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Matheo G

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Everything posted by Matheo G

  1. thanks for you answer, maybe do this make the parachute work but if i share my mod it's don't going to be easy for users
  2. thanks i going to try that i think my problem come to hierarchy... and i make canopy as en empty object, it's not important ?
  3. it's not the drag modifier because i up the value to 500 and nothing happen ... thanks for the guide i going to see that in the guide it's write "add cap to you mesh" i don't understand how and what is a "cap"
  4. thank you for your answer, I also try with the parachute drag cube mk25 nothing changes my part probably a problem but I do not know where it is, I put my Unity project for download if you want to examine ( I created my mesh on cinema 4d) http://www.mediafire.com/file/0fs7xghzzcumvx7/insight%20fairing.zip
  5. thank you for your answer, I actually thought that the problem was the dragcube but I do not really understand how it works and I do not understand this line : dragModifier = [B] [COLOR = # FF8C00] 12 [/ COLOR] [/ B] why "COLOR"? and i take the dragcube on mk25 parchute
  6. hello, I want to make the lander Insight for ksp. I did the lander but I also wanted to do the module that Insight contains, for that so I did a parachute but I have a lot of problem (the parachute that does not slow down not enough, the parachute that has one that has problems with the aerodynamic force, the parachute that is still visible at the landing ...) is there anyone who could help me please? I put you my fbx model, my cfg file and a video showing the problems (sorry for english mistakes i am french ) mesh (fbx) http://www.mediafire.com/file/92l1gqoq3rv8pu9/inSightFairing.fbx video : PART { name = inSight faring module = Part author = Matheo G MODEL { model = insight/fairing/insight_fairing scale = 0.4, 0.4, 0.4 } scale = 0.5 rescaleFactor = 1 node_stack_top = 0.0, 2.7, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.6, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 0.0, 1.905, 1.0, 0.0, 0.0, 2 mass = 0.35 // heatConductivity = 0.06 // half default dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 crashTolerance = 60 buoyancyUseCubeNamed = PACKED breakingForce = 2000 breakingTorque = 2000 maxTemp = 1400 TechRequired = advMetalworks entryCost = 45000 cost = 18000 category = Pods subcategory = 0 title = insight fairing manufacturer = Nasa vesselType = Lander description = InSight is a robotic lander designed to study the interior of the planet Mars. The mission launched on 5 May 2018 at 11:05 UTC and is expected to land on the surface of Mars (landing site: Elysium Planitia) on 26 November 2018, where it will deploy a seismometer and burrow a heat probe. It will also perform a radio science experiment to study the internal structure of Mars. attachRules = 1,1,1,1,1 MODULE { name = ModuleCommand } RESOURCE { name = ElectricCharge amount = 200 maxAmount = 200 } MODULE { name = ModuleReactionWheel PitchTorque = 9 YawTorque = 9 RollTorque = 9 RESOURCE { name = ElectricCharge rate = 0.9 } } RESOURCE { name = LiquidFuel amount = 500 maxAmount = 80 } RESOURCE { name = ElectricCharge amount = 80 maxAmount = 80 } RESOURCE { name = Oxidizer amount = 500 maxAmount = 500 } MODULE { name = ModuleDeployableSolarPanel animationName = solar isTracking = false secondaryTransformName = solar1 pivotName = solar1 isBreakable = false resourceName = ElectricCharge chargeRate = 2 impactResistance = 1000000 } MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploy fullyDeployedAnimation = deploy invertCanopy = false autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 0.12 semiDeploymentSpeed = 0.5 chuteMaxTemp = 650 } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 8 CONSTRAINT { type = ATMOSPHERE value = True } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } CONSTRAINT { type = DENSITY test = GT value = 0.2 prestige = Trivial } CONSTRAINT { type = DENSITY test = GT value = 0.1 prestige = Significant } CONSTRAINT { type = DENSITY test = GT value = 0.02 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 1000 } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 300 body = _Home } CONSTRAINT { type = SPEED test = LT value = 1000 body = _NotHome } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.67 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 25 } DRAG_CUBE { cube = PACKED, 0.5892,0.6294,0.7139, 0.5892,0.6294,0.7139, 1.108,0.7804,0.6249, 1.108,0.9455,0.164, 0.5892,0.6305,0.7139, 0.5892,0.6284,0.7139, 0,0.226,0, 1.233,0.5889,1.233 cube = SEMIDEPLOYED, 2.481,0.2866,0.7139, 2.481,0.2866,0.7139, 1.108,0.624,10.57, 1.108,0.6335,0.1685, 2.481,0.2876,0.7139, 2.481,0.2856,0.7139, 0,5.201,0, 1.233,10.54,1.233 cube = DEPLOYED, 6.385,1.925,2.071, 6.385,1.925,2.071, 12.23,3.129,10.07, 12.23,3.08,10.58, 6.385,1.931,2.071, 6.385,1.92,2.071, 0,5.203,-5.96E-07, 3.958,10.54,3.958 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } }
  7. ok so i need to use kos and not mechjeb but 2880KN x 9 !!! it's too much
  8. https://youtu.be/Iynk1xrsztI see the evolution of speed and altitude (2880KN x 9)
  9. i was makes a config for rss and it worked very well but i tried to synchronize a SpaceX launch with KSP launch (of "tess" you can found my mod here https://spacedock.info/mod/1836/TESS Satellite ) and the result was very different (the spacex launch was 2 time more speed) so i tried to edit my own config and when i set the merlin engine + to 2880 KN i started to ask me questions ... (i can see you config )
  10. i thought that RO add just some realistic effect and some little modification like the fall of the parachute or the air penetration... and when i was using RO the fuel in the tank was even weaker. so what RO add ?
  11. hi everyone, i tried to make a RO/RSS config file so i used the real technical characteristic and the result is very bad and not realistic, can anyone explain why ? (i play ksp with RSS but without RO) (sorry for English mistake)
  12. TESS for KSP i have recreate the TESS satellite for ksp you can download it here : Download (SpaceDock) - https://spacedock.info/mod/1836/TESS Satellite License - WTFPL if you have any problem tell me, i will do my best for resolve it ! (sorry for English mistake i am french ^^)
  13. you just need to download the folder and put it in you gamedata, select replace the element and when you are in VAB click on fairing and you click on next texture (sorry for mistake)
  14. yes sorry i used your picture to take one black square and i re-create all if you are don't accord to share this, tell me and i delete all
  15. i make some fairing for falcon 9 you can download it here : http://www.mediafire.com/file/g98ygayvh18qz19/fairing launchers pack.zip
  16. I have the same problem as you try to do alt f12 in game and go in database and select "reload database" if after you the rocket work correctly you have the same problem as me . (sorry for the english error i am french)
  17. (sorry for the english error i am french) hi, i love you mod but i have one error i don't have the Merlin 1D Vacuum + (in the vab) and i don't know why i try to read the cfg file but nothing . it's very strange because the M1DV work without any problème . i re-install the mod again and again but he still don't work . but i arrive to make the mod work when i go in database (alt-f12) and when i do "reload the database" but when i re-start the game the probleme is here again .... Thanks for you help https://imgur.com/QlCeS1t https://imgur.com/qWtbls9 https://imgur.com/qqc2iSb https://imgur.com/sGOsbD6
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