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Posts posted by QuantumNight12
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Getting a strange bug where none of the planet or moon spheres of influence appear to have any effect. I can plot a maneuver to get ~50km seperation from Borr but once I reach it I don't enter any SOI and none appears at all, have tried uninstalling and reinstalling but nothing has fixed it, any advice? On top of this all the orbits and everything slightly shakes when in the map view - this is with Rhan as the home switch but happened when I tried Trappist-1 system (I also had the prior issue with that too).
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love the mod, the models are stunning - any tips for starship to stop it from rolling in a bellyflop as it tends to start oscillating for me even with smart a.s.s?
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On 11/9/2021 at 3:51 AM, Kuiper_Belt said:
Saturn Shuttle - A Proposed Space Shuttle Booster Design
While the Apollo Program was in full swing, NASA was looking forward. Enter The Space Shuttle, a reusable space ship to bring up materials and people to space cheaply and quickly, and it needed a ride to orbit. Meanwhile while NASA was designing its new ship, The Saturn V lifted off from Pads 39 A & B lifting men to touch The Moon. The engineers considered the idea of boosting The Shuttle and External Tank with a familiar part of existing hardware. The S-1C the first stage powered by five of the legendary F-1 Engines seemed up to the task. They envisioned launching it on mildly modified launch facilities.
NASA ordered their stages of rockets from manufactures to be assimilated in the Vehicle Assembly Building. The first batch of Saturn Vs had been ordered and were launching the Apollo missions and eventually Skylab. Under the Saturn Shuttle design, The Space Shuttle would support space stations launched by Saturn Vs. This necessitated a second batch of Saturn rockets. Though the S-1Cs would see small modifications such as the new F-1A engine, made more efficient and provide more thrust. Though the S-1Cs of the Saturn Shuttles would be rather different from the Saturn V first stage. Shuttle S-1Cs would sport among other things, a large lifting surfaces restartable engines and landing gear.
Recovering the henceforth referred to (for brevity) as SSS-1C (Space Shuttle S-1C) would land at the Shuttle Landing Facility, be recovered, where its F-1s would be replaced and then reflown. The SSS-1C would effectively replace the Space Shuttle Solid Rocket Boosters. Standing by at Launch Pad 39-A, Space Shuttle Enterprise Stands by with a second generation Saturn V in the background for launch to Skylab. This'll be a lot of picture but if you want more, check out the album!
The F-1As and RS-25s spool up for flight. The crew get ready for liftoff!
Liftoff!
After SSS-1C Separation and Adapter Jettison, Enterprise carries on to orbit for an eventual MECO a little after 8 minutes in to flight. The SSS-1C reorients for a boostback burn.
Sporting a restartable center F-1A the SSS-1C boosts back to the Kennedy Space Center for a landing at the Shuttle Landing Facility.
Afterwards, the Stage Adapter would drift down for splashdown under parachute in the Atlantic.
Meanwhile in orbit, Enterprise coasts and corrects its orbit for rendezvous with Skylab.
Docking confirmed! Enterprise docked with an already launched adapting module made of a test article for modified Apollo missions. Lifted by Enterprise is a new nodal module Opportunity, and an adapter to allow a connection from to the old Probe and Drogue docking system. Opportunity allows for future expansion and additional docking positions. Potential uses could be to dock to the nadir port of Opportunity and attach a replacement port solar array as well as additional modules such a Cupola.
Now that Opportunity is attached, Enterprises crew needs to go on EVA and attach cables already set by previous Shuttle Crews to power up Opportunity. Enterprise did not carry an integrated Airlock, as in addition to Opportunity & the Docking Adapter, attached was Spacelab, filled with experiments and supply's for the revitalized station. As a result the EVAs would take place from Skylabs airlock.
After a successful and enjoyable EVA, the crew of Enterprise powered up Opportunity and opened the hatches.
The crew began to remove launch restraints and integrate experiments into Skylab for the duration of their stay.
After their mission is done, Enterprise closed hatches with Skylab and undocked.
Enterprise, prepares for reentry and landing at the Kennedy Space Center.
Landing at Runway 33 of the SLF the Enterprise and the rest of the Shuttle Fleet would continue to fly on their heritage ride to space along side the legendary Saturn V.
This mission was a giant excuse to play with Bluedog Design Bureau's Saturn Revamp and boy is it beautiful! Some of the best work the modding scene has ever seen! I decided for the mission I'd fly Enterprise for no particular reason other than it would be awesome. Also in regards to design decisions, The Saturn Shuttle concepts included designs with no flyback S-1C, but I thought this was a little more exciting! In addition to the mission beyond launch, it's based off of my limited knowledge of the Shuttle Skylab missions, but none of it is really following anything (I named the module Opportunity while writing this actually) so its kind of based on something, but still a nebulous idea.
I'm real happy with how it turned out and I hope you guys do to!
More missions coming soon!
I've got to ask is there any chance for a craft file w/ launch pad because this is honestly amazing? Can't wait to see what's next!
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Bugs I've found using 2.5x GPP + GEP (will edit if I find more):
- Essentially sunset occurs before ciro sets below the horizon, seems to match up with terminator line rather than orbital sunrise/set line however I can't be 100% they line up (definitely only visual as seen in this pic as solar panels still recieve power despite visually being in the dark - https://imgur.com/a/egWVUuj) - https://imgur.com/a/d7IYjLH, https://imgur.com/a/of9QQRr
- When entering Tellumo's atmosphere, all blue in the atmopshere dissapears until below the cloud layer, I'd guess a scatterer issue that may be with all bodies when entering their SOI and atmo for the first time as once below the cloud layer the issue is gone (above/below cloud layer - https://imgur.com/a/7sYTo3M)
- Been playing career w/ strategia and contract configurator and everything is working properly and going well, having loads of fun love this mod guys hadn't played it for 2 years and am loving being back!
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30 minutes ago, OhioBob said:
If any other bugs turn up, please let us know. Rescale is still largely a work in progress.
Will do!
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Just installed GPP Rescaled to 2.5x and am getting a glitch where the KSC extension is really far off to one side, was wondering should I install KKtoSD or would that break the rescale, or should I just manually move everything over to where it should be?
(image of issue) https://imgur.com/a/tytef5b
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14 minutes ago, lemon cup said:
The mod CryoEngines includes a patch that converts the Vector, Mammoth, Rhino, Skiff, and Skipper to use LH2/Ox. But the patch is not in the GameData portion of the mod download, it is included in the “Extras” folder where you can take the patches that you want and manually place them in your own GameData folder.
Also make sure you have the latest versions of CryoTanks, CommunityResourcePack, and B9PartSwitch.
Oh really awesome, can't believe I didn't notice it I use CryoEngines all the time haha, thanks a lot!
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Was wondering, how do you get the ReStock SSME's to use LH2/O2? I'd assume a b9partswitch patch or something but I was trying to figure it out and got nothing, thanks!
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Hiya, quick question, whenever I try and use this patch with KSRSS the KSC ends up, well like this:
Was wondering if theres' any way of fixing this, thanks!
(KSP version 1.11.2, can provide logs, etc)
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5 hours ago, Kuiper_Belt said:
Here you go! It really changes the way the game feels
Thank you so much!
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On 5/23/2021 at 9:42 PM, Kuiper_Belt said:
I would like to apologize for the wait of this one. I have had multiple issues with this mission which necessitated a restart. I also was playing around with the mods again and lost track of time. Those with keen eyes will have noticed that the Space Center look completely different from different missions AND this launch! I have installed Katniss Cape Canaveral for KSRSS and boy is it beautiful. More missions to come! Hopefully faster than last time...
Hiya, quick question, was wondering if you could provide a link for the patch for Katniss Cape Canaveral for KSRSS because I honestly can't find it anywhere haha? Thanks!
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Hey all, just wondering would this mod work with 1.11.2 because I'm wondering whether or not to start a new gamedata with this? Thanks!
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On 5/27/2021 at 7:35 PM, Caerfinon said:
Something is clipping the taxiway and knocking it out of alignment. You can fix it by going into the KK editor. CTL-K after you launch a probe core on the launch pad.
Then find the taxiway statics in the local instances section of the Statics Editor and edit each one. Use the move arrows or position buttons to move them to the proper location and then save your changes.
There is a link in my signature for a KK tutorial that covers the basics if you are not familiar with it.Ah okay will try this, thank you for the help - I'll be sure to update if I can get this to work!
Edit: was able to fix it, thanks a lot!
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6 hours ago, Caerfinon said:
I am unable to see the picture in my browser.
Hopefully this link works
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Got a question, whenever I install the mod I get all the new pads and everything, but the extenstion to the runway runs through 39A as shown in the picture below, wondering if there's anything I could do to fix this? (running KSP 1.11.2 and 2.5x rescale)
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Absolutely in love with this mod, also yes they may or may not be LRB's which I still can't believe actually looked as good as they do haha!
(edit: just tried to put in pictures but couldn't so here's some links)
https://imgur.com/mL8lwFl https://imgur.com/lraPWhN https://imgur.com/K9hDN9D
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This looks absolutely incredible; I cannot wait to try it out, thank you for making this Benjee you're a legend!
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I'm not sure if this is a known bug or if it's specific to me but the Mk4 Gojira Fins don't provide any drag, any suggestions as to how to fix this?
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15 hours ago, DelicousPi said:
Eve's rings were removed in version 2.5.0 of the mod.
Ok cool thanks.
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I assume Eve is supposed to have rings - for some reason it doesn't.
Any suggestions?
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Just watched the trailer, is that drone ship coming with the mod?
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59 minutes ago, damonvv said:
With a better node to proper align @AlphaMensaes FSS tower:
Was wondering what that node was for.
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1 hour ago, Cheesecake said:
Did you read/look this page? And the solar panels are blue at the real one. They looks only black in space and on earth because of the protective foil.
Oh ok, sorry lol
[1.11.x - 1.12.3] Galaxies Unbound: A Stellar Odyssey™ [1.3.1]&[1.4.3] [27June 2023]
in KSP1 Mod Releases
Posted · Edited by QuantumNight12
Yeah I'll try and replicate them, should I send them on discord or just post link on here?
Edit: I've been able to recreate the issue with the shaking orbits but the maneuver node and SOI bug seems to have been resolved so I'm not sure what that was, I've got the log and video links here: https://drive.google.com/drive/folders/1eo7k05osY5Ci7xRvPscN0nh74R0tfBjr?usp=sharing