurugamer! I reinstalled this and the Editor Extensions mods and it restored the behaviour I was accustomed to - not quite sure what was the issue, probably a corrupt install. Thanks so much for the help!
  9. This mod would previously group parts by Mod under the Filter by Manufacturer section - now I think this has changed and it groups parts by their in-game fictional manufacturer. Is there a way to see parts grouped by Mod?
  10. I'd love a mod that would enable to select starting date and fixing time zone issues! Great idea @Astrion
  11. congratulations on TOTM @Gameslinx, I have been following the development of Parallax and your work is truly mesmerizing! Can't wait to try it out on RSS! Thank you very much for your work!
  12. I would definitely love some support for Real Exoplanets, and looking at CH4, it would be a great addition to potential near-future endgames.
  13. I think duplicating the part, removing the variants and just leaving the double-nozzle one as one separate unique part should do the trick. You could then apply Waterfall plumes to this unique part having only one variant.
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