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Scratchy_UK

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  1. It's apparently a problem with the newer RCSFX introduced to the game and the mod not yet being updated to reflect the changes. After a little scouring of the interwebs, I managed to piece this fix together. Simply go to Gamedata/UmbraSpaceIndustries/FTT/Parts and open the file named "FTT_Control_375_01" using notepad. This is the part file for the control module. Simply overwrite everything in there with the config below and you should have regular plumes again. Almost everything is as Roverdude originally wrote with the exception of the additions of the tweaks to fix the effects. I hope I'm not overstepping my bounds by altering and showing this. If so, I apologise. PART { // --- general parameters --- name = FTT_Control_375_01 module = Part author = RoverDude // --- asset parameters --- scale = 1 rescaleFactor = 1 MODEL { model = UmbraSpaceIndustries/FTT/Assets/FTT_Control_375_01 } // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -0.25, 0.0, 0.0, -1.0, 0.0, 3 node_stack_top = 0.0, 0.25, 0.0, 0.0, 1.0, 0.0, 3 // --- editor parameters --- TechRequired = heavierRocketry entryCost = 7600 cost = 3800 category = Control subcategory = 0 title = 'Honeybadger' Control Module manufacturer = Umbra Space Industries description = 3.75m control module with built in SAS and RCS thrusters breakingForce = 203040 breakingTorque = 203040 tags = FTT // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 1.25 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 bulkheadProfiles = size3 //MODULE //{ // name = ModuleRCS // thrusterTransformName = RCS_Transform // thrusterPower = 12 // resourceName = MonoPropellant // resourceFlowMode = STAGE_PRIORITY_FLOW // atmosphereCurve // { // key = 0 260 // key = 1 100 // } //} EFFECTS { running { AUDIO_MULTI_POOL { channel = Ship transformName = RCS_Transform clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.1 0.0 volume = 0.5 0.025 volume = 1.0 0.15 pitch = 0.0 0.75 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = RCS_Transform emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = RCS_Transform thrusterPower = 12 resourceName = MonoPropellant resourceFlowMode = STAGE_PRIORITY_FLOW atmosphereCurve { key = 0 260 key = 1 100 } } MODULE { name = ModuleReactionWheel PitchTorque = 30 YawTorque = 30 RollTorque = 30 RESOURCE { name = ElectricCharge rate = 0.6 } } MODULE { name = ModuleSAS } RESOURCE { name = ElectricCharge amount = 4000 maxAmount = 4000 } RESOURCE { name = MonoPropellant amount = 750 maxAmount = 750 } MODULE { name = ModuleResourceConverter_USI ConverterName = Compressor StartActionName = Start Compressor StopActionName = Stop Compressor INPUT_RESOURCE { ResourceName = IntakeAtm Ratio = 5 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 150 } OUTPUT_RESOURCE { ResourceName = MonoPropellant Ratio = 0.5 DumpExcess = false } } }
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