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GYskyfall

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  1. it seems that the mod doesn't work well in KSP1.7.3. It can't load the texture correctly in VAB and flight
  2. Do you know the full names of "hgt, nrm, rot "?
  3. for example ,in a coordinate Coordinate System ,vector speed V is composed of Vx,Vy,Vz. If you want set a vector V, you should set Vx,Vy,Vz at the sme time. Hyperedit just set one direction during an "apply"
  4. VESSEL { pid = 0bac235134a74a66a7b65925b127e615 name = Falcon 9 FT-reused-1 type = Probe sit = SUB_ORBITAL landed = False landedAt = displaylandedAt = splashed = False met = 36.599999994141399 lct = 62484.228313878899 lastUT = 62520.82831387304 root = 0 lat = 28.608350021712933 lon = -80.617193030969233 alt = 2000122.8303824104 hgt = -1 nrm = 1.66893005E-06,0.999999166,-0.00134220719 rot = -0.508174896,-0.0699505582,-0.0419454612,0.857383132 CoM = -1.14440918E-05,-29.9211159,5.7220459E-06 stg = 5 prst = False ref = 175771875 ctrl = True cPch = 0.6119999 cHdg = 0.05800002 cMod = 0 ORBIT { SMA = 4192389.8189774314 ECC = 0.99733972485749256 INC = 28.608360722720882 LPE = 270.12082890043632 LAN = 190.72806822402183 MNA = 3.0720613448718113 EPH = 62520.82831387304 REF = 1 IDENT = Kerbin } this is the code from persistent.sfs, Who can explain the meaning of each line
  5. but not at the same time, you only can set one by one
  6. but it can't set the speed at diferent direction at the same time
  7. What should I do if I want to put a spaceship in the designated position and give it the designated initial state such as,speed(including direction and magnitude), or that is just impossible
  8. When the player operates with the keyboard, what control scheme is used inside the game to achieve the player's set value ? I think the game may use the PID control
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