TheTripleAce3

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About TheTripleAce3

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    The guy who got history credits for making SLS memes.

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  1. The reason I tried it is because they can bounce things through relays without a direct connection to kerbin, but if the station is the one with the primary connection (say you have a 27 antenna boosted outpost on Eeloo, and an RA-2 equipped satellite) the station CAN transmit to kerbin, and if the probe could be told to, the commsnet lines did suggest that it COULD bounce signal through the relay to other places on the planet, however this is not the case in practice.
  2. Well it seems you were right @Geschosskopf, the deployed antennae do not actually send signals to relays, but they do send science through them. Kinda odd but understandable.
  3. I've already got 25 of them placed and the rover is coming soon so we'll find out either way in a few minutes (sending a rover there since there is an eelooberg right next to the station)
  4. Since it can talk to relays AND the KSC, would a large battery of HG-48s be able to act as the root of a local comms network? I'm trying this on Eeloo (yes this is hurting my soul) so if I find an answer personally I'll say so here.
  5. I did a lot of extremely low passes at 180m/s on Minmus and have yet to find anything that is obvious. Will keep yall posted as I go the polar route tomorrow.
  6. They aren't unique messages like the surface samples where there is substance to them.
  7. @Jestersage the motors in BG don't seem to work too well for making props unless you're going to Eve, and even then you only want to operate during the day.
  8. I tried a tandem engine (do-335 style) and it was not a happy bird at all
  9. Any general rule to look out for like "1 for every x Km2 or Mm2 (square megameter)? Bodies like Eve really take it out of me trying to do precise landings w/o wings. Also, just to be sure, there are new features for every planet and moon, right?
  10. Imagine the TIE with servos
  11. Next time someone asks what the law of large numbers is I'm showing them this thread.
  12. Once your trajectory crosses the Target's orbit, these become more useful. "Radial out" makes you go slower so you arrive later, this allows the target to catch up to you if your initial trajectory was too fast and you still have a long ways to go. "Radial in" makes you go faster so you reach the target's position if it was slightly ahead of yours. Definitely more advanced than pro/retrograde but definitely important.