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KeranoKerman

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Everything posted by KeranoKerman

  1. That’s actually what I was thinking about when I came up with the idea!
  2. This is just my new account, so I don't need any "welcome to the forums" comments So a few days ago, I was hanging out, thinking about how to solve the problem of larger SRBs. Then an Idea came to me: instead of large 2.5 meter ones, what about 1.875 (in the middle) SRBs? I then thought of a great look and idea to go for: What about the titan 3-E rocket SRBs: The titan 3-E had a central LR-87 engine (We have it as the Bobcat in making history). The two side SRBs are what would be added. It had a LR-91 second stage (cheetah). It also had a third stage (concealed by the fairing) with two RL-10s. The point I'm trying to make here is that It would go along well with current themed parts, along with other purposes. Now what did the titan 3E do that is memorable? Isn't this just a boring rocket that did boring things? No. This rocket launched two amazing firsts: Voyager 1&2 with too many records to count (Including one on the spacecraft!) and Viking 1&2, the first probes to land on mars! This is a pretty historic rocket, so It solves many problems at once. With these side boosters, you could recreate the first landings on mars and Voyager far better, and use it on everything from better looking space shuttles or just as "larger SRBs" -Kerano Kerman
  3. So I downloaded this mod, extracted it out of the game data folder, but when I go to SPH I don't see the parts. here is pic:You can see I have the area for the parts, but no parts. I will examine the mod folder and come back to probably say it was on my part. Thanks.
  4. I don't de-orbit my parts because they are on pretty similar orbits but I may have to soon because several missions krakened while in orbit along with several re-usable booster crashes (The irony is insane) that broke the connecter parts so there are masses of lander legs and engines. A few of my missions (Even one with few radial parts) got krakened, ruining a very powerful antenna sat in orbit round the sun and destroying a nearly out of fuel rescue mission which had a bad antenna and couldn't use maneuver nodes. Another one was a Minmus Lab mission that got krakened, separating the lab and cockpit. (It had no horizontal parts except inside a Making History Expansion Service Module) The two kerbals in the lab first setup with the capsule, and got in. After realizing that they would crash into minmus, one valiant kerbal went on EVA and used his jetpack to boost their periapsis above minmus's surface.
  5. After doing some testing and my first AI kerbal dogfight, here I am. This craft uses max weapon load along with high maneuverability to gain superiority. Make sure that all aircraft leave the ground at one time plz because In my testing 2-2 matches of it one was taken out while still on runway. (Do stuff like make sure there are no orbital vessels that you could switch to. BTW, You can update it to 1.4.2 because all the systems used in this challenge work their too (thank you for choosing AIM-9s because they don't require radar) Picture: Funny Moment: The second dog fight turned out sort of equal, with Team A losing a pilot but having a fighter left at the end and Team B loosing both planes but bth pilots surviving with one jumping from one as it uncontrollably sped around in the KSC and one that had one wing but was somehow still flying level when the pilot reasized that it was hopeless and bailed. (The remaining enemy fighter finally dispatched the deadly missiles at the empty plane) CRAFT FILE: https://kerbalx.com/Tylo_Airframes/HM-1 LEMONY BOND
  6. More testing leads too... WHAT IN THE KERBIN!!!!!!!!! A FLYING LAUNCH CLAMP!!!!!!!!!!!!!!!!!TOP SECRET
  7. B-29 and B-17 hybrid with BD armory and airplane plusThe bomb drop test did not go well...
  8. Just to make sure, did you judges miss my flat fury? If you did then it is close to the bottom of the previous page. (Sorry about my horrible patience.
  9. In my comparison, I totally forgot to talk about the other Super Jumbo, the Sky Titanic. Anyways, I will congratulate their designers for choosing a very descriptive name. (Not to insult the manufacturer)
  10. FLAT FURY from Tylo Airframes: Cheap Super-Jumbo Specifications: Passenger Capacity: 928 Cost: 279,254,000, or 3300920 per passenger (fully fueled) Takeoff Speed: 136 m/s. Will turn right when on ground so just fire up the engines and take off. (Darn you Kraken!) Engines will spark when you start moving but will all turn on when you start moving. Part Count: 355 Fuel: 19,380 Kallons (96,900kg) 3.458 Kallons Per Second 1728 Kilometer range (A lot less range for cheap manufacturing) Craft file: https://kerbalx.com/Tylo_Airframes/Flat-Fury Description: This aircraft is designed to fit as many Kerbals as possible on a single plane for the least price. Lets look at some of the differences between this and the Colossus, its Super Jumbo competitor. First, Flat Fury costs a little bit less than 45% of the Colossus, at 279,254,00 compared to the Colossus's 667,222,000. Second, the price per passenger (Build Cost Fully Fueled) for the Flat Fury is 3300920, compared to the Colossus's 579186 per passenger. This allows for cheap tickets so that many kerbals can go on one airline and will increase it's popularity. Because quite a few of the cockpits have bad views, Virtual Kerality Headsets are freely available on any flight with variety of games and movies, but mostly Danny 2462 horror shows. (This helps with the bumpy flight and kerbals' vigorous need for snacks) The main fuselage cabins have a good view and are for business class seats. As an extra plus, the ship's stout square shape allows it to fit well in hangars, especially double-decker ones.
  11. Another way that the flame of the Mastodon engine (If it is a replica of the F-1 engine, which is insanely obvious) is wrong is the fact that we don't see the turbine exhaust. This would create a dark band of gas between the rear part of the engine and the blinding hot part of the exhaust. You can see this if you look up a video from camera E-8 which showed the bottom of the Saturn V lifting off) Now lets pretend that the engine doesn't have its name yet and it isn't a replica. All the evidence we have is the engine's texture, and Matt Lowne's livestream on youtube gives us all the evidence we need. At 35:01, we see the engine at the bottom his rocket with a tube running round the nozzle of the engine. The Saturn V's F-1 engines had this tube to inject the turbine exhaust into the bell to cool the bottom half of it, yet we don't see a dark band of cool gas or the hot part of the exhaust as I mentioned earlier. All we see is a blue flame starting right at the end of the nozzle that would have been created by Liquid Hydrogen as mentioned earlier. I know that you developers probably can't fix all this in 3 days, but at least make the Iconic Mastodon engine's exhaust orange. The exhaust type is in game: all you need to do is use the Mammoth or Rhino engine's exhaust, and you're Almost perfectly historically accurate: All you need is the dark band which you can do if you have extra time. Thank you again developers!
  12. I actually saw the somewhat different flame color but did not take it too differently. When I went to wikipedia and read that the Titan 1 rocket ran on Kerosene and liquid Oxygen, which was the wrong rocket. The Gemini capsule launched on the Titan 2 rocket, which burned hypergolic and put out a clear orange-ish flame a bit like the panther jet engine's exhaust in KSP, except more clear. Thank you for correcting me, Starman4308 andGoSlash27.
  13. I also noticed that the Bobcat Engine (Reminiscent of the first stage engine of the rocket that the Gemini program used) has a blue liquid hydrogen flame, compared to the fact that it burned kerosene. (Just realized that it actually burned hypergolic fuels. I accidentally used the Titan 1 which was an ICBM rocket while the rocket that launched the gemini program, the Titan 2, ran on hypergolic fuels. Anyways, the flame should be a yellowish flame that is kind of neat, like the panther jet engines's flame. Not that they burn the same fuel) If you get to it, please fix this also developers. One last problem is that in the stock game there is a IVA glitch. I first though you probably had not finished the interior model, but in the youtubers live-streaming were able to use IVA. Please fix this and if the feature only limited to people who buy the Making History Expansion, please change that cause it is such a simple feature.
  14. So I was watching Matt Lowne's video on youtube about the Making History Expansion, and he was demonstrating the Mastodon Engine, a obvious replica of the Saturn V rocket's F-1 Rocketdyne engine. 5 of these engines powered the first stage of the Saturn 5, and they burned until the upper atmosphere. They reminded me of my stock Saturn 5 which had the wrong engine exhaust color - A blue flame, which is the sign that a rocket is burning Liquid Hydrogen for its fuel, not sooty Kerosene. (The engines I were using were the RS-25 engines, which in real life shot out the blue exhaust of the space shuttles and will do the same for the future SLS) I thought that because this is an obvious replica of the F-1s and that it seems they were very accurate with their model, it would seem that they would pay attention to something the color of the exhaust. It would be very cool for the developers to fix this and make the engine historically correct. And while you awesome developers are at it, please make them powerful enough to lift fully-fueled tanks. Thank You developers!
  15. All you need to do is add a probe core or another pod facing the way you want it to and control from there. You could also just have it facing the right way and use a different crew capsule of cabin to EVA the Kerbals. I find it harder to use the ladders with the old one because you had to turn all the credit cabins in line. I bet you new that already. #USELESS
  16. Here are the links to the pictures. (Link to design photo) (Link to crash photo) If you look at the crash photo, you can see no stages have fired, and that I am not tapping any controls. FYI this rocket was built with symmetry.
  17. Oh. I added some photographs of it on the page, but they must have not loaded right. They show a question mark. I will make a link to the photos.
  18. I was working on a using rockets tilted at a 45 degree angle and wings tiled the same way. While I was experimenting with rockets with 8 fins and 8 wings (Link to craft here) and as soon as the physics load, without me touching any buttons, the rocket turns side to side, rapidly accelerating until it violently tips over and many of the wings break. No matter what I did, it would rapidly shake from side to side until it tipped over. Luckily I was using a drone so no kerbals were hurt Can someone help explain this phenomenon? What is causing it?
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